Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Endgame
I cant find details anywhere,do we know what the endgame pve is like? Is it maps like darktide,where u farm to get random drops.amd.upgrade ur gear? And if not,whats its like? Does it have replayability? Do we have purpose?
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Showing 1-15 of 20 comments
Maou Sep 6, 2024 @ 1:17pm 
Originally posted by Methystopheles:
I cant find details anywhere,do we know what the endgame pve is like? Is it maps like darktide,where u farm to get random drops.amd.upgrade ur gear? And if not,whats its like? Does it have replayability? Do we have purpose?

There are currently 6 PvE Operations that actually give progression. This is not a looter game. You get EXP for the weapons and Class you use that you can then invest into perks for that Class or said weapons. You also get a currency for completing maps that you can use to customize your Space Marine with decals and paint and such. They are purely cosmetic though and do not give any bonuses. There is a PvP mode, but I haven't tried it.
Last edited by Maou; Sep 6, 2024 @ 1:19pm
TooHigh2Die Sep 6, 2024 @ 1:18pm 
Originally posted by Maou:
Originally posted by Methystopheles:
I cant find details anywhere,do we know what the endgame pve is like? Is it maps like darktide,where u farm to get random drops.amd.upgrade ur gear? And if not,whats its like? Does it have replayability? Do we have purpose?

There are currently 6 PvE Operations that actually give progression. This is not a looter game. You get EXP for the weapons and Class you use that you can then invest into perks for that class or said weapons. You also get a currency for completing maps that you can use to customize your Space marine with decals and paint and such. They are purely cosmetic though and do not give any bonuses. There is a PvP mode, but I haven't tried it.
How is the depth on the skill tree?

Is it mid af stat increases and not actual cool perks like headshots make enemies explode etc?
Maou Sep 6, 2024 @ 1:20pm 
Originally posted by TooHigh2Die:
Originally posted by Maou:

There are currently 6 PvE Operations that actually give progression. This is not a looter game. You get EXP for the weapons and Class you use that you can then invest into perks for that class or said weapons. You also get a currency for completing maps that you can use to customize your Space marine with decals and paint and such. They are purely cosmetic though and do not give any bonuses. There is a PvP mode, but I haven't tried it.
How is the depth on the skill tree?

Is it mid af stat increases and not actual cool perks like headshots make enemies explode etc?

A bit of both, but it is very reminiscent of the skill trees in World War Z (it is the same developer).
Maou Sep 6, 2024 @ 1:21pm 
Originally posted by Thaddren:
Just to add to what has already been said...they will also be adding more pve missions/classes/weapons over time. They are all free updates, paid DLCs will be cosmetic only.

Honestly, that is all fine and good, but what will be the biggest problem for this game and retaining its players is the fact that there is only 6 PvE maps that give you progression. The fact that the Campaign doesn't help you with progression at all is baffling to me.
Voodoo Sep 6, 2024 @ 1:21pm 
Originally posted by TooHigh2Die:
Originally posted by Maou:

There are currently 6 PvE Operations that actually give progression. This is not a looter game. You get EXP for the weapons and Class you use that you can then invest into perks for that class or said weapons. You also get a currency for completing maps that you can use to customize your Space marine with decals and paint and such. They are purely cosmetic though and do not give any bonuses. There is a PvP mode, but I haven't tried it.
How is the depth on the skill tree?

Is it mid af stat increases and not actual cool perks like headshots make enemies explode etc?
skill trees are entirely passives, i think the most straight ones are stuff like 50% longer parry window or whole team takes 20% less ranged dmg.

But there is stuff like on parry you create a small shock field, your grappling hook does damage in area or damages everyone on the way to enemy. Banner resses people, makes them do more damage or take less.

Fairly standard faire.

If you played vermintide about as involved.
Last edited by Voodoo; Sep 6, 2024 @ 1:22pm
ZealousSteven Sep 6, 2024 @ 1:22pm 
Once you stop having fun/max out all classes levels, you move on in life. Just like with every non looter shooter game that isn't built to waste your time.
Mad Max Sep 6, 2024 @ 1:23pm 
It's like Left 4 Dead 2 style replayable missions.

You have a set of maps that each take about 30ish minutes to get through and you level up the different classes and get cosmetic and weapon unlocks.

More will be added later etc etc.
Maou Sep 6, 2024 @ 1:24pm 
Originally posted by Mad Max:
It's like Left 4 Dead 2 style replayable missions.

You have a set of maps that each take about 30ish minutes to get through and you level up the different classes and get cosmetic and weapon unlocks.

More will be added later etc etc.

Left 4 Dead maps have WAY more replayability with their director system, so I would probably not compare it to that. There are very few changes on the same mission in this game.
Last edited by Maou; Sep 6, 2024 @ 1:24pm
Glad i looked the end game stuff - personally i refunded at 2 hr mark. Combat is just not fun enough to take my time.
Maou Sep 6, 2024 @ 1:28pm 
Originally posted by Disgruntled Democracy Officer:
Glad i looked the end game stuff - personally i refunded at 2 hr mark. Combat is just not fun enough to take my time.

I found the combat to be very lackluster while playing the campaign solo, and the higher difficulties are borderline unplayable. But after I finished the campaign and played coop, even with randoms onlin, the game showed its true colours. That being a pretty fun cooperative horde shooter. There are way better games out there than this though.
Maou Sep 6, 2024 @ 1:28pm 
Originally posted by Thaddren:
Originally posted by Maou:

Left 4 Dead maps have WAY more replayability with their director system, so I would probably not compare it to that. There are very few changes on the same mission in this game.

Since they seem to be planning to support this game long term, perhaps we can hope for some good changes/updates to the pve operations in terms of variety and replay value.

We can hope! :praisesun:
Wolfstrand Sep 7, 2024 @ 6:50am 
Originally posted by Mad Max:
It's like Left 4 Dead 2 style replayable missions.

You have a set of maps that each take about 30ish minutes to get through and you level up the different classes and get cosmetic and weapon unlocks.

More will be added later etc etc.

Not like L4D it has no where near as much replability. I have been playing operations all day and there are no randomly spawning hordes on maps. It's always at certain points the enemies spawn with very little variation.

I would say the replability is worse then WWZ. That's the only thing that worries me is how many time can you play a mission with it barely changing.
Swing Sep 7, 2024 @ 6:52am 
Originally posted by Methystopheles:
I cant find details anywhere,do we know what the endgame pve is like? Is it maps like darktide,where u farm to get random drops.amd.upgrade ur gear? And if not,whats its like? Does it have replayability? Do we have purpose?
Ruthless difficulty (think damnation for darktide) to grind for yellow tier weapon upgrades and cosmetics. Also test of skill. And to see if you have a big E-Peenor
Last edited by Swing; Sep 7, 2024 @ 6:54am
Voodoo Sep 7, 2024 @ 6:53am 
Originally posted by Wolfstrand:
Originally posted by Mad Max:
It's like Left 4 Dead 2 style replayable missions.

You have a set of maps that each take about 30ish minutes to get through and you level up the different classes and get cosmetic and weapon unlocks.

More will be added later etc etc.

Not like L4D it has no where near as much replability. I have been playing operations all day and there are no randomly spawning hordes on maps. It's always at certain points the enemies spawn with very little variation.

I would say the replability is worse then WWZ. That's the only thing that worries me is how many time can you play a mission with it barely changing.
what, i had hordes randomly spawn, on lowest difficulty it happens rarely but you have random bosses, hordes and specials no different than vermintide.

i also had back to back, on 3rd difficulty horde, zorans, boss, horde, cause game really decided group have it too easy.
Last edited by Voodoo; Sep 7, 2024 @ 6:56am
nataS Sep 7, 2024 @ 2:47pm 
Originally posted by Maou:
Originally posted by Thaddren:
Just to add to what has already been said...they will also be adding more pve missions/classes/weapons over time. They are all free updates, paid DLCs will be cosmetic only.

Honestly, that is all fine and good, but what will be the biggest problem for this game and retaining its players is the fact that there is only 6 PvE maps that give you progression. The fact that the Campaign doesn't help you with progression at all is baffling to me.

I agree. I just finished the campaign and i also wondered about the end game. But not including the campaign as a means of further game progression or character development al;so baffles me. I mean look at games like Borderlands and Remnant. I still play end game content in just those 2 examples.
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Date Posted: Sep 6, 2024 @ 1:10pm
Posts: 20