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In SM1, they can shred through Titus' health pool rather quickly
Neurothrope should be removed from the game and reworked not because he is hard, but because he is boring. You have to hide and peek out and shoot a little at a time to avoid instant death from the massive aoe's. Not hard if you have cover, it just takes forever.
With how good the weapons were designed, I am surprised at how poorly the armor/defensive capabilities are handled. There is zero feeling of being in power armor, you have to play very skittish/defensive and constantly roll around like it's dark souls 1 or you get absolutely crushed with damage. Not fun.
Space Marines were created to obliterate human resistance during the great crusade. They are little more than guardsman cannon fodder at the scale of threats they are sent in to deal with now. Tyrannids and Chaos are two of them.
idk I'm playing on Angel of Death and loving it.
In the game we just get surrounded and take 10 hits at the same time by little buggers that can still get through the armor, just a lot less per hit compared to the bigger enemies. for example, if you take a sniperish position and let your AI buddies protect you as you engage the ranged attackers, you'll take as much hits as when doing melee, yet still have a ton of armor left (assuming you're not taking sniper rounds or plasma shots). the melee enemies are not puppies attacking you with cuteness, they are incredibly strong creatures armed with incredibly hard appendages as weapons.