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Lets say missions take 30 minutes, You have to run AT LEAST 18 missions (and thats assuming you're doing them all on the max difficulty which you absolutely shouldnt do with low level characters) to get close to the endgame build for each class. There are... 6 classes at launch? The game is meant to be heavily replayed, but there isnt enough content to make that grind super satisfying for most people as of right now. The fights feel very same-y and there are 6 missions in multiplayer. Im sorry but to pretend the game was supposed to be a 'blow through it and done' game is just wrong based off of how skirmish progression is set up.
Never said you were suppose to blow through it.
I don't know what to tell you, the game was not designed the way you think it was suppose to be designed. I'm not sure what type of games you play, but obviously you don't play Action Shooters like DOOM, RAGE, WOLFENSTEIN, MAD MAX, FAR CRY, JUST CAUSE, if I can make some close comparisons. Because this game was designed by devs who also worked on some of those games, and it has all the elements of a typical Action Shooter.
I don't know where this metric of judging a game by how long it takes to play comes from, but it's pretty silly to complain about a game that will obviously take you more than 50+ hours to fully complete. The campaign alone will take you about 10-14 hours. The Operations mode should take you about 20 hours for each class, if you play on lowest difficulty. And the Multiplayer mode is endlessly re-playable by the very fact that it's PVP. Yes, the mechanics and the rules will be the same every time, but PVP has that human element to it that gives it that extra bit of interesting. You know, like how Chess hasn't changed in 1,500 years, but people still playing on the same map with the same characters to this day, and ain't nobody ever complained about the "lack of content" of Chess.
Please find me a third person shooter like Space Marine 2, that has more than about 100 hours of actual content. And I don't mean some game with a person shooting a gun in third person, Fortnite does not count, I mean an actual "Action Shooter". designed to be an action game first, not some live service MMO that drip feeds you content. You going to have to go back some years, but here's some help:
https://en.wikipedia.org/wiki/List_of_third-person_shooters
No dude, try to read what I'm saying here. Im saying that the way that levelups work in the skirmish mode in space marine 2 means that in order to hit the 'endgame' of it you have to replay a ton of content. You have 25 levels? I think? per class, and 8000 EXP per weapon to get them maxed out. I think the lowest level mission gives 600 exp and the highest level mission gives 1600?
There are 6 missions and the massive majority of the time you are fighting either a swarm of gaunts with a few warriors or a bunch of traitor guard and beastman with a few rubrick marines. If you are lucky you will face a mini-boss, one of which is just a bigger, powered up zoanthrope. Each class has 1 active and between 3 to 4 'combos' which are basically just 'after how many heavy attacks to I light attack'
Im not saying that the game should be endlessly re-playable but with the way that the game was designed to grind out tons of levels for every class and every weapon in order to get the customization you need, the gameplay is honestly shallow and while the levels are absolutely gorgeous they feel same-y in their gameplay. Just like how the gameplay feels amazing when you're playing it. SM2 is incredibly fun, it needs some love and some mechanics need to be touched on, but it feels really cool to play a lot of the time. But your enemies are very same-y and the way that fights play out are very same-y. Doom, rage, just cause are all campaign driven games, the players are handed a massive toolbox of toys to play with and swap between to handle variable challenges. Doom had more enemy types than I can count, incredibly varied levels, and enemy compositions that made you greatly change up how you approached the breakneck combat, using you 12 or so guns to do so. SM2 wants you to play hours upon hours of grinding 6 repetitive maps while fighting basically gaunts and warriors or cultists/beastmen and rubick marines while going 'light attack light attack heavy' and dodging/parrying when you're about to get hit.
And my first impressions of the pvp are that its pretty lackluster, but I havent played a lot of it and I hope that some patches smooth it out over time.
I don't know how, or why games take so long to reach "Finished" these days, but World War Z started off a little bare, compared to where it is now, it's not as fun as SM2, but it's decent. And Saber has said that they are going to support this game for just as long, eventually it will get to that level of variety that I think you are looking for.
I don't mean to sound rude if I did, but you know, sometimes people get on here and act like every game has to be a live service game like Fortnite, which makes all these game devs think they need to create the next fortnite in order to be a good game, so we get an endless cycle of online only free to play pvp live servive games in all types of genres, my head hurts.
This is one of the rare games where it's just a campaign, some co-op and a bit of PVP as a total and complete package, like games from 2011, lol. I miss playing games that I didn't feel like I needed half my life just to enjoy, you know what I mean? Yeah, it would be nice to have more enemy types, more and bigger Operations, and maybe we'll get some in the future.
I'm just glad to finally have a high quality game with some good Co-Op, and it's a Warhammer 40k game on top of that!? For me, it's enough. I'm so sick of PVP Extraction Shooters, Battle Royale, or Hero Shooters, so many of my favorite franchies have all gone that route one after another, lol. So I'm super biased with this game. It's the perfect game for me, haha.
"never played a game with so many loading screens in my life"
This part checks out though, OP doesn't seem to have Starfield.
The game crashes a lot, and its very annoying. On top of it has terrible loading screens.
In PVP, the game mode is quite terrible.
The structure and foundation of it isn't that great, the balance for how the combat is structured is not good either. Melee is clunky and gun play is pretty bad.
The PVE sections of the game is not that great either. I was a big fan of Space Marine 1 and this falls way short.
They need to fix the crashes, the joining of servers, rework content or something and figure out the pvp. It basically has 8 hours of game play and for Gold edition, I feel ripped off. I can't refund also because Time has already extended pass the two hours only due to crashes and such.
This is the only game, I try to load back up to give it a chance only for it to crash or have some new issue everytime.
I wouldn't say it's early access you can pay to play it a few days earlier but that's different to what early access actually is. This will still have the same content as the actual release date all it is is that you get to play it 5 days earlier
Playing this legit made me boot up Darktide
If they add 6-12 more missions for campaign and PvE then it may make me play again, but at the moment I feel a bit salty about the price/content/quality ratio