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the game would go from 6 hours to 2 if they used actual 40k level damage
The entire point of that post is that weapons across the board do not do enough damage.
Yeh but go try to do some operations where the game throws 10 warrior level enemies at you when massive enemy waves come. When you have to use sometimes between 4 to 8 melta rounds for one MARINE out of your 24 it's really not worth it.
"And the only reason i can think of this is because of PvP balance.
Which turns the the other 2/3 of the game into a grueling attrition match."
This makes even more clear that a focus on the pvp mode here, makes no longer sense. Exspecially with a developer who has no clue about pvp at all ...
"I dunno if there can be a fix for that. other then lower the PvE enemies hit points.
or increase all weapon damage and up everyones hp's in PvP by 10x - 20x."
Maybe its really so easy, with simply lowering enemys hit points. But i have no clue how this maybe effects their behavior and the finisher mechanic :-/
I simply disagree.
Also, melee seems much more mandatory since the Warrior nids keep closing up on me.
Best weapon so far is the bolt rifle with 'nade launcher.
A bolter should NOT feel this weak. A plasma gun SHOULD NOT FEEL THIS WEAK.
I don't know why they made ranged weapons so damn useless but they did
iv been doin em with a friend.
wasnt that hard
not really.
everything is pretty balanced.
That is a much better answer then the mister troll nerf everything because he didn't read the post.
It’s ridiculous that they marketed this game as a power fantasy of being a space marine yet our guns feel like glorified nerf guns. I would love to see enemy hp be reduced slightly, a larger ammo reserve (maybe double the ammo we have right now) at least if they’re gonna stick to the ammo scavenging, and increased damage from all guns. Maybe like 6-7 shots to kill a warrior because it should not take 26 rounds to kill one warrior. But overall the game is still amazing can’t lie.
Space Marine 1 was mostly a power fantasy, and even in PvP it felt that way. The bolter with Kraken rounds was amazingly accurate, plasma felt strong, the heavy bolter had far better spread.
As it is, especially for campaign and operations, it wants to be a power fantasy, but plays and feels more like a tactical shooter, but without the systems to support it.
Love the game, but adhering closer to the lore would make the whole game, even PvP, generally feel better.