Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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High Difficulty = Almost no Ammo.
Heavy feels like ♥♥♥♥ when the only thing you have is stomps. What were they thinking???
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Showing 16-25 of 25 comments
SuCu Nov 28, 2024 @ 3:01am 
As long as you find 1 or two ammo boxes between the restocs, it shouldn't be a problem.
Mistah Nov 28, 2024 @ 3:06am 
Bring ammo versions of your weapons then. Seriously, I brought an ammo variation of all my primaries as a heavy and put the rest of my perks into damage and it worked wonders. Your milage may vary but that's what worked for me.
Mohrrunkel Nov 28, 2024 @ 4:03am 
First and foremost, Heavy is an S tier pick, if you find yourself constantly using your stomp and swing, you are doing something wrong. That is a you issue.

Every class runs out of ammo if you try to do everything alone. Heavy is no exception. Just like the Sniper, a Heavy has to pick it's targets to be the most usefull with it's ammo.
You have to have the experience to know when to really push it and when there is no pressure on your squad.


With the exception of the Heavy Bolter, his weapons have incredible AoE, which makes him excell at prepping enemies. Most players complaining about ammo scarcity don't realize that to pull your weight as a Heavy you don't have to kill 1/3rd of the enemies (or even ALL of them!), you just have to deal damage greater than 1/3rd of the total, which is easily done with all the AoE. Let your brothers engage and kill them off with a quick parry/grun strike. Or even better, get in close and help them do it.

E.g. you have a Plasma build. Use your charged main weapon once or twice on a stacked up group of enemies to get them low or even executable. DON'T fire until everything is dead. Use your pistol for single enemies if they need to die fast.

Same thing for Meltas, trying to kill a group of Majoris completely with your gun is very ineffective. Spam a few shots into the crowd, but once the fodder is gone and therefore you're getting no more ammo back, rely on your brothers and help finishing off. Again know when tension is getting critical and you should invest some rounds that will not be getting replenished.

Heavy Bolter is the worst weapon (in terms of damage), but also has to least ammo issues. Just don't waste your ammo at super long range or into blocking warriors. For close up fight with Majoris again, use your Plasma Pistol, to compensate for your main weapons lack of burst. You should have enough ammo to even clean up trash with it. Always use the accuracy variant, period.

Also, use the ammo team perk. While 20% less ranged damage seems good on paper, a Heavy without ammo or too afraid to use it means all types of enemies are standing longer and be dealing damage to your brothers.

Most brothers will leave ammo bins for either of the two ranged classes to pick up, but some will not go out of their way to look for ammo for you. Learn where the most common spots are and actively look for them. Instead of trying to "help" killing the last Majoris with melee attacks, use that time to scan the area or check corners.

Consider checking out guides for weapon and class perks. Maybe you missing out on a lot of damage because you skilled the wrong stuff? His stance is giving him huge buffs with some weapons, even though with for example a Melta you don't see the need for aiming down your sights.

To conclude, there is never a situation where a Heavy is useless.
Mohrrunkel Nov 28, 2024 @ 4:18am 
Originally posted by DudeBro69:
Higher Difficulty= less balanced/more frustration inducing systems
It wouldn't be more diffcult if hp and weapon upgrades would simply cancel each other out. Don't forget that your weapon and class perks also increase your damage and ammo count. In addition grenade and gun strike damage are also scaled up.

What systems are you talking about? The easies difficulty has all of the enemies, all of their attacks and all of the combat mechanics. The only differences are the amount of them, their hp pool and their attack frequencies (aggression). Only the ammo boxes not lasting forever is something "introduced" in the two highest difficulties. But I have never seen one run out, so it might as well be non existent.
Imperial Knight Nov 28, 2024 @ 5:05am 
Heavy stomp is decent at clearing mobs, especially after you get the double stomp. Use your secondary for picking off targets, you don't have to Melta a group of 3 gaunts
Kaschperle Nov 28, 2024 @ 6:05am 
get perks to get ammo back especially bolter one if your at 25% health.
EvilJoshy Nov 28, 2024 @ 6:10am 
If you run out of ammo as a heavy too much it's either,
Your not checking every nook and cranny
Your squad is being greedy
Your not running ammo capacity perks
Your trigger happy
Sloths Nov 28, 2024 @ 6:23am 
Originally posted by EmperorVolo:
Originally posted by OfficerTerror:
Imagine prioritizing targets as the heavy…

What does this even mean. You can't even make it 15% of the first area before you're out of ammo. Either you stand there for most of the fights and watch the other guys get mobbed or you end up with no ammo.

Originally posted by Burba:
Then don't play heavy.

Granted this is what's going to have to happen but I just wasted all this time level this guy up and now I have to play something else due to a lack of testing by the developer.

Take the ammo variants of any weapons. Each weapon should also have decent perks to increase ammo reserves and/or ways to get back ammo. Take character perks to increase ammo.

There are stray ammo boxes all around the map. Plus the normal refill stations and the refillable ammo crates.

The heavy bolter for example has something like over 800 rounds. You really shouldn't be running out of ammo much.
Mohrrunkel Nov 28, 2024 @ 8:35am 
Originally posted by Sloths:
Take the ammo variants of any weapons.
[...]
The heavy bolter for example has something like over 800 rounds.
While it is preference for the other two weapons wheter you take range (MM), charge speed (Plasma) or ammo, for the Heavy Bolter it is a MUST to take accuracy (BulletSpread -55%, Recoil -60%). The amount of shots missing the enemy entirely, plus the fact that you can't headshot at all is more detramental than the 150 less ammo you start with.


Just FYI, the melta range variant not only increases the optimal range brackets but also reduces the dropoff at the max range bracket substantially (-50% instead of -70% or in different terms a 66% increase). Definetly worth considering.

Plasma has a 2s charge time, reducing that by 0,4s (20%) is worth considering if you are having trouble with the timings when in close combat. Otherwise ammo is better.
Last edited by Mohrrunkel; Nov 28, 2024 @ 8:38am
Sloths Nov 28, 2024 @ 2:58pm 
Originally posted by Mohrrunkel:
Originally posted by Sloths:
Take the ammo variants of any weapons.
[...]
The heavy bolter for example has something like over 800 rounds.
While it is preference for the other two weapons wheter you take range (MM), charge speed (Plasma) or ammo, for the Heavy Bolter it is a MUST to take accuracy (BulletSpread -55%, Recoil -60%). The amount of shots missing the enemy entirely, plus the fact that you can't headshot at all is more detramental than the 150 less ammo you start with.


Just FYI, the melta range variant not only increases the optimal range brackets but also reduces the dropoff at the max range bracket substantially (-50% instead of -70% or in different terms a 66% increase). Definetly worth considering.

Plasma has a 2s charge time, reducing that by 0,4s (20%) is worth considering if you are having trouble with the timings when in close combat. Otherwise ammo is better.

That's good info. Thanks.

For the heavy bolter I don't have too many issues hitting. For anything further out I don't do constant spray unless it is something easy to hit like a zoanthrope. I try to use sections of burst firing. For the weapon perks I also stack as much ammo related perks as I can on top of picking the ammo variant version. For headshots you can once they get into a certain range and that's when I would lay into the target. I'll try the other variant and also perk toward headshots and see how that compares to my other runs.
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Date Posted: Sep 6, 2024 @ 8:57am
Posts: 25