Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

View Stats:
Peck Sep 9, 2024 @ 12:17pm
2
Gameplay very clunky - considering refunding
I just beat the tutorial.
The movement is somewhat heavy, which I get as you play a giant guy in an even bigger metal suit.

The melee combat seems extremely clunky and for me, not naturally responsive at all. If the tutorial is a fair representation of what to expect from this game, I would rather have my 60 bucks back.

Very disappointing, as I was looking forward to this game, the coop and especially the story and atmosphere a LOT.
< >
Showing 1-15 of 22 comments
DudeBro69 Sep 9, 2024 @ 12:19pm 
Trust me that melee/parry jankiness is even more pronounced in pve operations mode.

Good luck

Too late for me to refund.

I got this instead of GOW Ragnarok.
RIP ME
Last edited by DudeBro69; Sep 9, 2024 @ 12:20pm
Peck Sep 9, 2024 @ 12:23pm 
If it's any comfort to you, Ragnarok is not that great either and that's coming from a massive God of War fan. It's definitely not on the same level as God of War 2018.
The Valhalla mode is really cool and fun to play, but playing through parts as Atreus was an absolute drag.
DudeBro69 Sep 9, 2024 @ 12:24pm 
Originally posted by ImGodAwful1979:
If it's any comfort to you, Ragnarok is not that great either and that's coming from a massive God of War fan. It's definitely not on the same level as God of War 2018.
The Valhalla mode is really cool and fun to play, but playing through parts as Atreus was an absolute drag.

I feel a little bit better

Thank you
Forge Master Sep 9, 2024 @ 12:25pm 
Changing the Parey button helped a lot for me.. and you have to time it
emi Sep 9, 2024 @ 12:27pm 
Originally posted by ImGodAwful1979:
I just beat the tutorial.
The movement is somewhat heavy, which I get as you play a giant guy in an even bigger metal suit.

The melee combat seems extremely clunky and for me, not naturally responsive at all. If the tutorial is a fair representation of what to expect from this game, I would rather have my 60 bucks back.

Very disappointing, as I was looking forward to this game, the coop and especially the story and atmosphere a LOT.

What is it that you find clunky? You get swarmed by endless mobs, sometimes that amount of enemies can cause your camera to go nuts, the terrain and walls sometimes are the cause of your death because you were rolling to a wall without knowing, lol.

imo, the clunkyness is kind of a charm. the combat is extremely fluid once you get parries, rolls and death shots on lock. we are blessed by i-frames, so that alone takes away a lot of the clunkyness you might've felt in the first 30-50mins of playtime.
Jedi Biscuit Sep 9, 2024 @ 12:27pm 
The parry do be clunky, i made an idea on their official support site
Mister Magician Sep 9, 2024 @ 12:28pm 
Originally posted by ImGodAwful1979:
I just beat the tutorial.
The movement is somewhat heavy, which I get as you play a giant guy in an even bigger metal suit.

The melee combat seems extremely clunky and for me, not naturally responsive at all. If the tutorial is a fair representation of what to expect from this game, I would rather have my 60 bucks back.

Very disappointing, as I was looking forward to this game, the coop and especially the story and atmosphere a LOT.
keyboard and mouse has MUCH less lag on the controls.
Jinxster Sep 9, 2024 @ 12:28pm 
Originally posted by Forge Master:
Changing the Parey button helped a lot for me.. and you have to time it


Originally posted by Forge Master:
Changing the Parey button helped a lot for me.. and you have to time it
yea i put it on f
DudeBro69 Sep 9, 2024 @ 12:29pm 
Originally posted by emi:
Originally posted by ImGodAwful1979:
I just beat the tutorial.
The movement is somewhat heavy, which I get as you play a giant guy in an even bigger metal suit.

The melee combat seems extremely clunky and for me, not naturally responsive at all. If the tutorial is a fair representation of what to expect from this game, I would rather have my 60 bucks back.

Very disappointing, as I was looking forward to this game, the coop and especially the story and atmosphere a LOT.

What is it that you find clunky? You get swarmed by endless mobs, sometimes that amount of enemies can cause your camera to go nuts, the terrain and walls sometimes are the cause of your death because you were rolling to a wall without knowing, lol.

imo, the clunkyness is kind of a charm. the combat is extremely fluid once you get parries, rolls and death shots on lock. we are blessed by i-frames, so that alone takes away a lot of the clunkyness you might've felt in the first 30-50mins of playtime.

Assault has iframes?

In which movement? Dodge?
H4NS Sep 9, 2024 @ 12:31pm 
Elden Cringe had even worse combat but everyone D-riding it.
Mault Sep 9, 2024 @ 12:32pm 
It's a bit weird at first, but once I got used to it I started to enjoy it. Really got to try to keep your armor up with executions and those pistol shot things. At least on the second to last difficulty, I can only imagine the last one being rough. And my god, the AI teammates are essentially worthless lol.

Also, are you into pvp at all? If so, try it out! Easily the best part of the game imo.
Peck Sep 9, 2024 @ 12:33pm 
Originally posted by emi:
Originally posted by ImGodAwful1979:
I just beat the tutorial.
The movement is somewhat heavy, which I get as you play a giant guy in an even bigger metal suit.

The melee combat seems extremely clunky and for me, not naturally responsive at all. If the tutorial is a fair representation of what to expect from this game, I would rather have my 60 bucks back.

Very disappointing, as I was looking forward to this game, the coop and especially the story and atmosphere a LOT.

What is it that you find clunky? You get swarmed by endless mobs, sometimes that amount of enemies can cause your camera to go nuts, the terrain and walls sometimes are the cause of your death because you were rolling to a wall without knowing, lol.

imo, the clunkyness is kind of a charm. the combat is extremely fluid once you get parries, rolls and death shots on lock. we are blessed by i-frames, so that alone takes away a lot of the clunkyness you might've felt in the first 30-50mins of playtime.

The melee combat in general and the responsiveness of the Marine when trying to dodge roll. It seemed I got constantly battered at the end of the tutorial, rolling did nothing and I barely got the white parry indicators. Not from the mobs, not from the elite.

The clunkyness to me makes the gameplay feel like a chore, not a Marine wading through mobs and having an awesome showdown with an elite. When I get the indicator, the parry works fine, but melee combat feels like playing a fighting game online vs an opponent with a wireless 2-bar connection.
Albino Noodle Sep 9, 2024 @ 12:33pm 
I'm struggling a bit with melee too, i find myself getting stun locked and swarmed but i've only played a few hours so it probably just takes a while to get a feel for it.
DudeBro69 Sep 9, 2024 @ 12:34pm 
Originally posted by ImGodAwful1979:
Originally posted by emi:

What is it that you find clunky? You get swarmed by endless mobs, sometimes that amount of enemies can cause your camera to go nuts, the terrain and walls sometimes are the cause of your death because you were rolling to a wall without knowing, lol.

imo, the clunkyness is kind of a charm. the combat is extremely fluid once you get parries, rolls and death shots on lock. we are blessed by i-frames, so that alone takes away a lot of the clunkyness you might've felt in the first 30-50mins of playtime.

The melee combat in general and the responsiveness of the Marine when trying to dodge roll. It seemed I got constantly battered at the end of the tutorial, rolling did nothing and I barely got the white parry indicators. Not from the mobs, not from the elite.

The clunkyness to me makes the gameplay feel like a chore, not a Marine wading through mobs and having an awesome showdown with an elite. When I get the indicator, the parry works fine, but melee combat feels like playing a fighting game online vs an opponent with a wireless 2-bar connection.

That wireless latency feel never fades.

Something is terribly off
emi Sep 9, 2024 @ 12:39pm 
Originally posted by ImGodAwful1979:
Originally posted by emi:

What is it that you find clunky? You get swarmed by endless mobs, sometimes that amount of enemies can cause your camera to go nuts, the terrain and walls sometimes are the cause of your death because you were rolling to a wall without knowing, lol.

imo, the clunkyness is kind of a charm. the combat is extremely fluid once you get parries, rolls and death shots on lock. we are blessed by i-frames, so that alone takes away a lot of the clunkyness you might've felt in the first 30-50mins of playtime.

The melee combat in general and the responsiveness of the Marine when trying to dodge roll. It seemed I got constantly battered at the end of the tutorial, rolling did nothing and I barely got the white parry indicators. Not from the mobs, not from the elite.

The clunkyness to me makes the gameplay feel like a chore, not a Marine wading through mobs and having an awesome showdown with an elite. When I get the indicator, the parry works fine, but melee combat feels like playing a fighting game online vs an opponent with a wireless 2-bar connection.

rolling needs direction, which takes a bit of time getting used to, certain attacks will always hit if you stay on the same line of attack, ex: you roll backwards instead of either side.

but yeah, in that case it might not be the game for you. I don't think it will ever change, since it was a design choice. devs took a lot of time in trying to nail the heavy-ness of the movement, they nailed it IMO but that means you will not be moving like doom guy.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Sep 9, 2024 @ 12:17pm
Posts: 22