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Raportează o problemă de traducere
also if you think minimal is hard you are just playing wrong
Locking the Armory Data required to advance a weapon class to its higher tier is a bad formula. Some players will never be able to achieve those weapon data tiers and as such will remain stuck at a lower difficulty without a means to improve their offensive abilities beyond a point.
Armory Data needs an exchange system such as 5 Green can exchange for 1 Purple as so on."
Disagree. Not everyone needs to be able to complete/obtain everything.
Why your type always want a participation trophy?
Want the shiny high tier things? Complete the more challenging stuff
Otherwise weapons halting xp gain until they are unlocked with said coin is a major annoyance. In order to not waste a hour long co-op match. Im better off taking a weapon I dont want or enjoy so it can be leveled atleast. Due to lacking coins...
What?
LOL
Have to agree... progression from my experience has been incredibly easy even with the game's terrible balancing, and you get a ton of req. I read that it took someone only 20~ hours to max a class which sounds like a lot but most people won't ever play more than a few they like.
nah, keep seeing this type of response in thread after thread. go play public and try differnt classes. using just the good classes and only certain select parry types is a game mechanics limitation. nothing to do with skill.
Also every class is valid.
I agree most classes are viable but the difficulty increase from level 2 to 3 difficulty is pretty high compared from level 2 to 3. Other than people just saying it's a skill issue I'm open to suggestions on how to actually do better.