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and im talking in PVE in all modes
yea true, this is why i like vermintide so much, cause you can always cancel animations and if not they are fast anyway. you can instantly switch weapons. this just makes it feel responsive while the weapon still feel strong and heavy
yea you get it. the game just feels off. not sure on what it wants to be.
vermintide may give you a ton of enemies at cataclysm than can hit really hard (1/3 or more of HP) but you have the tools to handle them.
as soon as i go down to half HP in SM2 ill play like a ♥♥♥♥♥ because i know i wont get HP back and im a 1 hit anyway (here im talking about difficultie 3)
changing health/damage values is not the only way of making difficulties...
I wholeheartedly agree with the OP. I also see what you’re saying, the caveat with that is NOWHERE does it say that it is intended to be played with other “actual” players.
What it DOES say, is that the “Veteran” difficulty is the INTENDED experience. Good f*cking luck if you don’t have friends though. I pointed this out the first day I played the game and got such helpful “clever” responses like, “got gud” 🤦♂️ then being salty I criticized the game.
Not realizing that I liked the game and want it to be the best it can be. Hence why I even jumped on early access and bothered to post my thoughts.
Sure, Veteran difficulty is more than possible playing solo- but is it FUN!?? No it isn’t. Period. It was up until the “defend the antennae” mission. The bots will LITERALLY just stand there sometimes and not help at all towards the objective. Yes I EVENTUALLY beat it, but up until that point I had been incapacitated only one time, and that was while I was learning how to play!!
Simple issues like still taking damage when locked into finisher animations, not being able to auto pick up ammo and supplies which are scarce and sometimes impossible to use brain during battle, the lack of mobility, and the brain dead AI just lead to an incredibly frustrating and obviously less than desirable state of mind while playing.
From fun to stupid so quick I got whiplash 🤦♂️🤦♂️ don’t get me started on the flamethrower missions too. On top of that I tried running a online operation solo on MINIMAL and got all the way to the end and had to do that stupid puzzle to kill the giant bird and MY LORD that sh*t got SO stupid out of nowhere too.
Once again, impossible without friends- EVEN ON MINIMAL!! You never know when or if your AI allies are going to help and when you need them to, just forget it
You say that the higher difficulties are intended for co op play but NOWHERE is this stated. On top of that, the “Veteran” difficulty is listed as the INTENDED experience.
I started on veteran and got to the defend the antenna mission and suddenly stopped having any fun. SO many issues reared their ugly heads during that mission that hadn’t been seen before that.
That being said I did beat it and it is not impossible. The thing is though, is it fun?? No it is not. Period. Up until that point it was and there are FUNDAMENTAL issues that are holding the game back and there are PLENTY of similar posts saying these exact same things.
People say to lower the difficulty but just like most games, the normal difficulty lacks any sense of challenge, while the veteran difficulty felt good at first then hit an absolute brick wall. I’m normal mode you pretty much just run up to do finishers on enemies your allies have already staggered, taking away SO much of the actual gameplay. But in veteran difficulty they will LITERALLY just stand there sometimes and not do or shoot anything 🤦♂️
I really do think the game can be fun and I want it to be the best it can be. What it is right now tho needs some legitimate work and fixes applied. Unfortunately most of the people who paid to get early access are the “sweaties” who are willing to pay and go out of their way to get and beat these games before others, for whatever reason.
Now that the game hits the general public, I anticipate ALOT more of these APPARENT issues to come to light. Atleast I hope they do, so patches and adjustments can be made….because they NEED to be made, hands down
ow you are right on that, i forgot that the people who are in general worse at gaming don't preorder the early access
as 80s mentioned, helldivers is a good example of increasing the difficulty without making the player weaker, but simply throwing more/bigger enemies at them.
Before any dbass says it's skill issue - guess what, dying restore health and armor anyway. So dying after each fight to restore hp is skillful, huh?
Playing Doom Eternal should be mandatory for any gamedev.