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There are also Ogryns in carapace armor, Plague Ogryns, Chaos Spawns and Beasts of Nurgle that the Darktide crew fights and defeats. Daemonhosts too. The horde numbers are way more massive in Darktide as well, with thousands of enemies killed per mission against the hundreds killed in Space Marine 2.
But yeah, Darktide is a more grounded, lower power level game and it's the best at its genre of L4D type first person shooter/melee hybrids. Space Marine 2 isn't quite the best third person shooter/melee hybrid game out there, though it is the best Space Marine sim of course and likely to keep that title forever.
The Rejects have plot armor due to bad storywriting. All that wading through nurgle gardens full of pus, filth and disease with exposed skin and without breathing protection that is never mentioned or even addressed in the story is a plot hole.
The minibosses in Darktide are abit of a stretch but theres no real alternative to make them interesting so they had to bring in some unrealistic ones to fight for the fun factor. A beast of nurgle not to mention daemonhost are way too strong for the rejects if it was lore accurate.
Also the hordes in darktide might be larger but they are weaker, merely cultists.
Tyranids however are on another level, a hormagaunt is probably the size of a mutant charger or doge from darktide and definitely way more dangerous considering all of them can jump a very long distance at you, none in the darktide hordes do that, only specials.
Primaris marines are also significantly larger than the characters in darktide (excluding ogryn) and thus their hordes and enemies seem similar but a tyranid warrior is like a plague ogryn size and those are part of a regular horde in SM2 instead of a special spawn.
Ogryns in darktide are comparable to tyranid warriors but they are alot slower and dont really do longer range jump attacks either.
You might have numerically smaller hordes in SM2 but they are far stronger entities.
Then theres the carnifex, nothing in darktide is that size.
You mean like 40k in general?
It doesn't have to be addressed, just like most other things in the setting, since it's easily chucked up to either faith based magic or the Rejects being granted low to medium levels of Mary Sue plot armor like any other named character in order to enable the story.
To be fair, I did say in the OP "If we accept what we see on screen at face value (no accounting for plot armor, developer intent, or skewed power levels), such that “what we see is what is actually happening” – who do you think is stronger?"
So my initial question was - if we accept the levels of plot armor in 'both' games as accurate - who is stronger?
Basically, who's demonstrating greater levels of strength based on what we see on screen?
Gameplay wise.... darktide, me 1v1 a chaos spawn with my little knife and cutting down thousands of heretics and other abominations with with my chicken arms. I wonder if our rejects in Darktide are empowered by the chaos gods themselves.
It's just the nature of tide game that make you to be "normal" people but keep throwing ♥♥♥♥ like deamon host in your way and make it beatable since it's an action game, so people get confused sometime.
But the tide's crew will never achieved any of that ♥♥♥♥ if it was lore accurate.
Gameplay wise Darktide rejects.