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Problem is, the game depends quite heavily on skill, that you are able to push the respective buttons when something flashy turns up and that alone can easily get overwhelming in stressful situations. I still agree that the balancing is off and not suitable for the casual community.
The starting ammo is "too low", but can be usually enhanced through leveling up the weapons and frankly, there is more than enoughammo lying around and you get a big ammo box basically before every level event.
I haven't had a big issue with most of what you listed, although I can see how it is a problem for a lot of people. In particular, I agree with your suggestion of some sort of passive regeneration. What's the point in having redundant organs if they're not allowed to actually do anything?
The one big problem that I have had with balance is the competence of the AI teammates. They're pretty good at shooting and killing enemies when that's the only thing needed for a map, but if an objective requires any sort of strategy, they're completely useless. That alone causes the difficult to ramp up tremendously on things like the infamous "antenna" mission, even on the easier difficulties. That definitely needs to be fixed somehow.
I'm with you but in my opinion the way to getting this far for a character can be discouraging for a casual gamer in this state, my wife and I literally died 6 times before we could finish the first mission. Maybe some skill issue but I'm confident that's not the whole story
It sadly is, my man, and i am not talking from a high horse here. I am still playing minimal threat even though i have three characters at +10. I needed a damn lot of hours playing minimal threat to even get accusomed to the gameplay and feel good enough to have a 90-95% successrate.
It is sadly a damn skill issue, but i assume it has something to do with the many buttons you can and have to push during a fight and that isnt really that common in gaming anymore. If we take souls games, all of them can literally be played with just dodge, attack and heal. But here you have a parry for blue flashes, you have a dodge for red flashes but you can still dodge blue flashes for an easy gun strike and its usually just better than parrying overall, you have melee, which is rather tactical, and you have ranged. All of this stuff has uses during a run and its completely understandable to not push the right button in a stressfull situation and then get overwhelmed quickly, losing 3/4 of your healthbar in mere seconds.
The only suggestion i can give you is to choose characters with your wive that completment each other, I advice to Sniper/Heavy (to deal with Tyranid Warriors and Thousand Sons efficiently) and something melee like Bulwark/Assault/even Tactical to deal with swarms and help out, but usually to protect the Heavy. Just try it out until you have a good grasp on what to do, then change to other classes that fit you more.