Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Dotoo Sep 9, 2024 @ 2:54am
So... How is replayability on COOP?
Is it just a scripted campaign or can you enjoy it like you do on L4D2, tide series or any other good coop based games?

I really want to buy this game but if it's just a 10 hour campaign I think I will wait for sale. Also, not interested in PvP mode on this game too.

Any input will be appreciated.
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Showing 1-13 of 13 comments
PitBoy Sep 9, 2024 @ 3:13am 
Yes, the approximately 10-hour campaign is scripted, but there is also the PVE COOP operation mode with 6 missions that each last 30-40 minutes. And free content is coming this year with new missions and more.
If that's not enough for you, then I would rather wait.
Dotoo Sep 9, 2024 @ 3:19am 
Thanks for quick answer! I think 6 missions are little smaller than I was expecting so I'll wait if they add more content.
Jerot Sep 9, 2024 @ 3:24am 
There are technically 12 missions, 6 in campaign and 6 in operations. But you don't unlock anything for replaying the campaign missions. Operations have some variability, different enemy/equipment spawn points, objectives change slightly. (Getting attacked from a different side, variable wave numbers, different points to defend) But playing through all of the meaningful content would take under 12 hours.

It's definitely designed for Coop play since you require an internet connection to save progress and even "singleplayer" you get paired up with 2 AI teammates. (Playing on harder difficulties with the dumb AI is miserable)

Even with the PvP, the content is kind of light for the price. I would recommend waiting unless you're a big 40k fan and can look past the flaws.
Last edited by Jerot; Sep 9, 2024 @ 3:26am
Dasty-Fox Sep 9, 2024 @ 3:25am 
Originally posted by Dotoo:
Thanks for quick answer! I think 6 missions are little smaller than I was expecting so I'll wait if they add more content.
Look on ROAD map
The Sack Sniffer Sep 9, 2024 @ 3:26am 
I've only played solo campaign and PVP so far, but as far as I can tell the game is literally designed around co-op play. They also have extra PVE missions called "operations" which are meant to compliment the campaign and they will be adding more in the future.
Maou Sep 9, 2024 @ 3:26am 
Originally posted by Jerot:
There are technically 12 missions, 6 in campaign and 6 in operations. But you don't unlock anything for replaying the campaign missions. Operations have some variability, different enemy/equipment spawn points, objectives change slightly. But playing through all of the meaningful content would take under 12 hours.

It's definitely designed for Coop play since you require an internet connection to save progress and even "singleplayer" you get paired up with 2 AI teammates. (Playing on harder difficulties with the dumb AI is miserable)

Even with the PvP, the content is kind of light for the price. I would recommend waiting unless you're a big 40k fan and can look past the flaws.

The fact that the Campaign doesn't give any progression baffles me.
Jaca42 Sep 9, 2024 @ 3:32am 
The Campaign is scripted, and it shouldn't take you too long to finish (even on higher difficulties).

The 'meat' of the game is in the multiplayer mainly coop as PitBoy and Jerot mentioned, and a lot of the replayability will come in 2 ways.

Operations will change slightly depending on what the AI director does (think left 4 dead and wwz's AI system), and what difficulty you're playing on. Me and my friends encountered
different enemy types and waves in different locations upon replaying missions we'd previously done.

So if you ever played l4d or wwz and enjoy re-doing missions for the challenge or to unlock cosmetics and new class related weapons/traits, then you might enjoy this a lot.

The pvp and operations progression (for classes) are seperate but the cosmetic items that you unlock ingame is shared across pvp and coop, whether this is a good or a bad thing is up to you.
Wabbajack Sep 9, 2024 @ 3:54am 
Originally posted by Dotoo:
Thanks for quick answer! I think 6 missions are little smaller than I was expecting so I'll wait if they add more content.
6 mission might seems small. But you can set the difficulties, there are 4 difficulties you can choose. The the fourth is CRAZY hard.
Maou Sep 9, 2024 @ 3:56am 
Originally posted by Wabbajack:
Originally posted by Dotoo:
Thanks for quick answer! I think 6 missions are little smaller than I was expecting so I'll wait if they add more content.
6 mission might seems small. But you can set the difficulties, there are 4 difficulties you can choose. The the fourth is CRAZY hard.

It doesn't really matter. at the end of the day you are still playing the same missions. It also doesn't help that some of the 6 are an absolute slog to play through.

The difficulties are also very arbritrary. They only increase the amount of enemies, while also making them more bullet spongy and deal more damage.
Last edited by Maou; Sep 9, 2024 @ 3:57am
Jerot Sep 9, 2024 @ 3:58am 
Originally posted by Maou:
The fact that the Campaign doesn't give any progression baffles me.

Honestly the game feels like they had 3 different teams individually working on each mode. They each have their own half baked progression systems, It's so weirdly disjointed.

Customising armour in operations doesn't carry over to eternal war. You have to do them separately, which it sometimes forgets/resets. And then we're forced to play Heretics half the time anyways, and they have next to zero armour customisation, just a handful of paints and decals. No alternate weapon skins or armours, so a lot of the time we can't even show off the stuff we've worked to unlock.

PvP has it's own class levels separate from operations class levels, but they don't actually do anything aside from displaying on the scoreboard, since weapon unlocks are tied to overall "veterancy" levels instead. I don't get why it isn't a universal class level if that is the case. we can get all the cool stuff to show off in PvP from playing PvE, so why not grant a little PvE progress from PvPing?
Wabbajack Sep 9, 2024 @ 4:03am 
Originally posted by Maou:
Originally posted by Wabbajack:
6 mission might seems small. But you can set the difficulties, there are 4 difficulties you can choose. The the fourth is CRAZY hard.

It doesn't really matter. at the end of the day you are still playing the same missions. It also doesn't help that some of the 6 are an absolute slog to play through.

The difficulties are also very arbritrary. They only increase the amount of enemies, while also making them more bullet spongy and deal more damage.
Playing with higher difficulties requires a new strategy. In the lowest difficulties, we might play more casually and be able to spam our abilities and blast through everything. But, in higher difficulties we must be able to use our supplies efficiently, when and where to dodge, parries, how to do spacing and kiting, knowing the mechanics of each majoris enemies, etc. Because if you make a little mishap we will pay dearly. Well that's my opinion tho.
Maou Sep 9, 2024 @ 4:07am 
Originally posted by Wabbajack:
Originally posted by Maou:

It doesn't really matter. at the end of the day you are still playing the same missions. It also doesn't help that some of the 6 are an absolute slog to play through.

The difficulties are also very arbritrary. They only increase the amount of enemies, while also making them more bullet spongy and deal more damage.
Playing with higher difficulties requires a new strategy. In the lowest difficulties, we might play more casually and be able to spam our abilities and blast through everything. But, in higher difficulties we must be able to use our supplies efficiently, when and where to dodge, parries, how to do spacing and kiting, knowing the mechanics of each majoris enemies, etc. Because if you make a little mishap we will pay dearly. Well that's my opinion tho.

The biggest problem is that the enemies are so damn bullet spongy on the higher difficulties. There is a reason why everyone is using the Meltas.
Wabbajack Sep 9, 2024 @ 4:29am 
Originally posted by Maou:
Originally posted by Wabbajack:
Playing with higher difficulties requires a new strategy. In the lowest difficulties, we might play more casually and be able to spam our abilities and blast through everything. But, in higher difficulties we must be able to use our supplies efficiently, when and where to dodge, parries, how to do spacing and kiting, knowing the mechanics of each majoris enemies, etc. Because if you make a little mishap we will pay dearly. Well that's my opinion tho.

The biggest problem is that the enemies are so damn bullet spongy on the higher difficulties. There is a reason why everyone is using the Meltas.
Well that's true and I agree with you. I'm hoping that they gonna buff the weapons tho. Since enemies deal so much dmg as well
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Date Posted: Sep 9, 2024 @ 2:54am
Posts: 13