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Every class runs out of ammo if you try to do everything alone. Heavy is no exception. Just like the Sniper, a Heavy has to pick it's targets to be the most usefull with it's ammo.
You have to have the experience to know when to really push it and when there is no pressure on your squad.
With the exception of the Heavy Bolter, his weapons have incredible AoE, which makes him excell at prepping enemies. Most players complaining about ammo scarcity don't realize that to pull your weight as a Heavy you don't have to kill 1/3rd of the enemies (or even ALL of them!), you just have to deal damage greater than 1/3rd of the total, which is easily done with all the AoE. Let your brothers engage and kill them off with a quick parry/grun strike. Or even better, get in close and help them do it.
E.g. you have a Plasma build. Use your charged main weapon once or twice on a stacked up group of enemies to get them low or even executable. DON'T fire until everything is dead. Use your pistol for single enemies if they need to die fast.
Same thing for Meltas, trying to kill a group of Majoris completely with your gun is very ineffective. Spam a few shots into the crowd, but once the fodder is gone and therefore you're getting no more ammo back, rely on your brothers and help finishing off. Again know when tension is getting critical and you should invest some rounds that will not be getting replenished.
Heavy Bolter is the worst weapon (in terms of damage), but also has to least ammo issues. Just don't waste your ammo at super long range or into blocking warriors. For close up fight with Majoris again, use your Plasma Pistol, to compensate for your main weapons lack of burst. You should have enough ammo to even clean up trash with it. Always use the accuracy variant, period.
Also, use the ammo team perk. While 20% less ranged damage seems good on paper, a Heavy without ammo or too afraid to use it means all types of enemies are standing longer and be dealing damage to your brothers.
Most brothers will leave ammo bins for either of the two ranged classes to pick up, but some will not go out of their way to look for ammo for you. Learn where the most common spots are and actively look for them. Instead of trying to "help" killing the last Majoris with melee attacks, use that time to scan the area or check corners.
Consider checking out guides for weapon and class perks. Maybe you missing out on a lot of damage because you skilled the wrong stuff? His stance is giving him huge buffs with some weapons, even though with for example a Melta you don't see the need for aiming down your sights.
To conclude, there is never a situation where a Heavy is useless.
What systems are you talking about? The easies difficulty has all of the enemies, all of their attacks and all of the combat mechanics. The only differences are the amount of them, their hp pool and their attack frequencies (aggression). Only the ammo boxes not lasting forever is something "introduced" in the two highest difficulties. But I have never seen one run out, so it might as well be non existent.
Your not checking every nook and cranny
Your squad is being greedy
Your not running ammo capacity perks
Your trigger happy
Take the ammo variants of any weapons. Each weapon should also have decent perks to increase ammo reserves and/or ways to get back ammo. Take character perks to increase ammo.
There are stray ammo boxes all around the map. Plus the normal refill stations and the refillable ammo crates.
The heavy bolter for example has something like over 800 rounds. You really shouldn't be running out of ammo much.
Just FYI, the melta range variant not only increases the optimal range brackets but also reduces the dropoff at the max range bracket substantially (-50% instead of -70% or in different terms a 66% increase). Definetly worth considering.
Plasma has a 2s charge time, reducing that by 0,4s (20%) is worth considering if you are having trouble with the timings when in close combat. Otherwise ammo is better.
That's good info. Thanks.
For the heavy bolter I don't have too many issues hitting. For anything further out I don't do constant spray unless it is something easy to hit like a zoanthrope. I try to use sections of burst firing. For the weapon perks I also stack as much ammo related perks as I can on top of picking the ammo variant version. For headshots you can once they get into a certain range and that's when I would lay into the target. I'll try the other variant and also perk toward headshots and see how that compares to my other runs.