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Yup, still hope they adress the issues on PC.
So far they did a great job on the atmosphere and brought back the joy SM1 was.
what do you mean with parry and block ?
Complete freedom of keybinds is a MUST for PC games I think. It's not a console with a restricted controller (that is also ergonomically designed for the purpose of gaming) and to have standing as a PC game amongst others pushing out console controls on a KB is essential.
A key part of this is that the kb and mouse are not ergonomically designed like controllers are for console and not everyone has the same shaped hands etc. Keys do not have the same press times and such.
The choice to bind multiple or single actions is a powerful action for PC players.
The controls, limitation of choice with graphics control and tuning of display resolutions like UW are clear indicators to me that the focus was console and PC was just made "compatible".
It's a game wit ha lot of bugs and optimisation issues - despite delays it wasn't ready and Im not surprised that the PC QOL aspects didn't even make it onto the table to be done.
All we can hope is that they will be - by the developers in the coming months, or a modder who will probalby do it by tomorrow lol.