Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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psychicpebbles Sep 7, 2024 @ 11:16am
10
3
Helldivers 2 Simply Did it better.
Helldivers 2 Did it better.
Cancel me or hate me, I don't care.

Just because you use Games Workshop intellectual property doesn't mean the game will be GOOD

The movement feels cheap, there's no character physics, it's just wrapped in fancy graphics without any satisfactory gameplay.

In Helldivers 2 the movement is physics based, you feel heavy and like you're carrying armor and rifles, you can trip, you get effected by alien gibs and gore, you get covered in blood and can implode if something flies at you quickly.

In Space Marines 2, there's no physics, the movement is instant and you don't feel like you're carrying tonnes of armor, your character has no weight, you should be physically cable of just stomping over the smaller units with your weight alone. It feels like a Indie Studio game that was quickly made in Unreal Engine with Warhammer models slapped onto it without any further though.

I understand that there's hype due to the Games Workshop IP being used, Warhammer 40K is popular but don't let that blind you from the lack of features and gameplay polish that this game offers, Your weapons don't do damage, they barely have armor, the gameplay loop is just running and searching for a medkit half the time you play and searching for ammo instead of killing hordes of enemies, even in Helldivers 2 you could call in supply drops to have your ammo and health replenished mid combat (and even use the supply drop to kill the enemies)

This is a bad excuse and a bad use of the warhammers ip.

ALSO!

The Optimisation struggles quite a lot too, especially if you change anti-aliasing settings.
Last edited by psychicpebbles; Sep 7, 2024 @ 11:17am
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Showing 31-45 of 59 comments
Joe Dirt Sep 8, 2024 @ 9:10am 
Originally posted by psychicpebbles:
Helldivers 2 Did it better.
Cancel me or hate me, I don't care.

Just because you use Games Workshop intellectual property doesn't mean the game will be GOOD

The movement feels cheap, there's no character physics, it's just wrapped in fancy graphics without any satisfactory gameplay.

In Helldivers 2 the movement is physics based, you feel heavy and like you're carrying armor and rifles, you can trip, you get effected by alien gibs and gore, you get covered in blood and can implode if something flies at you quickly.

In Space Marines 2, there's no physics, the movement is instant and you don't feel like you're carrying tonnes of armor, your character has no weight, you should be physically cable of just stomping over the smaller units with your weight alone. It feels like a Indie Studio game that was quickly made in Unreal Engine with Warhammer models slapped onto it without any further though.

I understand that there's hype due to the Games Workshop IP being used, Warhammer 40K is popular but don't let that blind you from the lack of features and gameplay polish that this game offers, Your weapons don't do damage, they barely have armor, the gameplay loop is just running and searching for a medkit half the time you play and searching for ammo instead of killing hordes of enemies, even in Helldivers 2 you could call in supply drops to have your ammo and health replenished mid combat (and even use the supply drop to kill the enemies)

This is a bad excuse and a bad use of the warhammers ip.

ALSO!

The Optimisation struggles quite a lot too, especially if you change anti-aliasing settings.
who cares about sony exclusive trash. when sony decides to release their games for more than the ps and pc then i'll start to care.
Cipher Sep 8, 2024 @ 9:13am 
Helldivers 2 is for nonces and at best a flavour of the month game.
Uncle Sam Sep 8, 2024 @ 9:13am 
Originally posted by psychicpebbles:
Helldivers 2 Did it better.
Cancel me or hate me, I don't care.

Just because you use Games Workshop intellectual property doesn't mean the game will be GOOD

The movement feels cheap, there's no character physics, it's just wrapped in fancy graphics without any satisfactory gameplay.

In Helldivers 2 the movement is physics based, you feel heavy and like you're carrying armor and rifles, you can trip, you get effected by alien gibs and gore, you get covered in blood and can implode if something flies at you quickly.

In Space Marines 2, there's no physics, the movement is instant and you don't feel like you're carrying tonnes of armor, your character has no weight, you should be physically cable of just stomping over the smaller units with your weight alone. It feels like a Indie Studio game that was quickly made in Unreal Engine with Warhammer models slapped onto it without any further though.

I understand that there's hype due to the Games Workshop IP being used, Warhammer 40K is popular but don't let that blind you from the lack of features and gameplay polish that this game offers, Your weapons don't do damage, they barely have armor, the gameplay loop is just running and searching for a medkit half the time you play and searching for ammo instead of killing hordes of enemies, even in Helldivers 2 you could call in supply drops to have your ammo and health replenished mid combat (and even use the supply drop to kill the enemies)

This is a bad excuse and a bad use of the warhammers ip.

ALSO!

The Optimisation struggles quite a lot too, especially if you change anti-aliasing settings.
okay Meth Marine Speed HAx0r
Manus ad ferrum Sep 8, 2024 @ 9:15am 
This is complete BS i have played the game and you do feel heavy, the weapons have weight too
Get Out Sep 8, 2024 @ 9:21am 
Idk man Helldivers 2 was lame as ♥♥♥♥... The concept was really cool, but the execution was horrible. Mixing a horde base gameplay with tactical shooters is just a horrible combination. When you have thousands of enemies on your screen but you only have 6 mags of ammo, and if you reload early you waste half of your magazine is just... ugh.... On top of that your reload is cancelled by enemy hits, or if you were jumping etc which 90% of the time meant you had to keep jumping around like a fool with an empty mag, waiting your teammates to get the bugs off your back. Finally because of all these problems mentioned you were forced to use bombardments to clear everything off your screen which was just lame...

In short, there are thousands of enemies but you can only kill a handful of them and type a random combination to delete the rest of them. Zero gameplay with fantastic packaging gives you the illusion that the combat have depth.
Last edited by Get Out; Sep 8, 2024 @ 9:21am
DwarfLivesMatter Sep 8, 2024 @ 11:56am 
Originally posted by ☣ N\A ☣:
Idk man Helldivers 2 was lame as ♥♥♥♥... The concept was really cool, but the execution was horrible. Mixing a horde base gameplay with tactical shooters is just a horrible combination. When you have thousands of enemies on your screen but you only have 6 mags of ammo, and if you reload early you waste half of your magazine is just... ugh.... On top of that your reload is cancelled by enemy hits, or if you were jumping etc which 90% of the time meant you had to keep jumping around like a fool with an empty mag, waiting your teammates to get the bugs off your back. Finally because of all these problems mentioned you were forced to use bombardments to clear everything off your screen which was just lame...

In short, there are thousands of enemies but you can only kill a handful of them and type a random combination to delete the rest of them. Zero gameplay with fantastic packaging gives you the illusion that the combat have depth.


Sounds like you are fundamentally misunderstanding the objective based play in Helldivers 2.

Translation: You're playing it wrong.
Mad Max Sep 8, 2024 @ 11:57am 
Originally posted by Little Pyro:
Fake account, Zach confirmed this on his twitter. I'm sure my comment will be deleted. https://x.com/psychicpebble/status/1798859360892051892

How pathetic do you have to be to try and pretend to be someone else?
kakodaimonos Sep 8, 2024 @ 12:02pm 
Cool. Play Helldivers 2 then. Bye.
WarHammer Sep 8, 2024 @ 12:16pm 
ok - go play helldivers 2
but helldivers is end right now - they need 6-9 months to make content
Helldivers its about grind and nerf all weapons - not for fun
Cousin Krieg Sep 16, 2024 @ 12:24pm 
Originally posted by RobeRonin:
helldivers 2 is one of the most disgusting games on steam lol the levels design is one of the laziest things i have ever seen load up unreal game creation tool generate a blank canvas and some strees boom you have helldivers 2 maps lol
Your actually retarded
Xaelon Sep 16, 2024 @ 12:52pm 
You might have a point if it wasn't for Arrowhead's generally inept heavy handed balancing approach where anything and everything the playerbase likes using gets nerfed after a week.

You're also comparing a third person shooter to an 2000s era action-shooter. One of them is focused on ranged combat and the other is focused on equal parts ranged and melee.

They are similar thematically the gameplay is pretty different.

Helldivers 2 is never a power fantasy. but SM2 absolutely is.
Germanium✔ Sep 16, 2024 @ 1:23pm 
Go suck more teats, kid
Lantheros Sep 16, 2024 @ 1:31pm 
Originally posted by RobeRonin:
helldivers 2 is one of the most disgusting games on steam lol
Yet you put over 325 hours into HD2. Next level jester.
Æɴɪsᴏ Sep 16, 2024 @ 1:32pm 
Why do people waste time trying to argue with special ed?
psychicpebbles Sep 17, 2024 @ 4:44pm 
Originally posted by 󠁳 ⁧⁧ ⁧⁧Anisol ☀:
Why do people waste time trying to argue with special ed?
Can you quit being rude and mean
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Date Posted: Sep 7, 2024 @ 11:16am
Posts: 59