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And I completely agree, the one in the campaign worked 100% of the time
as too anyone having issues with the challenges for the jump pack I also managed to A all of those, the one with the enemies spawning on the ledge I'm fairly sure you're not meant to jump to them but shoot them. I did that at least and finished with like 30s left on the clock
The game is simply designed to constantly interrupt or stop the flow of the players in every possible way.
The issue I find now that it's pretty clunky when you're mid melee animation. Sometimes you can Block or Dodge while meleeing, sometimes you can't and same goes for Jetpacking. I feel like they need to fix and tweak the Jetpack skill. You would think you would be able to jetpack any time even if you are mid melee animation to dodge.
In case you haven't figured it out yet (took me several tries to realize) look across the gap fand wait for a yellow circle to appear on the far side and it will chick you across, it functions greatly different from the campaign jump pack (annoyingly)