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It’s about being surrounded, having to defend something and you’ve run out of ammo meanwhile you have to stand there for 2 seconds getting destroyed just to get some more ammo FFS.
The worse offender as a mouse and keyboard player however is certain actions sharing the same keybind.
So many times I'm trying to shoot, for example my melta into a crowd, but there's a random gaunt nearby that was stunned and has the gunstrike icon.
I will not shoot and kill half the crowd + potentially stun the majoris in that attack. I instead will be locked into using the gunstrike.
This action has frigged me over so many times. Where I can take up to 80% of my hp in damage before I get control back.
My mouse alone has more buttons then most controllers, let me choice if I want to fire my main gun or do a gunstrike.
edit: As an afterthought, it's probably meant as a punishment for trying to flee instead of standing your ground, but that is such a rare case that it is more of a nuisance than anything else
For ammo boxes I consider this a core game mechanic. Running out of ammo is bad, there should be a kind of punishment for not paying attention to your ammo status, leaving the issue down to the last bolt and not refilling when it's a save time.
@Aleera
This is a skill issue. There is never a random gant with the gun strike mark. Team mates cannot prep this for you, it is always your previous actions that result in this, so you should know that it's there, if you had learned what actions enable gun strikes.
This leads me to the second point. You can shoot your melta even when a mark is on your screen: Aim down your sight.
Putting both things together, there is nothing preventing you from devastating the crowd other than your own combat awareness and lack of knowledge.