Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Ketamarine Sep 9, 2024 @ 10:58am
Disable hold to interact?
I HATE this mechanic SO much on mouse and keyboard. It just feels gross and consoley every time I have to hold down a button to do something.

Please tell me there is a way to remove it...
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Showing 1-10 of 10 comments
MostlyPanda Sep 9, 2024 @ 11:00am 
you have weak fingers?
[FFO] Gator Chan Sep 9, 2024 @ 11:00am 
Agreed
nut Sep 9, 2024 @ 11:01am 
+
Badmagic Sep 9, 2024 @ 11:02am 
At least its not a QTE... Give it a mission or so...
Vezon40k Sep 9, 2024 @ 11:03am 
Tbh hold to interact is quite annoying when I have to waste 2 seconds to get more ammo for my heavy while also being surrounded.
HellbillyBob Nov 27, 2024 @ 11:16pm 
Originally posted by MostlyPanda:
you have weak fingers?

It’s about being surrounded, having to defend something and you’ve run out of ammo meanwhile you have to stand there for 2 seconds getting destroyed just to get some more ammo FFS.
Axus Nov 27, 2024 @ 11:22pm 
Yeah, I have to agree. I guess it could be somewhat tactical in game - like that delay could add to the tension a bit. But I wish we could totally remove it on the battle barge. Relatively minor thing, thankfully.
Last edited by Axus; Nov 27, 2024 @ 11:22pm
Aleera Nov 28, 2024 @ 12:36am 
The hold button can be annoying.

The worse offender as a mouse and keyboard player however is certain actions sharing the same keybind.

So many times I'm trying to shoot, for example my melta into a crowd, but there's a random gaunt nearby that was stunned and has the gunstrike icon.

I will not shoot and kill half the crowd + potentially stun the majoris in that attack. I instead will be locked into using the gunstrike.

This action has frigged me over so many times. Where I can take up to 80% of my hp in damage before I get control back.

My mouse alone has more buttons then most controllers, let me choice if I want to fire my main gun or do a gunstrike.
Mohrrunkel Nov 28, 2024 @ 2:11am 
I agree with removing the hold on obstacles like boulders or doors. It's just a waste of time, it isn't required for the animation of the character because the animation begins after finishing holding the button.
edit: As an afterthought, it's probably meant as a punishment for trying to flee instead of standing your ground, but that is such a rare case that it is more of a nuisance than anything else

For ammo boxes I consider this a core game mechanic. Running out of ammo is bad, there should be a kind of punishment for not paying attention to your ammo status, leaving the issue down to the last bolt and not refilling when it's a save time.


@Aleera
This is a skill issue. There is never a random gant with the gun strike mark. Team mates cannot prep this for you, it is always your previous actions that result in this, so you should know that it's there, if you had learned what actions enable gun strikes.

This leads me to the second point. You can shoot your melta even when a mark is on your screen: Aim down your sight.

Putting both things together, there is nothing preventing you from devastating the crowd other than your own combat awareness and lack of knowledge.
Last edited by Mohrrunkel; Nov 28, 2024 @ 2:17am
Kotzi Nov 28, 2024 @ 2:32am 
I think its a console and rather newer thing. Cant remember these mechanics in earlier pc only games.
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Date Posted: Sep 9, 2024 @ 10:58am
Posts: 10