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I have the game set to 1440p Native, Ultra textures and high everthing else
Its the image at a distance just breaks down as if theres some behind the scenes upscaling I dont want enabled.
It's possible, there's even weird scaling in aliasing now. I hate when games don't have MSAA support. I can't check but I disabled everything scaling wise and my game looks ok even at distance
I left it at Native 1440p and restart the whole game
I think enabling FSR and then off, never actually turned it off possibly
The image at distances still isnt crisp but its fine now.
Modern games just have terrible image quality at distances.
The UI of the cross hair pixelates, blood splatter as you hit the enemy causes everything to become a blurred mess and you can barely see details
Its so bad
You're not using the TAA, though? Cause that is one of the worst implementation I've ever seen, using a custom version of FSR1 for some reason.
Use DLSS/FSR at Native setting.
Might have left on TAA
I'll try FSR and Native
Wish I could just disable all this nonsense and use something like MSAA
MSAA doesn't work with deffered rendering engines, which is why it no longer exists. You'd never have a temporally stable image with it.