Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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NNoitora 5 Eyl 2024 @ 13:45
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Combat is not fun.
Combat is really bad. You cant menage hords. Distant enemies will hit you with 100% accuracy from ridiculous distance. Its immposible to fight in mele and avoid all "bullets"
Close combat is really not good, you cant proper fight and avoid damage.
I have 1500h in Vermintide and i know where is my skill issue and where mechanic is bad.
Combat is not fun :(
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444 yorumdan 286 ile 300 arası gösteriliyor
İlk olarak Soundwave tarafından gönderildi:
ilike how people call it clunky but dont realize that you get punished for thinking you can just spam melee to win its like how most people think you just parry the blue circle that appears

We are space marines… A lore accurate space marine should literally be able to “spam” melee into a horde of hormagaunts without even flinching. In fact they wouldn’t even be able to deal any damage to you at all with our armor on.
İlk olarak Tiberianus tarafından gönderildi:
I liked the old "Enemys are MedPacks"-System more. Where you could just press a button, got a cool, short animation and health.
The armor system isnt cutting it for me and I'm dropping life extrem.
Its a skill issue, sure, but I think the SM1 system was more intuitive and fun.
But I will see, when I get better.

I feel exactly the same.
İlk olarak Medicles tarafından gönderildi:
Welcome to the Space Marine series, there is a reason why you heal through melee.
you actually don't unless you have a white barre which goes out really fast
İlk olarak Gilmore tarafından gönderildi:
İlk olarak Soundwave tarafından gönderildi:
ilike how people call it clunky but dont realize that you get punished for thinking you can just spam melee to win its like how most people think you just parry the blue circle that appears

We are space marines… A lore accurate space marine should literally be able to “spam” melee into a horde of hormagaunts without even flinching. In fact they wouldn’t even be able to deal any damage to you at all with our armor on.
yes they are space marines but not superman a space marine can be killed by rippers and have so in the campaign a guardsman even outplayed 2 space marines with food rations in a short story by making them think they were explosives yes space marines are superhuman but they are also mortal and armour can only do so much when tyanids legit adapt like how it took them 32 hours to adapt to the virus bomb in intro
İlk olarak GiggleHz tarafından gönderildi:
İlk olarak Tiberianus tarafından gönderildi:
I liked the old "Enemys are MedPacks"-System more. Where you could just press a button, got a cool, short animation and health.
The armor system isnt cutting it for me and I'm dropping life extrem.
Its a skill issue, sure, but I think the SM1 system was more intuitive and fun.
But I will see, when I get better.

I feel exactly the same.

+1

Either give us a means of healing through combat, or give us an extra bar of armor.
You can heal in combat, through executions you need to have white health when you do one and it'll heal you up.
İlk olarak Jade Merrydown tarafından gönderildi:
You can heal in combat, through executions you need to have white health when you do one and it'll heal you up.

Read the replies above you, we all know this, what we're saying is that it is not enough - and that the SM1 version was better. The window is way to small, and sometimes the situation literally doesn't give you the opportunity to make use of it.

Space Marine 1 aside, games like Vermintide 1 and 2 both have a better versions of this same system. In VT1, you could lifesteal, in VT2, you could gain "temporary health" through melee.

SM2, despite being a much less forgiving game than SM1, VT1, or VT2, has nerfed its combat heal system.
En son Hexagoros tarafından düzenlendi; 7 Eyl 2024 @ 13:20
İlk olarak Gilmore tarafından gönderildi:
İlk olarak Soundwave tarafından gönderildi:
ilike how people call it clunky but dont realize that you get punished for thinking you can just spam melee to win its like how most people think you just parry the blue circle that appears

We are space marines… A lore accurate space marine should literally be able to “spam” melee into a horde of hormagaunts without even flinching. In fact they wouldn’t even be able to deal any damage to you at all with our armor on.
Then if you want lore, bioplasma should oneshot you, no matter were it hit you. Its tank annihilation cannon.
And there no genestealers but elite types have pretty much same strengths, if genestealers crack open terminators, means 1 hit from warrior and up types = you dead
İlk olarak Hexagoros tarafından gönderildi:
İlk olarak Jade Merrydown tarafından gönderildi:
You can heal in combat, through executions you need to have white health when you do one and it'll heal you up.

Read the replies above you, we all know this, what we're saying is that it is not enough - and that the SM1 version was better. The window is way to small, and sometimes the situation literally doesn't give you the opportunity to make use of it.

Space Marine 1 aside, games like Vermintide 1 and 2 both have a better versions of this same system. In VT1, you could lifesteal, in VT2, you could gain "temporary health" through melee.

SM2, despite being a much less forgiving game than SM1, VT1, or VT2, has nerfed its combat heal system.
Its not vermintide... ther darktide if you want shooting vermintide...
Its also more operation type of game rather than 100 times make campaign and there pretty much skills and bonuses from squad to make it more interesting
En son Kerai tarafından düzenlendi; 7 Eyl 2024 @ 13:24
I agree, but only for chaos enemies. Tyranids are actually well balanced as targeting big enemies will kill or stun low level mobs. but for chaos the mobs aren't damaged or stunned so you just get easily surrounded. Shooting them doesn't work either as the shield demons can take 4-5 bolter rounds before they're stunned, melee doesn't work either even with heavy attacks. so it sucks to fight chaos enemies
İlk olarak The Techpriest tarafından gönderildi:
Melee just doesn't feel right. Too slow, too unresponsive. Feels like it does very little damage.

Big fat this. It just doesn't flow smoothly, you can't interrupt your actions to dodge/block (at least not reliably), you can be interrupted/stunned far too easily, and the parrying often doesn't register.

That and most weapons being pitifully weak with terrible ammo capacity.

The only weapons that are actually fun to use are the Powersword, Thunderhammer, Powerfist, and Plasma pistol. Every other weapon is either inaccurate, weak, or has too little ammo.
İlk olarak Kerai tarafından gönderildi:
İlk olarak Gilmore tarafından gönderildi:

We are space marines… A lore accurate space marine should literally be able to “spam” melee into a horde of hormagaunts without even flinching. In fact they wouldn’t even be able to deal any damage to you at all with our armor on.
Then if you want lore, bioplasma should oneshot you, no matter were it hit you. Its tank annihilation cannon.
And there no genestealers but elite types have pretty much same strengths, if genestealers crack open terminators, means 1 hit from warrior and up types = you dead

Warriors are nowhere near the level of Genestealers lol.

And I’m fine with a one-shot bio plasma, they are already extremely telegraphed and easy to dodge.
İlk olarak Kerai tarafından gönderildi:
İlk olarak Hexagoros tarafından gönderildi:

Read the replies above you, we all know this, what we're saying is that it is not enough - and that the SM1 version was better. The window is way to small, and sometimes the situation literally doesn't give you the opportunity to make use of it.

Space Marine 1 aside, games like Vermintide 1 and 2 both have a better versions of this same system. In VT1, you could lifesteal, in VT2, you could gain "temporary health" through melee.

SM2, despite being a much less forgiving game than SM1, VT1, or VT2, has nerfed its combat heal system.
Its not vermintide... ther darktide if you want shooting vermintide...
Its also more operation type of game rather than 100 times make campaign and there pretty much skills and bonuses from squad to make it more interesting

Space Marine 1 also did this better, or is that also not a fair comparison? Regardless, telling me "its not Vermintide" when I said "Vermintide did this better" only reinforces that "Yeah, it's not Vermintide in this respect, wish it was."

The combat does not flow properly because there is no way to properly heal or sustain through combat. The Contested Health mechanic, and armor/shields, are just not cutting it. There needs to be a better way to sustain in melee, given how much of a threat "everything" is.

Being stuck without health, and no enemies to execute, or watching you Contested Health vanish after a second or two when the game gave you no way to regen that health, is not fun, and breaks the flow of the combat.
this game mean make you suffer, challenger, not fun, lower difficult if you want "fun" brother
İlk olarak Fight For Lewd Your Loli Sister tarafından gönderildi:
this game mean make you suffer, challenger, not fun, lower difficult if you want "fun" brother

Sorry, but Space Marine 2 is indeed a piece of entertainment media, if we're not having fun there is no point.

This is not an E-Sport.
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444 yorumdan 286 ile 300 arası gösteriliyor
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Gönderilme Tarihi: 5 Eyl 2024 @ 13:45
İleti: 444