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Not "Sisters of Battle" or "Adeptus Mechanicus" or "Imperial Guard".
All of those other subfactions are exponentially weaker one on one in regards to an Astartes.
So no. We don't need them as playable options here.
Nurgle/Necrons/Orks/Whatever else as enemies would be welcome.
Roadmap shows more enemies will be added down the line so they'll likely get added with their own map(s).
except that all those other factions are NOT weaker than the astartes. on a personal level sure. but a regement of guardsmen is quiet capable of beating a chapter of space marines. so are the rest on the list
That's not what they are asking for. They are asking to play as them. Meaning that would be a one on one situation in this game. That's not what this game is about. The power scaling would be off.
All i want is playable:
- Chaplain
- Librarian
- Tech Marine
- Apothecary
More support oriented classes like those would be fantastic.
Librarian for crowd control, Chaplain for making the squads Armour more durable (Bulwark to restore, Chaplain to add damage reduction), Tech Marine restoring squad ability charges and an Apothecary to generate squad healing.
Would be fun. And Chaplain cosmetics would be amazing, lol
i think it is great idea. i wanna massive game about WH40k with mass of playable fractions and ETC.
Making new skeletons, new animations, new ability and weapons with the tied content that need to be changed for all of this along with the story and lore elements, is as easy as stealing a lollipop from a baby ... xD
I would kill for a Warhammer-style Star Wars Battlefront game with multiple factions. Come on, someone make it. We all know Games Workshop give out the license to whoever asks.
sister of battle can hold there oown as good as any space marine so they would fit this pretty well if they got added.
any guardsmen from catachan will do
skitarii are also about on the same level as a space marine especially if its a praetorian