Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Brother Lish Sep 8, 2024 @ 1:42pm
3
Welcome to "Dark Marines: Souls Edition"
TL;DR - Stagger mechanic needs to work both ways, and squads should not be class-locked to 1 person playing a class.

I'm not sure I understand this game's stagger mechanic. I can blast enemies with bolter fire, charged plasma pistol shots, and even swing a thunderhammer at enemies, and they just look at me like I just tickled their feet. That said, when they swing at me through a hail of gunfire I stop shooting because I'm falling backwards from a melee hit from ANY mob...from the littler hormigaunts to the rank and file chaos fiends all seem to have the strength to push around a space marine. I get it if a Carnifex or Tyrant is swinging at me, but I should at least be on par with a Warrior or Chaos Marine. Too much time on any of the melee classes has me watching for perfect dodge rolls and counters more than playing the game. I don't even feel like I'm playing a Space Marine game. I feel like I'm just playing a reskinned and modded version of Dark Souls. And if that's the case, I'd much rather just go play Dark Souls. I think if the stagger went both ways for the enemies like it does with the marines it would be a MUCH better experience all around for everyone regardless of the class they play. And speaking of classes...

Who thought the idea of limiting the class choice to 1 on a team was a good idea? I get it, some classes are better than others, but by limiting the class choice you're only hurting the players. Essentially, the way the game feels, to me at least, is that you're allowed a heavy class, and the other two don't matter as they only serve as meatshield rolly pollys trying to dodge roll and counter the hordes. So far me and another buddy just roll in circles while the heavy kills everything. Move to next area, repeat process. As long as we get the attention of the enemies first and roll in circles we have infinite I-frames due to the dodging mechanic, and for the ranged damage we do take we just execute the first mob we see to replenish shields.

For the Devs, here's a piece of constructive criticism. The stagger mechanic the mobs have on the players needs to go both ways. We need to be able to stagger the enemies as well in melee. Make that single change somehow and the game would infinitely be in a better place, even if you don't change the class restriction. At least then queue times for Operations would easier than trying to find a game that doesn't already contain a heavy in the squad and open up some diversity in classes people are interested in playing.
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Showing 1-15 of 37 comments
FromChaosTheory Sep 8, 2024 @ 1:47pm 
So did you play the first game?
Tzaangors MVP for Chaos. Tougher than Space Marines by far in this game!
oh no Sep 8, 2024 @ 1:49pm 
Originally posted by FromChaosTheory:
So did you play the first game?

SM1 was nothing like this. In fact combat was simpler, but better.
ZX119A Sep 8, 2024 @ 1:49pm 
Originally posted by Brother Lish:
Who thought the idea of limiting the class choice to 1 on a team was a good idea? I get it, some classes are better than others, but by limiting the class choice you're only hurting the players.

As it is now, when I actually manage to connect to someone in co-op, they instantly kick me if we're the same class. I'm actually willing to switch classes, but because people know you can't proceed unless someone switches, they'd rather not deal with the hassle.

Originally posted by Hare Krishna:
SM1 was nothing like this. In fact combat was simpler, but better.

100%.
Last edited by ZX119A; Sep 8, 2024 @ 1:50pm
FromChaosTheory Sep 8, 2024 @ 1:51pm 
Originally posted by Hare Krishna:
Originally posted by FromChaosTheory:
So did you play the first game?

SM1 was nothing like this. In fact combat was simpler, but better.
Yeah if you played on easy. SM1 was not an easy game. Boot it up in hard mode and tell me how far you get. This game is much easier. I beat it the first day. There are so many game mechanics that let you literally stand in a crowd of enemies. If your not using them well, you die.
Brother Lish Sep 8, 2024 @ 1:52pm 
Originally posted by FromChaosTheory:
So did you play the first game?
I did play the first game, quite a bit. And it was no where near as rough as this is. Like, I'm literally rolling in circles while the teammates just shoot them until I can execute them. It isn't Space marines here, just Dark Souls where your party has guns instead of magic.
Psycha Sep 8, 2024 @ 1:53pm 
I agree with this but sadly.. Like others will tell you: GIT GUD BREH
FromChaosTheory Sep 8, 2024 @ 1:53pm 
Originally posted by Brother Lish:
Originally posted by FromChaosTheory:
So did you play the first game?
I did play the first game, quite a bit. And it was no where near as rough as this is. Like, I'm literally rolling in circles while the teammates just shoot them until I can execute them. It isn't Space marines here, just Dark Souls where your party has guns instead of magic.
Thats WHY your dying. lol. You just proved my point. The game gives you tools to deal with the horde. You arn't using them lol. If your rolling around in circles this will lead to your death. Even if you aren't dying I run head first into combat with the sniper class lmfao. You just arn't using the mechanics. I promise you SM1 was way harder then this game. That game forced you to kite almost every single fight.
Last edited by FromChaosTheory; Sep 8, 2024 @ 1:54pm
Andysan Sep 8, 2024 @ 1:54pm 
big true.
ZX119A Sep 8, 2024 @ 1:54pm 
Originally posted by FromChaosTheory:
Originally posted by Hare Krishna:

SM1 was nothing like this. In fact combat was simpler, but better.
Yeah if you played on easy. SM1 was not an easy game. Boot it up in hard mode and tell me how far you get. This game is much easier. I beat it the first day. There are so many game mechanics that let you literally stand in a crowd of enemies. If your not using them well, you die.

First, no one said it was easy; they said it was simpler, and better. In terms of mechanics, it aabsolutely was a simpler game, but it was also tuned appropriately. The only real difficulty was in determining which targets to eliminate first, but what that game did that this doesn't was allow you to take out ranged enemies first, and then focus solely on melee afterward. At no point did you ever get stunlocked. The only issue came with figuring out when it was safe to perform your execution since you could be easily killed during the animation.

You're not going to stand in the middle of a crowd in this game unless you're the one playing on easy. Parrying won't keep up with the attacks, so you'll get taken out pretty quickly.
Brother Lish Sep 8, 2024 @ 1:57pm 
Originally posted by ZX119A:
As it is now, when I actually manage to connect to someone in co-op, they instantly kick me if we're the same class. I'm actually willing to switch classes, but because people know you can't proceed unless someone switches, they'd rather not deal with the hassle.

And that's exactly my point. Because of the lockout method it makes it difficult to even get to where you can switch classes before you get kicked.
Last edited by Brother Lish; Sep 8, 2024 @ 1:57pm
Ima have to agree. Between the small ammo pools, the lack of effective melee, and the fact that its 3 people this game can be a painful slog fest on harder modes. A game should be difficult but also fun. I shouldnt have to constantly cheese the game to survive on anything above normal in operations mode. I do not find it fun fighting 10-15 elite enemies back to back with no ammo. In SM1 ammo was pretty abundant as it dropped from actual enemies and not to mention the carrying capacity was much higher. Some serious re balances need to come in the next coming updates before anything else.
Vrakos Anthrakir Sep 8, 2024 @ 2:04pm 
Originally posted by FromChaosTheory:
Originally posted by Hare Krishna:

SM1 was nothing like this. In fact combat was simpler, but better.
Yeah if you played on easy. SM1 was not an easy game. Boot it up in hard mode and tell me how far you get. This game is much easier. I beat it the first day. There are so many game mechanics that let you literally stand in a crowd of enemies. If your not using them well, you die.
I've got the opposite feel. I think SM1 was easy and that this is much tougher.
"I feel like I'm just playing a reskinned and modded version of Dark Souls. And if that's the case, I'd much rather just go play Dark Souls. I think if the stagger went both ways for the enemies like it does with the marines it would be a MUCH better experience all around for everyone regardless of the class they play."

Hm interesting,on one hand you ask for the rules of Dark Souls (stagger both ways). But on the other hand you say if it is like DS, you rather go play DS :-/

The class lock is there for a good reason in many coop games and that reason is called balance. If teams would spam specific abilitys, it would make the game to easy. I mean imagine 3 heavys for example. Most likely no enemy would reach them anymore.

I agree with "stagger needs to work both ways". But little mobs should not stagger you ;-)
I'm so disappointed in how much this game wants to be anything but a space marine power fantasy

But i'm sure they won't change anything, and i really don't have the patience for this kind of BS anymore, my life is exhausting enough, i don't need games to crush my balls and spit in my face aswell

DRG and L4D2 remain the best coop games on the market, but man do i wish that would change

I love hard games, but i hate unfair ones, and this game on higher coop difficulties is just a unfair, grindy slog
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Date Posted: Sep 8, 2024 @ 1:42pm
Posts: 37