Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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TruScottishGuy 7 sept. 2024 à 9h31
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Lets be honest with our selfs Space Marine 2 Sucks
This game has a laughable short single player the devs made it out to be 12 hours longs.
An absolutely pathetic excuse of a online with bare bones customisation & a PVP with like 5 maps and 3 game modes to play on the combat feels so clunky AF. PVE is the biggest joke in this game rinse and repeat playing on the same operations maps never played a game with so many loading screens in my life wish i could get a refund for this pile of dog water but unfortunately i'm stuck with it.
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Affichage des commentaires 61 à 75 sur 287
TruScottishGuy a écrit :
This game has a laughable short single player the devs made it out to be 12 hours longs.
An absolutely pathetic excuse of a online with bare bones customisation & a PVP with like 5 maps and 3 game modes to play on the combat feels so clunky AF. PVE is the biggest joke in this game rinse and repeat playing on the same operations maps never played a game with so many loading screens in my life wish i could get a refund for this pile of dog water but unfortunately i'm stuck with it.
100% agree that the customization is pretty barebones. All the options are pretty much 1 or 2 of the same base armor pieces with different trinkets and engravings sprinkled about. It'd be much better if trinkets and engravings were their own option entirely.
Endgame is way too soon, and if there's any prospect of longevity is through their ops mode with a class-building grind cuz PvP is cheeks.
Warmaster Tarik a écrit :
TruScottishGuy a écrit :
This game has a laughable short single player the devs made it out to be 12 hours longs.
An absolutely pathetic excuse of a online with bare bones customization & a PVP with like 5 maps and 3 game modes to play on the combat feels so clunky AF. PVE is the biggest joke in this game rinse and repeat playing on the same operations maps never played a game with so many loading screens in my life wish i could get a refund for this pile of dog water but unfortunately i'm stuck with it.

Space Marine 2 was never meant to be some endlessly playable live service game like Destiny or some crap. It is simple video game, made for people who want to play as a SPACE MARINE. It's made for fans of the lore of the Warhammer 40k. With an awesome story, some extra PVE mode, and a tact on basic PVP. And damn good customization on top of all that for the shiny aspect that 40k fans absolutely gush over. For most people who know what they are getting into, that is more than enough enjoyment. All of it can be endlessly playable, if you don't have the attention span of a gnat, of course.

Lets say missions take 30 minutes, You have to run AT LEAST 18 missions (and thats assuming you're doing them all on the max difficulty which you absolutely shouldnt do with low level characters) to get close to the endgame build for each class. There are... 6 classes at launch? The game is meant to be heavily replayed, but there isnt enough content to make that grind super satisfying for most people as of right now. The fights feel very same-y and there are 6 missions in multiplayer. Im sorry but to pretend the game was supposed to be a 'blow through it and done' game is just wrong based off of how skirmish progression is set up.
TastefulSidecar a écrit :
. . .

Never said you were suppose to blow through it.

I don't know what to tell you, the game was not designed the way you think it was suppose to be designed. I'm not sure what type of games you play, but obviously you don't play Action Shooters like DOOM, RAGE, WOLFENSTEIN, MAD MAX, FAR CRY, JUST CAUSE, if I can make some close comparisons. Because this game was designed by devs who also worked on some of those games, and it has all the elements of a typical Action Shooter.

I don't know where this metric of judging a game by how long it takes to play comes from, but it's pretty silly to complain about a game that will obviously take you more than 50+ hours to fully complete. The campaign alone will take you about 10-14 hours. The Operations mode should take you about 20 hours for each class, if you play on lowest difficulty. And the Multiplayer mode is endlessly re-playable by the very fact that it's PVP. Yes, the mechanics and the rules will be the same every time, but PVP has that human element to it that gives it that extra bit of interesting. You know, like how Chess hasn't changed in 1,500 years, but people still playing on the same map with the same characters to this day, and ain't nobody ever complained about the "lack of content" of Chess.

Please find me a third person shooter like Space Marine 2, that has more than about 100 hours of actual content. And I don't mean some game with a person shooting a gun in third person, Fortnite does not count, I mean an actual "Action Shooter". designed to be an action game first, not some live service MMO that drip feeds you content. You going to have to go back some years, but here's some help:

https://en.wikipedia.org/wiki/List_of_third-person_shooters
Warmaster Tarik a écrit :
TastefulSidecar a écrit :
. . .

Never said you were suppose to blow through it.

I don't know what to tell you, the game was not designed the way you think it was suppose to be designed. I'm not sure what type of games you play, but obviously you don't play Action Shooters like DOOM, RAGE, WOLFENSTEIN, MAD MAX, FAR CRY, JUST CAUSE, if I can make some close comparisons. Because this game was designed by devs who also worked on some of those games, and it has all the elements of a typical Action Shooter.

I don't know where this metric of judging a game by how long it takes to play comes from, but it's pretty silly to complain about a game that will obviously take you more than 50+ hours to fully complete. The campaign alone will take you about 10-14 hours. The Operations mode should take you about 20 hours for each class, if you play on lowest difficulty. And the Multiplayer mode is endlessly re-playable by the very fact that it's PVP. Yes, the mechanics and the rules will be the same every time, but PVP has that human element to it that gives it that extra bit of interesting. You know, like how Chess hasn't changed in 1,500 years, but people still playing on the same map with the same characters to this day, and ain't nobody ever complained about the "lack of content" of Chess.

Please find me a third person shooter like Space Marine 2, that has more than about 100 hours of actual content. And I don't mean some game with a person shooting a gun in third person, Fortnite does not count, I mean an actual "Action Shooter". designed to be an action game first, not some live service MMO that drip feeds you content. You going to have to go back some years, but here's some help:

https://en.wikipedia.org/wiki/List_of_third-person_shooters

No dude, try to read what I'm saying here. Im saying that the way that levelups work in the skirmish mode in space marine 2 means that in order to hit the 'endgame' of it you have to replay a ton of content. You have 25 levels? I think? per class, and 8000 EXP per weapon to get them maxed out. I think the lowest level mission gives 600 exp and the highest level mission gives 1600?

There are 6 missions and the massive majority of the time you are fighting either a swarm of gaunts with a few warriors or a bunch of traitor guard and beastman with a few rubrick marines. If you are lucky you will face a mini-boss, one of which is just a bigger, powered up zoanthrope. Each class has 1 active and between 3 to 4 'combos' which are basically just 'after how many heavy attacks to I light attack'

Im not saying that the game should be endlessly re-playable but with the way that the game was designed to grind out tons of levels for every class and every weapon in order to get the customization you need, the gameplay is honestly shallow and while the levels are absolutely gorgeous they feel same-y in their gameplay. Just like how the gameplay feels amazing when you're playing it. SM2 is incredibly fun, it needs some love and some mechanics need to be touched on, but it feels really cool to play a lot of the time. But your enemies are very same-y and the way that fights play out are very same-y. Doom, rage, just cause are all campaign driven games, the players are handed a massive toolbox of toys to play with and swap between to handle variable challenges. Doom had more enemy types than I can count, incredibly varied levels, and enemy compositions that made you greatly change up how you approached the breakneck combat, using you 12 or so guns to do so. SM2 wants you to play hours upon hours of grinding 6 repetitive maps while fighting basically gaunts and warriors or cultists/beastmen and rubick marines while going 'light attack light attack heavy' and dodging/parrying when you're about to get hit.

And my first impressions of the pvp are that its pretty lackluster, but I havent played a lot of it and I hope that some patches smooth it out over time.
TastefulSidecar a écrit :
. . .

I don't know how, or why games take so long to reach "Finished" these days, but World War Z started off a little bare, compared to where it is now, it's not as fun as SM2, but it's decent. And Saber has said that they are going to support this game for just as long, eventually it will get to that level of variety that I think you are looking for.

I don't mean to sound rude if I did, but you know, sometimes people get on here and act like every game has to be a live service game like Fortnite, which makes all these game devs think they need to create the next fortnite in order to be a good game, so we get an endless cycle of online only free to play pvp live servive games in all types of genres, my head hurts.

This is one of the rare games where it's just a campaign, some co-op and a bit of PVP as a total and complete package, like games from 2011, lol. I miss playing games that I didn't feel like I needed half my life just to enjoy, you know what I mean? Yeah, it would be nice to have more enemy types, more and bigger Operations, and maybe we'll get some in the future.

I'm just glad to finally have a high quality game with some good Co-Op, and it's a Warhammer 40k game on top of that!? For me, it's enough. I'm so sick of PVP Extraction Shooters, Battle Royale, or Hero Shooters, so many of my favorite franchies have all gone that route one after another, lol. So I'm super biased with this game. It's the perfect game for me, haha.
Water can't be a pile. All credibility gone.

"never played a game with so many loading screens in my life"

This part checks out though, OP doesn't seem to have Starfield.
Dernière modification de sarcasm83; 9 sept. 2024 à 8h36
Navelgazer 9 sept. 2024 à 9h03 
2
Yeah people have no standards anymore these days. The fact that everyone is raving about this game like it's saving AAA gaming is laughable. 90 dollar ultra edition with FOMO cosmetics, incredibly short campaign. Undercooked, soulless and repetitive multiplayer with little to no build customization. Bullet sponge enemies, arbitrary difficulty and poverty simulator mechanics such as constantly running out of ammo and health. The game is not even diffcult, I have not failed a single mission but the game design is just lazy and boring. Meanwhile games like DRG are like 10 dollars on sale and are miles and miles better and have actual soul. People shilling this game just got sucked into the hype and pretty visuals.
You have no paper is all im hearing
I hate games where you follow a red trhead and mash bottons to hope you win...what difference does it do to dogde or roll in this game
I'm disappointed with this game too. I've only played it for 20 hours and I don't feel like playing it anymore. I bought the ultra edition because I'm a fan. Waste of money.
I'm starting to think that this game has more simps than players. They can't see the obvious flaws in the game. If a YouTuber says it's good, people defend it tooth and nail.
I have to agree.

The game crashes a lot, and its very annoying. On top of it has terrible loading screens.

In PVP, the game mode is quite terrible.

The structure and foundation of it isn't that great, the balance for how the combat is structured is not good either. Melee is clunky and gun play is pretty bad.

The PVE sections of the game is not that great either. I was a big fan of Space Marine 1 and this falls way short.

They need to fix the crashes, the joining of servers, rework content or something and figure out the pvp. It basically has 8 hours of game play and for Gold edition, I feel ripped off. I can't refund also because Time has already extended pass the two hours only due to crashes and such.

This is the only game, I try to load back up to give it a chance only for it to crash or have some new issue everytime.
Dernière modification de Darkwynn; 9 sept. 2024 à 11h48
SLAX 9 sept. 2024 à 14h32 
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Kurwa a écrit :
Bro is literally forgetting the game is in early access and just came out, the game will get more content and have bug fixes as it goes on, your judging the game as if its been out for a while. Ill admit im not too thrilled with the early access we got, I mean I cant even get into the game without it crashing on the first cut-scene, but im still willing to give it a chance before I totally dismiss it and call it trash.

I wouldn't say it's early access you can pay to play it a few days earlier but that's different to what early access actually is. This will still have the same content as the actual release date all it is is that you get to play it 5 days earlier
Bakala 9 sept. 2024 à 14h40 
2
Poorly optimised. Janky combat. Bare bones amount of content

Playing this legit made me boot up Darktide

If they add 6-12 more missions for campaign and PvE then it may make me play again, but at the moment I feel a bit salty about the price/content/quality ratio
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Posté le 7 sept. 2024 à 9h31
Messages : 287