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These points I'll agree.
The random enemies blasting you from distance are just annoying and when they come in wave you will just melt without much chance to react since unlike them, your guns are hillariously innacurate.
Reloading is ridiculously long on most weapons, which means once you get even midly swarmed you are basically forced to only rely to melee until the end of the encounter.
The game is also way, WAY too stingy on ammo which is just weird and feels bad.
And finally, I feel like the devs totally missed the point of SM1 health and armor system and why it was so good at keeping you in the fight.
Armor used to regenerate pretty fast in combat if you managed to avoid damage just for a bit.
Executes used to give you very large chunk of life.
This two things together meant that you could stay in the thick of battle and keep regaining life, or stay at range and use your armor to avoid just dying from a thousand cuts.
In SM2 you have none of that.
Now armor takes forever to refresh (basicall it's only meant to refresh out of combat) and the executes only give you armor instead of health which is not only not enough to sustain you in brawls, but mean that your only way to regenerate life is to hope to find some healthpack.
These healthpacks are not only a very unecessary bloat on the game control scheme and design, but in a game that's very coop focus it just creates tension between players as these things are first come first served.
SM1 made you feel awful from brawling and kiling enemies.
SM2 makes you feel miserable all the time for lose life.
a lot of people ive played with dont seem to understand the concept of positioning in games like these. you are allowed to fall back to a favorable position or funnel enemies. dont just rush in and whack away hoping to get an execution.
you should focus on clearing gunners which can easily be popped by bolters to reduce incoming damage, before going in to melee elites.
Or played enough to get class perks and weapon perks that counter most of what you are crying about.
Not only you can't "reposition" effetively in that game as the generic mele enemy is faster than you, but the guns are also so innacurate that trying to take down anything from affar, while getting shot at, and while getting attacked in mele by other stuff is almost impossible, and that's if we are talking about gaunts here. If we are talking about warriors your only real chance is to GET in there and slap them in mele.
I mean.... let's be real here, I wouldn't have discovered that was a thing if I didn't see other in MP do it. The game never tell you that's even a mechanic that exist in the first place and the map is so covered in random props that thos crates really don't stand out at all.
executions should add 'white health' bar that you can regen with melee, on top of armor
the ultimate that gives you regen on melee needs to be reworked with above considerations
ranged enemies are too accurate and too focused on the player character
the party AI is awful, but particularly vs zoanthropes, which they tend to ignore in favor of dueling minor enemies
overall feels like the QA/playtesters were either ignored or didn't do a very good job