Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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NNoitora 5 sept. 2024 à 13h45
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Combat is not fun.
Combat is really bad. You cant menage hords. Distant enemies will hit you with 100% accuracy from ridiculous distance. Its immposible to fight in mele and avoid all "bullets"
Close combat is really not good, you cant proper fight and avoid damage.
I have 1500h in Vermintide and i know where is my skill issue and where mechanic is bad.
Combat is not fun :(
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Affichage des commentaires 346 à 360 sur 444
combat pretty alright, the problem is your bot teamate are stupid so you end up killing horse by yourself, but still if you learn how to combo you will be okay, when doing co-op camping you will see this game just to easy
Label07 9 sept. 2024 à 23h27 
Playing smart is part of it too. If the top of the screen says "massive wave", that means your team should probably find a good choke point and whittle the enemy forces down. Fighting out in the open in the easiest way to get wrecked, more so the higher the difficulty.
Divenity a écrit :
Cheyenesku a écrit :
Smoother?
More responsive?
People keep forgetting you are playing as 2.4m tall dude in heavy armor. They move slow but hit heavy.
you are clearly unfamiliar with this IP's lore if you think space marines 'move slow'... they are regularly described in books as being able to swing weapons imperceptibly fast, and being able to run faster than a ♥♥♥♥♥♥♥ horse.
I know some will likely get butthurt at the comparison, but Halo is a lot more popular and thus makes a decent relative reference materiel:
I know there's a lot of 'lore accurate master chief doing things' animations floating around YT to make the point about how ludicrously superhuman Spartan 2s actually are, but I'm unaware of any similar examples with regards to WH space marines specifically I mean, yeah, there's Astartes project, but it doesn't really have the 'normie for scale' setup needed to really comprehend what they are actually doing.. If we go off lore, a space marine in armor is actually notably faster and stronger than a Spartan, but out of armor I seem to remember seeing quotes of 'about 3x their body weight' for both, and both winding up in similar power classes without armor or other separate tech boosting them. I'm pretty sure I've seen run speed numbers for both in the 30-40 mph range. That's without armor. With armor boosting their muscle and reactions even further, I'd expect to see at least 20-30 mph added to the space marines, although the Spartans don't have hard numbers for how much MJOLNIR armor adds to it. There is however a mention in one of the books of the Mjolnir armor on unaugmented humans increasing their strength and reflex speed to the point where attempting to salute would A. Give a concussion from dinging their hand off their helmet, and B. Cause them to die a horrible death as the speed and strength of the power armor shattered their limbs, and the resulting pained twitches pushed the rest of their body well beyond it's limits. Even the spartans, iirc, had a few instances with the FIRST SET of Mjolnir armor (and they are up to Mk4 by Halo CE's time, mind you) of them accidentally punching themselves or breaking things because THEIR reflexes and motor control couldn't quite handle it at first. Space marines, again, have armor that boosts them more than that, and much more invasive support equipment beyond the armor.

Ironically, Halo 5 has a good cutscene showing the superhuman BS capability, and Space marines would be even MORE BS in their armor, to say nothing in the difference in power of their weapons:
https://www.youtube.com/watch?v=FAi0bRVWV0s

This idea that space marines are slow and clunky is silly.
Space Marine 1 has a better melee combat system than this game. Devs need to review this and fast. SM2 weapons are weak, armour is weaker and the melee is chaotic with no sense. If you even try to swing your weapon a third time you are either interrupted and take tons of damage from the swarm around you and from ranged shooters. I don't think the devs really tested this game outside the first difficulties.
Played alone, this game is too difficult even in normal mode.
Didn't have any problems with combat on PS5 on Veteran difficulty. Every attack feels like there's serious commitment to it. Animations in armor feels like it's not the most lightweight thing to move with which is good.
This is where I beg to differ.
The only driving force - for me - to play the game is the combat.
The missions, the story, it just won't cut it.
But well, I do enjoy the combat a lot.

And I am usually not a melee/ranged mashup guy.
I enjoy tactical shooters like Arma3 or Operation Flashpoint or Ready or Not.
But for me, this works. The Space Marine power fantasy where I just grab a foe by the tail and smash them into the ground? It works.

But that's not to dismiss your opinion, if you are not enjoying the combat, this is definitely not a game that will bring much fun to your life.

Edit: And I just want to add that I have several hundred hours in Vermintide 2 and Darktide, and yes, the combat is so much better there. Without a question. This one fills a different niche, like a hero shooter. For me, at least.
Dernière modification de thufirhawat333; 10 sept. 2024 à 0h14
Space Marine 1 has a better melee combat system than this game. Devs need to review this and fast. SM2 weapons are weak, armour is weaker and the melee is chaotic with no sense. If you even try to swing your weapon a third time you are either interrupted and take tons of damage from the swarm around you and from ranged shooters. I don't think the devs really tested this game outside the first difficulties.
Learn the combo bro, do not just spam light atk
Maou 10 sept. 2024 à 1h35 
Space Marine 1 has a better melee combat system than this game. Devs need to review this and fast. SM2 weapons are weak, armour is weaker and the melee is chaotic with no sense. If you even try to swing your weapon a third time you are either interrupted and take tons of damage from the swarm around you and from ranged shooters. I don't think the devs really tested this game outside the first difficulties.
Learn the combo bro, do not just spam light atk

It doesn't matter. You can only get 2-3 hits in before they get hyper armor anyway.
space marine 2 0 damage taken run coming soon
It's crucial to understand which weapons are better for which situations, too. Using a melta out in the open will still be excellent for clearing melee hordes, but useless at range; a stalker bolter is fairly good at picking off warriors or termagaunts on a nearby ridge, but awful in melee.

If you're inside cramped spaces, melee with some melta gun / frag grenades makes a mess of everything.

If you're at range, good aim with the heavy plasma / plasma pistol / sniper makes a mess while melee and shock grenades takes care of melee.

Mix and match. When gear drop pods appear it's probably a nod to an upcoming challenge that might require an alternate weapon
bo one talks about this but multiple attacks and parries slow time for the player how does this work in multiplayer lol realistically the players is actually slowing down and moving slow mo think about it this is the most funniest ♥♥♥♥ imagine being a space marine and next to you in battle your battle brother is acting like jim carry doing slow mo attacks hahahaha
what do you mean you cant manage the hordes? you only need to kill the warriors as all surrounding cannon fodder rank aliens die in an AOE psychic shockwave each time you kill one - which is not only canon to the lore but is actually the go to battle plan with dealing with Tyranids by the imperial forces - if class is good with range then just snipe a warrior in the head (not face as that noes not count as a headshot) with the correct tiered weapon for difficulty e.g the green "Mastercrafted) while cover you for tier 1 and 2 but till not be good enough for tier 3 which needs the purple "Artificer" version of your weapons - a mastercrafted stalker boltgun can 3 - 4 shot a warrior from the far side almost all areas you will fight them if your the sniper class as its a markman rifle, body shots are completely useless however as you can empty as much as 8 to 10 rounds of your 12 mag into the same warrior to even stun it
Dernière modification de Mercurio; 10 sept. 2024 à 1h57
smokratez a écrit :
yeah, that's why I didn't buy it. it looks tedious

space marines are tanky. they don't die in 2 hits. it's very jarring and doesn't fit the lore at all.

Also pvp. It's space marines fighting other space marines. That's weird. I had the same issue with space marine 1. I don't want brother wars in my pvp. I want to fight the other races with my space marine brethren.
The loyal and the traitor marines do not consider eachother brothers at all.
Space Marine 1 has a better melee combat system than this game. Devs need to review this and fast. SM2 weapons are weak, armour is weaker and the melee is chaotic with no sense. If you even try to swing your weapon a third time you are either interrupted and take tons of damage from the swarm around you and from ranged shooters. I don't think the devs really tested this game outside the first difficulties.
Melee combat felt great in the first game. You'd charge in and crush fools, using combos to heal up and crush some more fools.
In the 2nd game you rush in just to get your vision spammed by markers indicating attacks you have to dodge or parry, getting interupted by attacks you couldn't see. Such systems can work if they have a flow to them. (See the Batman games, insane combat fun) Here they just feel clunky.
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Posté le 5 sept. 2024 à 13h45
Messages : 444