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SM1 was nothing like this. In fact combat was simpler, but better.
As it is now, when I actually manage to connect to someone in co-op, they instantly kick me if we're the same class. I'm actually willing to switch classes, but because people know you can't proceed unless someone switches, they'd rather not deal with the hassle.
100%.
First, no one said it was easy; they said it was simpler, and better. In terms of mechanics, it aabsolutely was a simpler game, but it was also tuned appropriately. The only real difficulty was in determining which targets to eliminate first, but what that game did that this doesn't was allow you to take out ranged enemies first, and then focus solely on melee afterward. At no point did you ever get stunlocked. The only issue came with figuring out when it was safe to perform your execution since you could be easily killed during the animation.
You're not going to stand in the middle of a crowd in this game unless you're the one playing on easy. Parrying won't keep up with the attacks, so you'll get taken out pretty quickly.
And that's exactly my point. Because of the lockout method it makes it difficult to even get to where you can switch classes before you get kicked.
Hm interesting,on one hand you ask for the rules of Dark Souls (stagger both ways). But on the other hand you say if it is like DS, you rather go play DS :-/
The class lock is there for a good reason in many coop games and that reason is called balance. If teams would spam specific abilitys, it would make the game to easy. I mean imagine 3 heavys for example. Most likely no enemy would reach them anymore.
I agree with "stagger needs to work both ways". But little mobs should not stagger you ;-)
But i'm sure they won't change anything, and i really don't have the patience for this kind of BS anymore, my life is exhausting enough, i don't need games to crush my balls and spit in my face aswell
DRG and L4D2 remain the best coop games on the market, but man do i wish that would change
I love hard games, but i hate unfair ones, and this game on higher coop difficulties is just a unfair, grindy slog