Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so far we have interecessors, jump intercessors, reiver/incursor, blade guard veteran, eliminator and... hellblaster/eradicator i guess, eradicator is closer cuz hellblasters arent gravis marines
wish we can get terminators or aggressors but those prob are too op,
inceptors (jump jet with dual heavypistol or dual plasma pistol) should be fine tho
Well they added apothecaries to the list so no, it's not going to be just limited to troop choices.
I can def see Librarians and Chaplains being added.
Brother, fetch the flamer. The heavy flamer.
Jokes aside no doubt it'll be one of the weapons they add.
A Chaplain would be an officer and still hold a rank just like the military they have the rank of Captain.
All i can imagine is a tech marine and an aphotecary
That's not how it works in 40k. Chaplains sort-of operate outside the chapter's chain of command and serve as advisors and spiritual leaders. Each company usually has one chaplain attached to it, so they're kinda like support staff, the same way that tech-marines, librarians, and apothecaries are.
Chaplains and librarians are considered HQ units in the game, so they can lead a strike force. In older editions the lowest rank that was considered a HQ unit was a lieutenant, so chaplains and librarians are somewhere on that level, but they have their own internal hierarchies and ranks tied to their roles.
The Chaplain should have gotten the Bulwark's ability to regen armor in an aura, except it should be around the Chaplain, instead of a banner.
The Bulwark's ability makes very little sense lore-wise, since the design is obviously a bladeguard veteran, and not a banner bearer. It could have been temporarily invulnerability, or something like Titus' ability in the campaign.
I can totally see the Apothecary doing something like giving a full heal to another space marine, or picking up a downed player with full health or removing a mortal wound.
The Tech-marine is tricky. Giving it the auspex would have made total sense, but they already gave that to the Tactical.
The Librarian could do absolutely anything with space magic.
I kinda wish they launched with more classes and gave us tactical sub-objectives that would require a certain class to complete, or being done by a certain class would make it easier/quicker.
For example, having a Tech-marine on the team would allow alertnate paths to be opened, like jammed bulkhead hatches.
Or you could have a multi-story tall stack of data-tower that houses storage drives. If you didn't have a Tech-marine on the team, you would have to manually put access-bridges in the right position and climb the thing while fighting back waves of enemies, while a Tech-marine could hack a terminal and have a servitor retrieve it, making it somewhat easier, but requiring the team to defend the Tech-marine while it works.
Also could have locked containers in the map with ammo caches or med-packs in them, but would require a Tech-marine to open them.
With the Apothecary, you could harvest the progenoid glands of dead space marines scattered around the map.