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I have. While that helps, the core problem of the base gun not being good enough remains, especially for a class that is supposedly making multiple trades (including the ability to effectively melee) so they can rely entirely on their ranged weapon.
Stun locks most of everything and deals way more damage in a much larger area than anything else, which means if you take health damage you can gain it all aback if your fighting in a horde.
There is very rarely any situation you need to enter heavy mode, unless your team mates have something locked down just stay out of heavy mode and keep mobile with dodge.
+ The MM ( or HB ) basic light attack always knocks over generic nid fodder putting them in to Gunstrike, so you can get armour back way easier, this dose not work against chaos fodder.
The MM slaps
The heavy is the close range specialist
That gun is for mobs not elites and bosses.
* Melta weapons are supposed to be anti-armour but appear to have been designed as crowd clearance and only being able to slowly cook larger targets with multiple blasts. Even the meltabomb is pitifully underpowered. The way I've seen them described in books, once you've fired it you've got a cylindrical hole in front of you where there used to be enemies. How it is now it feels like its trying to be a shotgun flamer and doing it badly.
* The Plasma Incinerator is underpowered and very inaccurate. I can dominate with the Plasma pistol but the larger, supposedly more powerful Plasma Incinerator can't hit a barn door and doesn't seem to be appreciably more damaging in rapid fire or charged fire. I'd expect the plasma weapons to have some of the most limited ammo since they are supposed to be horrifyingly dangerous weapons that melt everything they hit. In this game they feel like the plasma weapon from Unreal Tournament - which isn't a good thing. I haven't used the Heavy Plasma Incinerator yet.
* The heavy bolter doesn't feel right at all. It should be a stream of death but it feels like a heavy calibre assault rifle with a box mag instead. Actually, no, you know what it feels like? The LMG from BF 2142 that got more accurate the longer you fired. That thing was only good for the eventual fire rate it reached and nothing else. The damage needs upping (OR it needs penetration allowing it to damage multiple enemies along the bolts trajectory). Also the idea of using it as the heavy's melee weapon is really stupid.
* The standard bolt pistol is at least accurate and is kinda ok in a pinch, but the heavy bolt pistol is an inaccurate, slow mess. Both of them should be hand cannons with laser accuracy but slow fire rate and lower ammunition. it says a lot about how much better the plasma pistol is that they only let two classes equip it in PVE.
* The Las Fusil has far too little ammunition and the charge is slightly too long. 3 mags is not enough, it should be at least 6 plus 1 the one in the weapon. It also needs to one-shot warriors and standard thousand sons on headshots if it wants to be taken seriously.
* The bolt sniper rifle needs more ammo and needs to hit harder than it does. One shot kills on front-on headshots, two shots for glancing/side hits.
* The Bolt Carbines, heavy bolt rifle, and the auto bolt rifle are the only primary bolt weapons worth using and even then, only because they are better than the other bolt primary weapons. The rest are too slow, too inaccurate, have too little ammo, do too little damage, or all of the above.
* The pyre blaster should have slightly longer range, should knock back/stun smaller enemies, and do a lot more damage than it does to all enemies. I've only used it at all because of the missions where you need to deal with the ripper swarms. I would have literally only used it once to try it out in its current state if it weren't for that mission.
Only the powerfist, powersword, and thunder hammer are worth using. The combat knife and chainsword are both really poor.
* The chainsword needs its special attacks reworking to be more like the first game or even Darktide. Currently it feels like running around with a garden strimmer trying to cut down red woods.
* The combat knife needs much quicker attacks, you should be able to move much quicker when it is is equipped, it should have much better combos, and it needs to have something like bleed damage.
They also need to print in Lightening Claws, Power Axes, Chain Axes, Chainfist, and the Thunder Hammer should come with an off-hand shield option.
The only weapons they've gotten right or close to right are the Thunder hammer, the power fist, the powersword, and the plasma pistol. Some of the others are acceptable, most of them are poorly realised from the lore.
A fully upgraded level 25 assault with a fully perked thunderhammer can't one-shot tyranid chaff on the hardest difficulty. Thunder hammer is not good.
Assault gives up a ton of ranged power for very lackluster melee performance and no survivability.
I'm bitter.
I agree with the thrust of your post, though. The weapons are all kind of bad at what they're supposed to be good at. The game needs a serious balance pass.