Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

Vis statistikker:
Mecharion 4. sep. 2024 kl. 12:40
16
2
2
2
Ok - is this a late april fools joke?
Watched some reviews and the campaign can be finished in arround 6 hours.

SIX hours... -> this is less then a standart freaking working day !

Then you have 6 PVE mission, 30 mins each, which you will play 2-3 times and get bored. Everything left is PVP and the "hope" for promised content updates. Why not just release finished product instead of pices over years?

Seriously? I mean... are you serious?!

I bought the Elden Ring DLC for 40,- € and got arround 80 houres of playtime out of it! For ONE run - without even touched PVP !

Have i even to mention Baldurs Gate 3? Or the massiv world that STALKER 2 will offer (AND Multiplayer on top)? Cyberpunk 2077? The upcoming Dragon age game?! Red Dead Redemption 2??!! To name a few of many.

Those games cost the same and offer 213525345x more content?!

What is this? Its playtime of an indie game! I feel robed! Fooled!

And dont come up with "quality over quantity" - thats just insane little amount of content without any exuses. 20 hours campaigne is the minium i expect for this price tag.

We are talking about 60,- € (!) for the standart edition here!

-> Sale it is... like for Part 1...

Good bye hype. Im not mad - im sad... because i really was looking forward to this game.
Sidst redigeret af Mecharion; 5. sep. 2024 kl. 1:01
< >
Viser 136-150 af 277 kommentarer
SAM I AM 4. sep. 2024 kl. 18:05 
This game isn't supposed to be a genre defining end all be all. It's a missing piece that diehard fans of the franchise have been waiting a long LONG time for. No one is forcing you to buy this and drop everything to play it, I personally am using it to supplement my ever growing library of Warhammer titles that give me literally endless hours worth of entertainment.
Krankheit 4. sep. 2024 kl. 18:08 
First time these kids are buying a video game, I see.
Oprindeligt skrevet af JtDarth:
JFC.
Go look up the legendary smash hit called 'Left 4 Dead' and try to apply the logic you are using here to judge it's length. Or even the launch state of WWZ, KF1 or 2, hell, even PAYDAY. Or how about Darktide?
You will find VERY rapidly that your idea of playtime to value assessment is completely ignoring the reality of how much time can be spent having fun in coop experiences, as well as massively understating the potential replay value by acting like there aren't going to be variations to the run each time.

I mean Left for Dead shipped with 20 maps, and didn't spend 3 hours in dialogue and cutscenes.

https://www.youtube.com/watch?v=1kNWhwrd5UU

It's a 6 hour game. 6 maps and fully half of it is yammering.

It's less than half the content lol. Not to mention a lot of that remaining time is just padded by overly long "hold the point" objectives that just keep spawning the sames waves for ages.
Sidst redigeret af Underprivileged White Male; 4. sep. 2024 kl. 18:13
Sifer2 4. sep. 2024 kl. 18:32 
Darktide didn't even have a single player campaign or PvP. For Warhammer fans this is still as good as it gets. Also Action games are not excessively padded like Open World games that make you spend hours riding a horse. Or RPG's where you spend hours doing fetch quests. So the playtime will always be less when your basically running through set pieces.
Kathrynerius 4. sep. 2024 kl. 18:44 
Oprindeligt skrevet af Mecharion:
Oprindeligt skrevet af ATiX:
Why do players always have to equate quality with playing time? I'm happy to pay a good price for six hours (although some tests take up to ten hours of speaking, which I'll definitely need given my playing style).

I even ordered the Collector's Edition for €250 plus €35 shipping and will only play the campaign. For me, that's perfectly fine and I'd much rather play a classic and linear campaign that really packs a punch than the hundredth open world that wants to keep me busy for 100 hours...

Im not happy with that because other games (even if other genre) offer way more hours of quality content then this - for the same price. And there are many.

Hell sell it for 30€ then and im fine with a 6h campaigne and a soon forgotten and nearly empty multiplayer part.
People played Space Marine 1's MP for 10 years, they'll play this one for just as long.
JtDarth 4. sep. 2024 kl. 18:52 
Oprindeligt skrevet af Underprivileged White Male:
Oprindeligt skrevet af JtDarth:
JFC.
Go look up the legendary smash hit called 'Left 4 Dead' and try to apply the logic you are using here to judge it's length. Or even the launch state of WWZ, KF1 or 2, hell, even PAYDAY. Or how about Darktide?
You will find VERY rapidly that your idea of playtime to value assessment is completely ignoring the reality of how much time can be spent having fun in coop experiences, as well as massively understating the potential replay value by acting like there aren't going to be variations to the run each time.

I mean Left for Dead shipped with 20 maps, and didn't spend 3 hours in dialogue and cutscenes.

https://www.youtube.com/watch?v=1kNWhwrd5UU

It's a 6 hour game. 6 maps and fully half of it is yammering.

It's less than half the content lol. Not to mention a lot of that remaining time is just padded by overly long "hold the point" objectives that just keep spawning the sames waves for ages.
L4D shipped with '20 maps' set as 4 campaigns, with each campaign taking maybe an hour to hour and a half if you are moving a bit slow.
Again, the playtime estimate metric idiots are using of 'x amount of missions @ x amount of time per mission = x amount of playtime = bad price' is DEEPLY flawed, and doesn't match up to reality.
I personally know people who put hundreds of hours into L4D on console where there were no mods, despite it's 'lacking content' by the same standards people are trying to drag this game for. God forbid we talk about this game having a class system and progression, making it have inherently more replay value than L4D, putting it as a better comparison with WWZ or Payday 2, which didn't get this kind of complaining at launch over the lacking amount of content and relative playtime for running through each mission once.
JimbleSaurusRex 4. sep. 2024 kl. 18:56 
normalize quality over quantity
Oprindeligt skrevet af JtDarth:
Oprindeligt skrevet af Underprivileged White Male:

I mean Left for Dead shipped with 20 maps, and didn't spend 3 hours in dialogue and cutscenes.

https://www.youtube.com/watch?v=1kNWhwrd5UU

It's a 6 hour game. 6 maps and fully half of it is yammering.

It's less than half the content lol. Not to mention a lot of that remaining time is just padded by overly long "hold the point" objectives that just keep spawning the sames waves for ages.
L4D shipped with '20 maps' set as 4 campaigns, with each campaign taking maybe an hour to hour and a half if you are moving a bit slow.
Again, the playtime estimate metric idiots are using of 'x amount of missions @ x amount of time per mission = x amount of playtime = bad price' is DEEPLY flawed, and doesn't match up to reality.
I personally know people who put hundreds of hours into L4D on console where there were no mods, despite it's 'lacking content' by the same standards people are trying to drag this game for. God forbid we talk about this game having a class system and progression, making it have inherently more replay value than L4D, putting it as a better comparison with WWZ or Payday 2, which didn't get this kind of complaining at launch over the lacking amount of content and relative playtime for running through each mission once.

Except I wasn't one of those. I picked it up for like $5 on a steam sell years later and got like 15 hours out of it and moved on.
Sidst redigeret af Underprivileged White Male; 4. sep. 2024 kl. 18:57
Oprindeligt skrevet af Kathrynerius:
Oprindeligt skrevet af Mecharion:

Im not happy with that because other games (even if other genre) offer way more hours of quality content then this - for the same price. And there are many.

Hell sell it for 30€ then and im fine with a 6h campaigne and a soon forgotten and nearly empty multiplayer part.
People played Space Marine 1's MP for 10 years, they'll play this one for just as long.

They really didn't though. Game had an average number of sub 200 for 95% of it's existence.

Having 1/4 of a middle school from Hickvilles USA as player base is hardly "active."
Sidst redigeret af Underprivileged White Male; 4. sep. 2024 kl. 19:00
𝔖𝔥𝔦𝔩𝔬 4. sep. 2024 kl. 18:59 
The content updates are free anyways.
Kashra Fall 4. sep. 2024 kl. 19:00 
Oprindeligt skrevet af JtDarth:
Oprindeligt skrevet af Underprivileged White Male:

I mean Left for Dead shipped with 20 maps, and didn't spend 3 hours in dialogue and cutscenes.

https://www.youtube.com/watch?v=1kNWhwrd5UU

It's a 6 hour game. 6 maps and fully half of it is yammering.

It's less than half the content lol. Not to mention a lot of that remaining time is just padded by overly long "hold the point" objectives that just keep spawning the sames waves for ages.
L4D shipped with '20 maps' set as 4 campaigns, with each campaign taking maybe an hour to hour and a half if you are moving a bit slow.
Again, the playtime estimate metric idiots are using of 'x amount of missions @ x amount of time per mission = x amount of playtime = bad price' is DEEPLY flawed, and doesn't match up to reality.
I personally know people who put hundreds of hours into L4D on console where there were no mods, despite it's 'lacking content' by the same standards people are trying to drag this game for. God forbid we talk about this game having a class system and progression, making it have inherently more replay value than L4D, putting it as a better comparison with WWZ or Payday 2, which didn't get this kind of complaining at launch over the lacking amount of content and relative playtime for running through each mission once.

L4D also launched with an AI director that made each map feel different than the last (SM 2 doesn't have that.) A versus mode that wasn't typical PvP (SM2 doesn't have that.) Altering difficulties that actually made the game more difficult, not just pumped up HP numbers and damage numbers (SM2 doesn't have that.) So your comparison is a bit, bad?
Oprindeligt skrevet af Kashra Fall:
Oprindeligt skrevet af JtDarth:
L4D shipped with '20 maps' set as 4 campaigns, with each campaign taking maybe an hour to hour and a half if you are moving a bit slow.
Again, the playtime estimate metric idiots are using of 'x amount of missions @ x amount of time per mission = x amount of playtime = bad price' is DEEPLY flawed, and doesn't match up to reality.
I personally know people who put hundreds of hours into L4D on console where there were no mods, despite it's 'lacking content' by the same standards people are trying to drag this game for. God forbid we talk about this game having a class system and progression, making it have inherently more replay value than L4D, putting it as a better comparison with WWZ or Payday 2, which didn't get this kind of complaining at launch over the lacking amount of content and relative playtime for running through each mission once.

L4D also launched with an AI director that made each map feel different than the last (SM 2 doesn't have that.) A versus mode that wasn't typical PvP (SM2 doesn't have that.) Altering difficulties that actually made the game more difficult, not just pumped up HP numbers and damage numbers (SM2 doesn't have that.) So your comparison is a bit, bad?

Not to mention the game still exists and can be picked up for like $5.
Sifer2 4. sep. 2024 kl. 19:05 
Oprindeligt skrevet af Underprivileged White Male:
Oprindeligt skrevet af Kashra Fall:

L4D also launched with an AI director that made each map feel different than the last (SM 2 doesn't have that.) A versus mode that wasn't typical PvP (SM2 doesn't have that.) Altering difficulties that actually made the game more difficult, not just pumped up HP numbers and damage numbers (SM2 doesn't have that.) So your comparison is a bit, bad?

Not to mention the game still exists and can be picked up for like $5.

You could use that same argument against any new game. New games can't compete with hundreds of existing games on sale for peanuts. But none of those games are Space Marine 2. So either pay up or wait for a sale. No point in whining.
Oppenhimer 4. sep. 2024 kl. 19:27 
Oprindeligt skrevet af bin_FUBAR:
Farm weapons? FArm armors? Farm dyes en skins ? increase difficulty :P
so you can play the same couple missions over and over? not even a raid type event, dungeons. or "destiny like strikes" or just a procedural map that changes witch each time. none of that. just a few static mission linear layouts and AAA price. dude, no.
GroovyHobo 4. sep. 2024 kl. 19:29 
Hope the people who spent an extra $30 to play the game earlier feel good about their purchase right now.
< >
Viser 136-150 af 277 kommentarer
Per side: 1530 50

Dato opslået: 4. sep. 2024 kl. 12:40
Indlæg: 277