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I know there's a lot of 'lore accurate master chief doing things' animations floating around YT to make the point about how ludicrously superhuman Spartan 2s actually are, but I'm unaware of any similar examples with regards to WH space marines specifically I mean, yeah, there's Astartes project, but it doesn't really have the 'normie for scale' setup needed to really comprehend what they are actually doing.. If we go off lore, a space marine in armor is actually notably faster and stronger than a Spartan, but out of armor I seem to remember seeing quotes of 'about 3x their body weight' for both, and both winding up in similar power classes without armor or other separate tech boosting them. I'm pretty sure I've seen run speed numbers for both in the 30-40 mph range. That's without armor. With armor boosting their muscle and reactions even further, I'd expect to see at least 20-30 mph added to the space marines, although the Spartans don't have hard numbers for how much MJOLNIR armor adds to it. There is however a mention in one of the books of the Mjolnir armor on unaugmented humans increasing their strength and reflex speed to the point where attempting to salute would A. Give a concussion from dinging their hand off their helmet, and B. Cause them to die a horrible death as the speed and strength of the power armor shattered their limbs, and the resulting pained twitches pushed the rest of their body well beyond it's limits. Even the spartans, iirc, had a few instances with the FIRST SET of Mjolnir armor (and they are up to Mk4 by Halo CE's time, mind you) of them accidentally punching themselves or breaking things because THEIR reflexes and motor control couldn't quite handle it at first. Space marines, again, have armor that boosts them more than that, and much more invasive support equipment beyond the armor.
Ironically, Halo 5 has a good cutscene showing the superhuman BS capability, and Space marines would be even MORE BS in their armor, to say nothing in the difference in power of their weapons:
https://www.youtube.com/watch?v=FAi0bRVWV0s
This idea that space marines are slow and clunky is silly.
The only driving force - for me - to play the game is the combat.
The missions, the story, it just won't cut it.
But well, I do enjoy the combat a lot.
And I am usually not a melee/ranged mashup guy.
I enjoy tactical shooters like Arma3 or Operation Flashpoint or Ready or Not.
But for me, this works. The Space Marine power fantasy where I just grab a foe by the tail and smash them into the ground? It works.
But that's not to dismiss your opinion, if you are not enjoying the combat, this is definitely not a game that will bring much fun to your life.
Edit: And I just want to add that I have several hundred hours in Vermintide 2 and Darktide, and yes, the combat is so much better there. Without a question. This one fills a different niche, like a hero shooter. For me, at least.
It doesn't matter. You can only get 2-3 hits in before they get hyper armor anyway.
If you're inside cramped spaces, melee with some melta gun / frag grenades makes a mess of everything.
If you're at range, good aim with the heavy plasma / plasma pistol / sniper makes a mess while melee and shock grenades takes care of melee.
Mix and match. When gear drop pods appear it's probably a nod to an upcoming challenge that might require an alternate weapon
In the 2nd game you rush in just to get your vision spammed by markers indicating attacks you have to dodge or parry, getting interupted by attacks you couldn't see. Such systems can work if they have a flow to them. (See the Batman games, insane combat fun) Here they just feel clunky.