Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

View Stats:
PC Keybinds - We need to assign the same bind to multiple uses
Please allow the PC keybinds to use a single key multiple times.
Having execute and interact not on the same key doesn't make sense.
Interaction and execution are context based actions, so why bloat the keybinds?
And please allow us to disable the console based "keep key pressed to trigger action" stuff.
This was bad in Destiny 2 and this still is bad on PC.
< >
Showing 1-12 of 12 comments
VelxraTV Sep 6, 2024 @ 2:37am 
Its a console port they did a rush job on. Its missing about every possible PC qol feature.
Don Montega Sep 6, 2024 @ 2:38am 
Originally posted by Velxra:
Its a console port they did a rush job on. Its missing about every possible PC qol feature.

Yup, still hope they adress the issues on PC.
So far they did a great job on the atmosphere and brought back the joy SM1 was.
Freedom Sep 6, 2024 @ 9:21am 
+1
Archon Nefas Sep 6, 2024 @ 9:28am 
+1 I'm left handed pretty much everything needed rebinding.
Seether Sep 11, 2024 @ 11:02am 
Absolutely this, if I could rebind the execute and interact keys to F and counter to E i'd be having a much better time.
Mr armchair general Sep 11, 2024 @ 11:39am 
And the grenade toss on controller is insane. press B then aim with RS are you kidding me i only have 1 thumb on both hands. And if i play using keyboard and mouse the extra keys to press in order to play fluenty are like insane. Fix these issues
Sierra Sep 11, 2024 @ 11:41am 
i would like to have normal and heavy attack on different buttons.
DeathSpectrum Sep 11, 2024 @ 11:44am 
Yep parry and block being on the same key is stupid. "oh did you hold the parry key a tad too long" TOUGH ♥♥♥♥ NO PARRY FOR YOU. Makes Bulwarks even more clunky
Sierra Sep 14, 2024 @ 5:57pm 
Originally posted by DeathSpectrum:
Yep parry and block being on the same key is stupid. "oh did you hold the parry key a tad too long" TOUGH ♥♥♥♥ NO PARRY FOR YOU. Makes Bulwarks even more clunky

what do you mean with parry and block ?
Quasinerdo Sep 14, 2024 @ 6:05pm 
Originally posted by DeathSpectrum:
Yep parry and block being on the same key is stupid. "oh did you hold the parry key a tad too long" TOUGH ♥♥♥♥ NO PARRY FOR YOU. Makes Bulwarks even more clunky

Complete freedom of keybinds is a MUST for PC games I think. It's not a console with a restricted controller (that is also ergonomically designed for the purpose of gaming) and to have standing as a PC game amongst others pushing out console controls on a KB is essential.

A key part of this is that the kb and mouse are not ergonomically designed like controllers are for console and not everyone has the same shaped hands etc. Keys do not have the same press times and such.

The choice to bind multiple or single actions is a powerful action for PC players.

The controls, limitation of choice with graphics control and tuning of display resolutions like UW are clear indicators to me that the focus was console and PC was just made "compatible".

It's a game wit ha lot of bugs and optimisation issues - despite delays it wasn't ready and Im not surprised that the PC QOL aspects didn't even make it onto the table to be done.

All we can hope is that they will be - by the developers in the coming months, or a modder who will probalby do it by tomorrow lol.
Plank Sep 14, 2024 @ 6:08pm 
Absolutely agree.
DeadPrezidency Sep 24, 2024 @ 4:14pm 
Absolutely correct take, I looked up to see if anyone felt the same
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 6, 2024 @ 2:30am
Posts: 12