Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Dregoth Sep 5, 2024 @ 10:17pm
1
Despawning ammo after checkpoint reloads, ranged enemy problems.
Friends and I are doing the campaign coop, seems like loading from checkpoints is causing ammo containers to despawn, some ammo boxes, medkits, crates, etc, being unusable, unselectable, ungrabable, etc. Sometimes they have a hud name prompt but no use prompt. Sometimes they are gone. And sometimes they are just static environment props. Anyone else experiencing this, maybe know of a workaround?

Also, anyone else experiencing enemies that can shoot through terrain and crates? This is absolutely killing my friends and I on the 2nd chapter during the chain defense segment. Anyone else experiencing, hoping to get this noticed for a patch.
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Showing 1-7 of 7 comments
Shadowkitty Sep 5, 2024 @ 10:22pm 
No idea on how to fix it, other than restarting the mission.

My friends and I were experiencing basically all of these same issues; Items on the lift becoming un-pickupable/uninteractable, enemy snipers blasting through walls/crates, etc. The one that really was killing us was when both stacks of Krak Grenades on the lift became unusable, with how many large Xenos that fight has.

Loading from last checkpoint didn't resolve the issue, nor did dying. Restarting from the beginning and praying to the machine gods was our only recourse.
BelowCreation Sep 5, 2024 @ 10:57pm 
This happened to my friend and I. The way we did it was splitting ourselves up one on each side of the lift. There's some ranged units that will not jump onto the main area to attack you and instead shoot you thru all terrain if you die and respawn from last checkpoint. So you have to play far apart from your teammate(s) and make certain those minoris/majoris enemies die quickly so you can kite the remaining ones and save the chains.

It IS extremely annoying and frustrating when this happens, and took my friend and I 5 tries before we beat that segment on Angel of Death difficulty (whatever the max one is called). So it is also not impossible to beat it! Just gotta buckle down and get real good real fast unfortunately. Or wait for a patch to address some of these issues we are running into during the advanced access. Hopefully this helps you to beat it too.
Sultan of Funk Sep 6, 2024 @ 8:03am 
Originally posted by BelowCreation:
This happened to my friend and I. The way we did it was splitting ourselves up one on each side of the lift. There's some ranged units that will not jump onto the main area to attack you and instead shoot you thru all terrain if you die and respawn from last checkpoint. So you have to play far apart from your teammate(s) and make certain those minoris/majoris enemies die quickly so you can kite the remaining ones and save the chains.

It IS extremely annoying and frustrating when this happens, and took my friend and I 5 tries before we beat that segment on Angel of Death difficulty (whatever the max one is called). So it is also not impossible to beat it! Just gotta buckle down and get real good real fast unfortunately. Or wait for a patch to address some of these issues we are running into during the advanced access. Hopefully this helps you to beat it too.
the issue is checkpoint load is causing you you to have less ammo and grenades every death/repawn. not strategy...
Steve the Pirate Sep 8, 2024 @ 7:26pm 
I'm having the same issue of disappearing loot, in the same fight playing the campaign solo. Quitting to desktop and reloading seems to make everything spawn again, but the next time I die, resources have either disappeared or become un-interactable. I thought I was going crazy looking for the ammo cache that I swore was RIGHT THERE last attempt...
Last edited by Steve the Pirate; Sep 8, 2024 @ 7:27pm
APHEX Sep 15, 2024 @ 7:50am 
Same here. The ammo crates are floating where the elevator stopped when we died.
Dregoth Sep 19, 2024 @ 2:55pm 
Interesting. Yeah we just had to turn the difficulty down :( it was pretty much locked for us at that point. And restart the level.
aunrael Mar 18 @ 12:47am 
Still busted... q_q
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Showing 1-7 of 7 comments
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Date Posted: Sep 5, 2024 @ 10:17pm
Posts: 7