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But when a game has an easy difficulty setting, it should be easy enough that anyone can be competent at the game. Especially if the game has several other difficulty settings suitable for people looking for more of a challenge.
I know my limitations. I'm not going to attempt PVP in Space Marine 2. I'm not going to play co-op with random people who might be frustrated by my limitations. I enjoyed the original Space Marine campaign, largely because quick reactions were not essential to complete it.
Space Marine 2 has a lot going for it! Relaxing the reaction time requirements for the easiest difficulty in campaign or co-op wouldn't affect other players, wouldn't impact PVP, and it would make the game a lot more fun for players with physical limitations.
This is a tough game!
Easy should be easy. That's exactly what it means, so hopefully they will tune it more as they go. It IS early access after all, I'm hoping a lot of bugs will be worked out over the coming months.
Until then, if you're still having fun, just keep playing and you will get better. Even after just a couple of hrs this morning, I could feel the combat system starting to click in for me.
If you're getting too frazzled, just remember that games are supposed to be fun, and try to take a break for a little while until you can come back to it feeling relaxed and in the right headspace again.
Easy and Normal need to be toned down.
People need a difficulty to learn, and a difficulty to adapt. That's what Easy and Normal are supposed to be for, but in this game I'm honestly struggling on both difficulties.
And I've been playing for five hours.
Ok champ ima need you to go play demonsouls, darksouls 1-3 and elden ring.
Then ull be able to play this game on easy mode.
Do you get that? Champ?