Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Kith Sep 6, 2024 @ 7:15pm
Melta weapons need more damage or more reserves
The Melta Rifle and Multi-Melta look and feel great, but they're simply not good enough: they either don't have enough ammo to be used commonly or don't deal enough damage to be worth the risk of getting within range of an elite enemy or boss. I REALLY want to like these weapons and I know they'll get better with perks, levels, and upgrades, but there's no way it's going to be enough for higher difficulties.
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Showing 1-15 of 19 comments
JOHN HELLDIVER Sep 6, 2024 @ 8:59pm 
this, I frequently run out of ammo on all co-op difs, making them kinda not worth using
IBePraisin Sep 6, 2024 @ 9:02pm 
Try upgrading them to the more ammunition versions of the guns. I did so and it's amazing.
King Arthur Sep 6, 2024 @ 9:21pm 
Max level MultiMelta is a beast. It 2 hit stuns most elites, and then you have your melee chad friends clean up.
Abomination713 Sep 6, 2024 @ 9:21pm 
Originally posted by IBePraisin':
Try upgrading them to the more ammunition versions of the guns. I did so and it's amazing.
That's should be a bonus. Not what makes the game base line usable.
Abomination713 Sep 6, 2024 @ 9:22pm 
Originally posted by King Arthur:
Max level MultiMelta is a beast. It 2 hit stuns most elites, and then you have your melee chad friends clean up.
And you would know this because???
Last edited by Abomination713; Sep 6, 2024 @ 9:22pm
Kith Sep 6, 2024 @ 10:53pm 
Originally posted by IBePraisin':
Try upgrading them to the more ammunition versions of the guns. I did so and it's amazing.

I have. While that helps, the core problem of the base gun not being good enough remains, especially for a class that is supposedly making multiple trades (including the ability to effectively melee) so they can rely entirely on their ranged weapon.
Edbi Sep 7, 2024 @ 8:22am 
With MM you run plasma pistol, MM for big guys and close range, PP for ranged fight and charged sniping, at least that is how I play heavy mostly getting up to triple damage of my team mates, you won't get rewards MVPs or whatever it is for much more things than high damage cuz that is your role do dmg/stun enemies while your team finishes em.
Shido Sep 8, 2024 @ 5:04am 
Can't agree, I'm MVP most operations using the MM and plasma

Stun locks most of everything and deals way more damage in a much larger area than anything else, which means if you take health damage you can gain it all aback if your fighting in a horde.

There is very rarely any situation you need to enter heavy mode, unless your team mates have something locked down just stay out of heavy mode and keep mobile with dodge.

+ The MM ( or HB ) basic light attack always knocks over generic nid fodder putting them in to Gunstrike, so you can get armour back way easier, this dose not work against chaos fodder.

The MM slaps
The heavy is the close range specialist
Øv Sep 8, 2024 @ 5:09am 
Originally posted by Kith:
The Melta Rifle and Multi-Melta look and feel great, but they're simply not good enough: they either don't have enough ammo to be used commonly or don't deal enough damage to be worth the risk of getting within range of an elite enemy or boss. I REALLY want to like these weapons and I know they'll get better with perks, levels, and upgrades, but there's no way it's going to be enough for higher difficulties.
well i think it one of the most over powerd weapons in the game. it can kill a hord in no time
Big_E' Sep 8, 2024 @ 5:16am 
Originally posted by Kith:
The Melta Rifle and Multi-Melta look and feel great, but they're simply not good enough: they either don't have enough ammo to be used commonly or don't deal enough damage to be worth the risk of getting within range of an elite enemy or boss. I REALLY want to like these weapons and I know they'll get better with perks, levels, and upgrades, but there's no way it's going to be enough for higher difficulties.

That gun is for mobs not elites and bosses.
They have gotten aspects of most of the weapons completely wrong. It feels like they have been balanced exclusively for PVP which has meant that they can't work like they do in the lore because that would make the PVP a Spawn/Die/Repeat mess, which ♥♥♥♥♥ all over the PVE and SP.

* Melta weapons are supposed to be anti-armour but appear to have been designed as crowd clearance and only being able to slowly cook larger targets with multiple blasts. Even the meltabomb is pitifully underpowered. The way I've seen them described in books, once you've fired it you've got a cylindrical hole in front of you where there used to be enemies. How it is now it feels like its trying to be a shotgun flamer and doing it badly.

* The Plasma Incinerator is underpowered and very inaccurate. I can dominate with the Plasma pistol but the larger, supposedly more powerful Plasma Incinerator can't hit a barn door and doesn't seem to be appreciably more damaging in rapid fire or charged fire. I'd expect the plasma weapons to have some of the most limited ammo since they are supposed to be horrifyingly dangerous weapons that melt everything they hit. In this game they feel like the plasma weapon from Unreal Tournament - which isn't a good thing. I haven't used the Heavy Plasma Incinerator yet.

* The heavy bolter doesn't feel right at all. It should be a stream of death but it feels like a heavy calibre assault rifle with a box mag instead. Actually, no, you know what it feels like? The LMG from BF 2142 that got more accurate the longer you fired. That thing was only good for the eventual fire rate it reached and nothing else. The damage needs upping (OR it needs penetration allowing it to damage multiple enemies along the bolts trajectory). Also the idea of using it as the heavy's melee weapon is really stupid.

* The standard bolt pistol is at least accurate and is kinda ok in a pinch, but the heavy bolt pistol is an inaccurate, slow mess. Both of them should be hand cannons with laser accuracy but slow fire rate and lower ammunition. it says a lot about how much better the plasma pistol is that they only let two classes equip it in PVE.

* The Las Fusil has far too little ammunition and the charge is slightly too long. 3 mags is not enough, it should be at least 6 plus 1 the one in the weapon. It also needs to one-shot warriors and standard thousand sons on headshots if it wants to be taken seriously.

* The bolt sniper rifle needs more ammo and needs to hit harder than it does. One shot kills on front-on headshots, two shots for glancing/side hits.

* The Bolt Carbines, heavy bolt rifle, and the auto bolt rifle are the only primary bolt weapons worth using and even then, only because they are better than the other bolt primary weapons. The rest are too slow, too inaccurate, have too little ammo, do too little damage, or all of the above.

* The pyre blaster should have slightly longer range, should knock back/stun smaller enemies, and do a lot more damage than it does to all enemies. I've only used it at all because of the missions where you need to deal with the ripper swarms. I would have literally only used it once to try it out in its current state if it weren't for that mission.


Only the powerfist, powersword, and thunder hammer are worth using. The combat knife and chainsword are both really poor.

* The chainsword needs its special attacks reworking to be more like the first game or even Darktide. Currently it feels like running around with a garden strimmer trying to cut down red woods.

* The combat knife needs much quicker attacks, you should be able to move much quicker when it is is equipped, it should have much better combos, and it needs to have something like bleed damage.


They also need to print in Lightening Claws, Power Axes, Chain Axes, Chainfist, and the Thunder Hammer should come with an off-hand shield option.


The only weapons they've gotten right or close to right are the Thunder hammer, the power fist, the powersword, and the plasma pistol. Some of the others are acceptable, most of them are poorly realised from the lore.
Glockwork Sep 8, 2024 @ 6:09am 
Been running many missions on Ruthless and the melta is pretty good as is. It's damage isn't the best but I find it to be more of a crowd control weapon. You get up close and basically aoe stun lock groups of mobs. This gives you time to attack and also allows your teammates with the more powerful items to clean house.
Decoy Sep 8, 2024 @ 11:52am 
Originally posted by Brother Barry:
Only the powerfist, powersword, and thunder hammer are worth using. The combat knife and chainsword are both really poor.

A fully upgraded level 25 assault with a fully perked thunderhammer can't one-shot tyranid chaff on the hardest difficulty. Thunder hammer is not good.

Assault gives up a ton of ranged power for very lackluster melee performance and no survivability.

I'm bitter.

I agree with the thrust of your post, though. The weapons are all kind of bad at what they're supposed to be good at. The game needs a serious balance pass.
Last edited by Decoy; Sep 8, 2024 @ 11:53am
ChrisFromNY Sep 9, 2024 @ 5:22am 
Actual Skill Issue. Melta is one if not the best weapon in the game due to crowd control. Literally trivializes the highest difficulty. If you're dying using it, then you're not moving enough. Shoot - Dodge - Shoot - Dodge .. always reposition to hit as many targets as possible. Also, even thought it says range is 1 you can still stagger from range, It's only the damage that is point blank range
MM-fantasten Sep 9, 2024 @ 5:24am 
Melta is the best heavy weapon, what are you smoking my dude?
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Date Posted: Sep 6, 2024 @ 7:15pm
Posts: 19