Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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ChiefE Sep 6, 2024 @ 2:54pm
Does the multiplayer have longevity to it?
Or is it something that will get old quick?
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Showing 1-15 of 17 comments
looking for gurl Sep 6, 2024 @ 2:56pm 
its already kinda boring bc of grind you end up playing same 6 maps for hours its exhausting
Shield Sep 6, 2024 @ 2:56pm 
i think for most people the game itself will be old hat long before the mp progression is finished
Shard of Manus Sep 6, 2024 @ 2:57pm 
Nope.

The game isn't really engaging enough to make it replayable, and the progression grind means playing the same missions many times over.
Pepperoni Sep 6, 2024 @ 11:53pm 
definitely a nope 70% of the weapons feel the same
thormeniusxy Sep 7, 2024 @ 12:06am 
Playing pvp its fun , but vanguard class is sadly utterly useless in pvp sam goes to the sniper , many weapons feel simply bad in pvp the game has alot of balance issues. Like the scout easily can kill the vanguard , the meele class, in meele when he hooks him even from the front while the vanguard is parrying . Devastator can litteraly kill anybody that is trying to kill him in meele by keep simply shooting
Dark Sep 7, 2024 @ 12:09am 
It would have been better if the coop maps were randomly generated.
Nightmarian Sep 7, 2024 @ 12:14am 
Originally posted by ChiefE:
Or is it something that will get old quick?

It will not lost. The PvE missions don't have any variance really so it's like grinding static campaign missions, and you can max rank really fast. It'd be better if there was a lot of dynamicness to the runs like in Darktide, but there isn't. Or more missions, which there aren't.

The PvP is even worse. 3 barebones and poorly designed maps with boring layouts, no progression other than maybe a second primary weapon choice and that's it on some classes, and no perks/builds.

Would have loved to see builds that for example give you bonus armor on melee kills or gives you extra special charge at the expense of armor, etc. Stuff where you can have actual builds.

And honestly every class should be able to use most weapons, with the uniqueness being their specials and armor ranks.

The PvP won't last at all at this rate.
Ratsmon Sep 7, 2024 @ 12:18am 
There's lots of longevity in the multiplayer, I for one haven't been able to get into a 2nd PvE match since I started playing. "Joining server...", "EOS not found"... People disconnected midway through loading, this, that, then. I queue for PvP since that's the only multiplayer I can get into and I hate PvP because every match is scored our team 10 their team 200, because of no balance what so ever.
RobeRonin Sep 7, 2024 @ 12:19am 
i would not play the pvp and co op looks pretty boring i have not got the game yet as i refuse to by premium days early access and with the feedback on the game i will probably wait for a sale to try the campaign after the dlc content is added to the game! i expect there will be a few hardcore fan boys for a month or two !
Bastila Shan Sep 7, 2024 @ 12:19am 
Originally posted by Nightmarian:
Originally posted by ChiefE:
Or is it something that will get old quick?

It will not lost. The PvE missions don't have any variance really so it's like grinding static campaign missions, and you can max rank really fast. It'd be better if there was a lot of dynamicness to the runs like in Darktide, but there isn't. Or more missions, which there aren't.

The PvP is even worse. 3 barebones and poorly designed maps with boring layouts, no progression other than maybe a second primary weapon choice and that's it on some classes, and no perks/builds.

Would have loved to see builds that for example give you bonus armor on melee kills or gives you extra special charge at the expense of armor, etc. Stuff where you can have actual builds.

And honestly every class should be able to use most weapons, with the uniqueness being their specials and armor ranks.

The PvP won't last at all at this rate.
Pvp is pretty fun as and I think it will be alive for a long time. Especially considering sm1 still had players and it’s like 10 years old
Nightmarian Sep 7, 2024 @ 12:22am 
Originally posted by Bastila Shan:
Originally posted by Nightmarian:

It will not lost. The PvE missions don't have any variance really so it's like grinding static campaign missions, and you can max rank really fast. It'd be better if there was a lot of dynamicness to the runs like in Darktide, but there isn't. Or more missions, which there aren't.

The PvP is even worse. 3 barebones and poorly designed maps with boring layouts, no progression other than maybe a second primary weapon choice and that's it on some classes, and no perks/builds.

Would have loved to see builds that for example give you bonus armor on melee kills or gives you extra special charge at the expense of armor, etc. Stuff where you can have actual builds.

And honestly every class should be able to use most weapons, with the uniqueness being their specials and armor ranks.

The PvP won't last at all at this rate.
Pvp is pretty fun as and I think it will be alive for a long time. Especially considering sm1 still had players and it’s like 10 years old

I was there for SM1's PvP and it died incredibly fast. What was left is a super tiny community of tryhards that all knew each other and were so good they cannibalized themselves because new players would try to play, get stomped and yelled at, then quit and never try again.

With 3 barebones map, no variance or actual loudouts, and no progression which I don't care about but many people do, I really can't agree at all. Even Concord had more maps and variance lol.
Bastila Shan Sep 7, 2024 @ 12:28am 
Originally posted by Nightmarian:
Originally posted by Bastila Shan:
Pvp is pretty fun as and I think it will be alive for a long time. Especially considering sm1 still had players and it’s like 10 years old

I was there for SM1's PvP and it died incredibly fast. What was left is a super tiny community of tryhards that all knew each other and were so good they cannibalized themselves because new players would try to play, get stomped and yelled at, then quit and never try again.

With 3 barebones map, no variance or actual loudouts, and no progression which I don't care about but many people do, I really can't agree at all. Even Concord had more maps and variance lol.
Keep in mind sm1 only had 15k playerbase this has like a 300% increase, maybe even more on release day. So I’m confident it will retain players
Hexagoros Sep 7, 2024 @ 12:31am 
Originally posted by Dark:
It would have been better if the coop maps were randomly generated.

+1

I really don't think tying them so strongly to the campaign was a good idea. They maps should have been either randomly generated OR done like Darktide where they feel like individual missions, rather than the same exact mission over and over.

They are WAY too scripted.
McDinglefart Sep 7, 2024 @ 12:31am 
It's a smaller Darktide. You'll get hours, but don't expect last longer. It's a good game for distraction, but it's less in everything.

Combat is slower and doesn't feel that good in comparison.

But after 300-400 hours of darktide, it offers a new experience which I welcome.

And I hope SM2 development roadmap will be better and release better content as Darktide got abandoned by their devs. We would get some rebalances, a couple new maps and some reskin enemy and that's it.

If SM2 can continue releasing new content, it can be a decent game.

It seems it has a decent campaign story. That's something that none of pve coop games can offer to attract new players.
Last edited by McDinglefart; Sep 7, 2024 @ 12:35am
Mercurio Sep 7, 2024 @ 12:34am 
most of SM1 PVP was on the modd/expanded Augmented mod which changed up and added in alot of new maps, gear and weapons etc
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Date Posted: Sep 6, 2024 @ 2:54pm
Posts: 17