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However, it's not even an actual problem because I'm guessing the AI is scripted to give up or be less aggressive when you get super low on health. I'm just about done with the campaign, I'm on the second-to-last mission and I've been playing solo the entire time, and I haven't once died for good. I've been downed once because I think I blew myself up when experimenting with a plasma pistol, but I was able to just rez myself with a guardian relic and one other time I was downed and a teammate just picked me up.
I can't imagine slogging through this on the hardest difficulty though. Things are already tanky enough as is.
1) enemies that go into an executable state don't recover at the end of it, but DIE, because sometimes you LITERALLY CAN'T GET TO THEM, or get shredded to ♥♥♥♥ for trying, OR automatically mark enemies that go into an executable state for a gunstrike if you get close enough, for the same reason.
2) Speaking of gunstrikes, the fact that executions give you invincibility frames but gunstrikes don't is MENTAL, a gunstrike is effectively an alternate execution with the same benefit, LET ME USE THE MECHANICS.
3) Health needs to recover to at least the nearest health increment, OR recoverable health should not degrade below the nearest health increment. that way, health loss is still punishing but not completely ruinous, plus why even have such obvious health increments on the healthbar if they don't DO anything. Aesthetic consistency with the armor bar? I don't care.
4) You can't heal mortal wounds unless you TOP OFF YOUR HEALTHBAR with a health pack? No, wrong, bad. With how scarce health packs are, they need to either top you off completely, always, or at least heal mortal wounds with just ONE use, no matter how much health you have.
5) I understand that this is not a cover shooter, but the fact that it takes TWENTY FIVE SECONDS for your shields to recharge on their own is once again, COMPLETELY MENTAL, that's sometimes not even enough to replenish your shields BETWEEN FIGHTS. If it was 15 seconds that'd still be really long for the fast paced combat, but not completely unreasonable.
You heal contested health from hitting enemies or doing finishers. Contested health is the white part of your health after you get hit that lingers for a bit.
- it'd make hordes without executable enemies unproportionately stronger.
- it'd make the player's healing reliant on something that's not fully in their control (even tho less than being stimulant-reliant) because the player cannot control if executable enemy happens to be near them or not, compromising player's confidence, and therefore combat flow.
- it'd make feel killing without executions like a failure. it makes more sense for rewarding the player for meleeing the enemy in any way they can and like more, especially in a context of being a space marine, which should prioritize efficiency.
The bolters and melee feels pretty bad though, and parrying is really inconsistent. I shoot a small tyranid with a heavy bolt rifle and it doesn't explode, but keeps coming at me. I hit a small chaos enemy that has the sword and shield with the giant fkin power hammer and it just stands around without issue, despite the hammer being bigger than the entire enemy.
The game was clearly made with coop in mind, which makes me a bit sad, I don't want to play with randoms. Like the part with the small rat enemies, none of the AI teammates pick up the flamethrowers, so if you run out then it's over. Also the AI straight up ignors executing enemies, and as far as i've seen, chaos marines can recover from the execution state if not executed, and they'll keep shooting at you.
Guns feel incredibly anemic, with pitiful damage against anything bigger than a cultist or Hormagaunt. This makes half the arsenal feel pointless.
Why use the standard Bolt Rifle? Why use the Bolt Carbine?
I know it's supposed to force you into melee combat, but legitimately, what the hell is the point of half the arsenal?
The melee focus was cool at first, but then I realized very quickly it feels horrendously balanced. The Power Sword and Thunder Hammer kinda suck because they don't give you executes or quick shots as much as the Chainsword and combat knife
Enemies can stunlock you
Ranged enemies can do incredible amounts of chip damage, and sometimes chunk your health instantly meanwhile, your bolt rifle will dump a mag and a half or even more just to kill them.
I feel like focusing entirely on melee was stupid and brings the game too close to the whole Batman Arkham combat feeling that's gotten so boring in recent years.
A stalker bolt rifle should kill a Warrior in a very small amount of headshots. Hell. Any bolter should be able to do more damage than they do.
The whole non-regenerating health I'd almost be fine with if health items weren't so damn rare and if there were alternative methods of healing than Righteous Fury and stims.
Even the melee combat feels too dang risky, as the recovery of lost health in melee barely helps, stims are too rare and there's no health regeneration on executions. Only armor which you don't get a whole lot of.
The whole games design feels like it was built with co-op in mind aswell. Everything feels ridiculously overwhelming, several encounters are clearly built with competent co-op teammates assisting as opposed to the frankly disgraceful AI teammates (Such as the satellite realignment on the orbital defense gun mission)
I don't feel like a badass space marine because i'm having to play too conservatively and i feel forced to plink away with a bolter that does way too little damage in most combat situations because if I go in with melee, even with a well calculated amount of executions and quick shots I feel too squishy and all it takes is ONE stunlock to utterly delete half of your HP. The punishment for failing a parry or dodge is frankly INSANE.