Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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StarLord. Sep 8, 2024 @ 2:57pm
Combat aka gameplay loop
Is it just me or am I the ♥♥♥♥♥♥♥♥ when I say the combat feels very underwhelming. I came in expecting combat like Helldivers or god of war but it's very lack luster. Besides the simple combat it can be very stressful to get close to a execution at distance without getting shot by aimbot or it dying before you reach if. Or sometimes you can't even reach your execute because there are so many mobs on you and it's back in the sky. I could lower the difficulty but it looks like it would get boring. The playstyle of pushing forward doesn't work when you're under fire. Dodges feel slugish most of the time requiring two dodges to avoid damage. I wish they ditched the spacemarine combat mechanics and build something with more depth or more enjoyable mechanics. Sometimes you just die because the situation your in is impossible to win. Dying to a swarm doesn't feel like your fault or a skill you can improve. I really wish the next game does better.
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MissReapZz Sep 8, 2024 @ 3:19pm 
Is it just me or am I the ♥♥♥♥♥♥♥♥ when I say the combat feels very underwhelming. I came in expecting combat like Helldivers or god of war but it's very lack luster.
Does not make any sense tbh.

Besides the simple combat it can be very stressful to get close to a execution at distance without getting shot by aimbot or it dying before you reach if. Or sometimes you can't even reach your execute because there are so many mobs on you and it's back in the sky.
Combat is always stressful.

I wish they ditched the spacemarine combat mechanics and build something with more depth or more enjoyable mechanics. Sometimes you just die because the situation your in is impossible to win.
they are 2m+ mountains of muscle in heavy armor. what do you expect, a gymnast? They are brute and efficient. And yeah sometimes you die. it is how it is.
Last edited by MissReapZz; Sep 8, 2024 @ 3:20pm
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Date Posted: Sep 8, 2024 @ 2:57pm
Posts: 1