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They are as follows:
Balance: Has a short timing window for parrying. An unsuccessful parry within the window will result in a block. A failed parry will result in taking a beating.
Blocking: Incapable of parrying. Only blocking.
Fencing: Has a significantly better timing window for parrying with a better wind down animation iirc, allowing for faster recovery.
Chainswords
Power Swords
Power Fists
Thunder Hammers
and Combat Knives
Oh I wasn't aware power fists were a weapon, haven't play too many operations. Thanks for the correction!