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Theres one that ressuply 1 ammo when you do a multi kill and you can pair it with another one that heals you, when you get lvl up your character its way more easier. Keep the sniper for the warriors until you have good perks and play lower difficulty.
Continue on, Brother. Emperor bless you.
Even so, there is just too little ammo.
If the weapons dealt a lot more damage, the amount of ammo would be fine, but for how low their damage is, we need more ammo.
Either increase the ammo or increase damage.
Why the heck would you steal Armour regeneration from the melee guys by sniping an executable Warrior?
Not only is it a waste of ammo, You're also indirectly killing your squad mates by limiting the targets they can gain Armour back from.
Only time i'll ever finish off something that's executable is when the team is nowhere near it and would recover before anyone could get to it.
And ill sure as hell not do it when there's a Bulwark standing next to it.
Do you have any idea how easy it makes a Bulwarks life when he has multiple executable Warriors next to him to blow through in the middle of a swarm?
The smoothest runs I've had as a Heavy was just ensuring that elites got executed by the melee guys.
I could absolutely have continued throwing another 20 rounds into those targets each time to secure a personal kill...
But why would i? They get armour back and i get to save ammo.
-No stat upgrades while levelling? Just unlocking selectable perks that cannot be all used at the same time. What's the point of levelling up then?
-Ammo shortages, especially when ♥♥♥♥♥♥♥ coop teamembers steal the ammo boxes.
No skills to replenish health, just armor. And medpacks at higher level are more frequent than unicorns.
-Bulwark with a shield that looks pretty but is useless. I mean if it does not help your health or armor why lose the primary weapon to it? Wtf is that all about.
-Ranged classes on a zerg game? I mean how can you keep a swarm off the heavy or the sniper? Melee have no ways of controlling aggro.
-Artificer data is currently next to unobtainable, every time you try to join a "substantial difficulty" operation you get matched with lvl 3 teammates.
Requisition points for perks is a joke. I guess it's allright for armor customizations. But imagine trying to level up all weapons for the Tactical class.... I mean come on.
So a co-op game should be balanced around SOLO PLAYERS no-lifing their way to solo-ing the max difficulty?
How about no?