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The progression system is also really ♥♥♥♥♥♥ requiring way too much grind that is broken up in weird ways. So weird that I can level a class, get my favorite weapons stronger, and then have to go back to a lower difficulty for a dozen games to level up the next gun/melee weapon I want to try cause it would be a BB gun on "average".
They really nailed the feel of 40k and being a Space Marine but as soon as you start playing Operations, it becomes very clear that Saber does not know how to balance a pve coop shooter. And the sad part is, a lot of the problems aren't even tuning, they're baked into the core gameplay and I think that, while the game will improve over time, it's never going to be on the level of games like L4D, Vermin/darktide, or DRG. They really just didn't hone in on what the core gameplay was supposed to be.
it is the input that ♥♥♥ u up
u have to click and release real quick or it ll turn into block
Those trash adds shields should be cosmetic only. Those little ♥♥♥♥♥ wouldn't be blocking melee attacks from Astartes. At best the shield should absorb one hit and be destroyed.