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I've noticed that too that a parry doesn't seem to work on the bigger enemies. I hit it perfect and do an animation, but the enemy just doesn't do anything?
I swear it seems if you do anything besides dodge when you see a red circle, the game locks you into getting hit by it no matter what.
You can check out legacygaming or whatever they have builds for every class.
There are some threads about it
https://steamcommunity.com/app/2183900/discussions/0/4763207778568114027
Armor needs to be made more substantial when it comes to taking damage or (preferably) the entire mechanic of refilling made so every kill (not only eliminations) were giving some back. Because this is what's killing this game and the combat system.
A half fill per any kill per armor segment would be a vastly better system. An elimination on medium enemies should give full armor back for the amount of effort they take.
I'm a main assault in pve and i can tell you that i do not have any problems with the class so far. Playing on difficult 3 right now and i don't have him maxed out yet. I'm like level 11? The only thing i am struggling with is long ranged warriors spam who shoot those green sharks and rip you apart in seconds.
I don't know how you are playing the class but i think assault is pretty strong especially with the thunder hammer. Don't play him like a tank since his shield is pretty low. Pick your targets carefully and don't attack enemies head on since that's the wrong class for it.
"When I try to parry normal attacks from larger minions (not the blue thing that pop up) All I get is just a normal block with no attack following it?"
Always depends on the weapon. If it is a finesse weapon, it is pretty easy to parry if it is a block weapon, you cannot parry and the thunder hammer tends to be more of a block weapon. I think there are finesse versions of the hammer but havent tried them out yet.
Aslo why the hell can't it take power sword or plasma pistol?!