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If that's not enough for you, then I would rather wait.
It's definitely designed for Coop play since you require an internet connection to save progress and even "singleplayer" you get paired up with 2 AI teammates. (Playing on harder difficulties with the dumb AI is miserable)
Even with the PvP, the content is kind of light for the price. I would recommend waiting unless you're a big 40k fan and can look past the flaws.
The fact that the Campaign doesn't give any progression baffles me.
The 'meat' of the game is in the multiplayer mainly coop as PitBoy and Jerot mentioned, and a lot of the replayability will come in 2 ways.
Operations will change slightly depending on what the AI director does (think left 4 dead and wwz's AI system), and what difficulty you're playing on. Me and my friends encountered
different enemy types and waves in different locations upon replaying missions we'd previously done.
So if you ever played l4d or wwz and enjoy re-doing missions for the challenge or to unlock cosmetics and new class related weapons/traits, then you might enjoy this a lot.
The pvp and operations progression (for classes) are seperate but the cosmetic items that you unlock ingame is shared across pvp and coop, whether this is a good or a bad thing is up to you.
It doesn't really matter. at the end of the day you are still playing the same missions. It also doesn't help that some of the 6 are an absolute slog to play through.
The difficulties are also very arbritrary. They only increase the amount of enemies, while also making them more bullet spongy and deal more damage.
Honestly the game feels like they had 3 different teams individually working on each mode. They each have their own half baked progression systems, It's so weirdly disjointed.
Customising armour in operations doesn't carry over to eternal war. You have to do them separately, which it sometimes forgets/resets. And then we're forced to play Heretics half the time anyways, and they have next to zero armour customisation, just a handful of paints and decals. No alternate weapon skins or armours, so a lot of the time we can't even show off the stuff we've worked to unlock.
PvP has it's own class levels separate from operations class levels, but they don't actually do anything aside from displaying on the scoreboard, since weapon unlocks are tied to overall "veterancy" levels instead. I don't get why it isn't a universal class level if that is the case. we can get all the cool stuff to show off in PvP from playing PvE, so why not grant a little PvE progress from PvPing?
The biggest problem is that the enemies are so damn bullet spongy on the higher difficulties. There is a reason why everyone is using the Meltas.