Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Valmorian Sep 7, 2024 @ 2:31am
4
Large wave combat sucks
You keep getting blasted across the map or animation canceld.
You cant parry/dodge
Reloading takes forever
you have too little ammo
There are NO ♥♥♥♥♥♥♥ STIMS ANYWHERE
You die waay too quick

They really have to buff the player quite a bit, I dont feel like a Ultra Space Marine, I feel like a wet noodle that gets flustered when someone breaths on me.

Add auto heal out of combat, have stims recharge, give us more ammo to start with, bigger enemy = more armour gain, dodging/parrying should cancel any and all animation so you can actually dodge or parry, should also be an invinsibility frame.

Just my thoughts, higher difficulties arnt difficult because enemies are too good, its because you get ♥♥♥♥ all
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Showing 1-15 of 108 comments
KuroCat Sep 7, 2024 @ 2:33am 
4
2
git gud
Freedom Sep 7, 2024 @ 2:36am 
+1
Boombsie Sep 7, 2024 @ 2:37am 
git gud or lower difficulty
Jacques De Gautier Sep 7, 2024 @ 2:38am 
3
Even if you give the finest sword in the world to an amoeba, don't expect it to become a master swordsman.
[HN] Sep 7, 2024 @ 2:48am 
1
Originally posted by Valmorian:
You keep getting blasted across the map or animation canceld.
Reloading takes forever
you have too little ammo
There are NO ♥♥♥♥♥♥♥ STIMS ANYWHERE

These points I'll agree.
The random enemies blasting you from distance are just annoying and when they come in wave you will just melt without much chance to react since unlike them, your guns are hillariously innacurate.

Reloading is ridiculously long on most weapons, which means once you get even midly swarmed you are basically forced to only rely to melee until the end of the encounter.

The game is also way, WAY too stingy on ammo which is just weird and feels bad.

And finally, I feel like the devs totally missed the point of SM1 health and armor system and why it was so good at keeping you in the fight.

Armor used to regenerate pretty fast in combat if you managed to avoid damage just for a bit.
Executes used to give you very large chunk of life.

This two things together meant that you could stay in the thick of battle and keep regaining life, or stay at range and use your armor to avoid just dying from a thousand cuts.

In SM2 you have none of that.
Now armor takes forever to refresh (basicall it's only meant to refresh out of combat) and the executes only give you armor instead of health which is not only not enough to sustain you in brawls, but mean that your only way to regenerate life is to hope to find some healthpack.
These healthpacks are not only a very unecessary bloat on the game control scheme and design, but in a game that's very coop focus it just creates tension between players as these things are first come first served.

SM1 made you feel awful from brawling and kiling enemies.
SM2 makes you feel miserable all the time for lose life.
-=Argent Moon=- Sep 7, 2024 @ 2:58am 
2
if you're just gonna charge in without assessing what you are going into ex. a lot of GUNFIRE don't be surprised to be shredded.

a lot of people ive played with dont seem to understand the concept of positioning in games like these. you are allowed to fall back to a favorable position or funnel enemies. dont just rush in and whack away hoping to get an execution.
you should focus on clearing gunners which can easily be popped by bolters to reduce incoming damage, before going in to melee elites.
Kangst Sep 7, 2024 @ 3:01am 
Methinks you've never melee'd destructible boxes/crates that ... *gasp* drop ammo and other goodies.

Or played enough to get class perks and weapon perks that counter most of what you are crying about.
[HN] Sep 7, 2024 @ 3:02am 
Originally posted by Argent Moon:
if you're just gonna charge in without assessing what you are going into ex. a lot of GUNFIRE don't be surprised to be shredded.

a lot of people ive played with dont seem to understand the concept of positioning in games like these. you are allowed to fall back to a favorable position or funnel enemies. dont just rush in and whack away hoping to get an execution.
you should focus on clearing gunners which can easily be popped by bolters to reduce incoming damage, before going in to melee elites.
You... you haven't played the game much have you?

Not only you can't "reposition" effetively in that game as the generic mele enemy is faster than you, but the guns are also so innacurate that trying to take down anything from affar, while getting shot at, and while getting attacked in mele by other stuff is almost impossible, and that's if we are talking about gaunts here. If we are talking about warriors your only real chance is to GET in there and slap them in mele.
Hans Dampf Sep 7, 2024 @ 3:02am 
Originally posted by KuroCat:
git gud
They need to fix the difficulty or the player base will tank faster than a hormagaunt can chew through your armor.
Shinkiro Sep 7, 2024 @ 3:03am 
2
Originally posted by Valmorian:
You keep getting blasted across the map or animation canceld.
You cant parry/dodge
you have too little ammo
There are NO ♥♥♥♥♥♥♥ STIMS ANYWHERE
You die waay too quick
Skill issue. There's plenty of ammo and stims, i cant even pick up 90% of the ammo i find, if you're needing stims so much you're taking too much damage period. Parrying and dodging is easy, you're clearly running in without thought and not using cover or the arena to funnel enemies.
[HN] Sep 7, 2024 @ 3:03am 
Originally posted by Kangst:
Methinks you've never melee'd destructible boxes/crates that ... *gasp* drop ammo and other goodies.

I mean.... let's be real here, I wouldn't have discovered that was a thing if I didn't see other in MP do it. The game never tell you that's even a mechanic that exist in the first place and the map is so covered in random props that thos crates really don't stand out at all.
Ordinatus Sep 7, 2024 @ 3:06am 
The game has no balance of difficulty. The enemy is a sponge for bullets. Dumb bots that are supposed to help.A Space Marine who moves slower than an ordinary person. It's not just about the skill, the developers messed up with the mechanics.
Balm Sep 7, 2024 @ 3:10am 
the 'missing white health' depletes way too quickly
executions should add 'white health' bar that you can regen with melee, on top of armor
the ultimate that gives you regen on melee needs to be reworked with above considerations
ranged enemies are too accurate and too focused on the player character
the party AI is awful, but particularly vs zoanthropes, which they tend to ignore in favor of dueling minor enemies

overall feels like the QA/playtesters were either ignored or didn't do a very good job
Digi Sep 7, 2024 @ 3:11am 
2
skill issue
ProfessorCookie Sep 7, 2024 @ 3:13am 
What I see tons is people standing out in the open and just taking all the shots, instead of funnel them in tunnels or more favorable terrain
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Date Posted: Sep 7, 2024 @ 2:31am
Posts: 108