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Using these metrics is tricky, seeing how an overwhelming majority of steam users in NA and third world countries have terribly slow internet. Yet, we keep getting 100+ GB games regularly - which inconveniences a large amount of players?
I sort of agree with your conclusion, but the reality is this should not keep any developer occupied for weeks on end. Not having your whole screen used to play is simply another inconvenience.
There is a hand full of modders providing third party UW fixes that are ready 1-2 days after launch, sometimes hours. I don't understand why supporting different resolution aspects is such a dreadfu task for developers when HUD elements can easily be set to scale with resolution and cutscenes can sinply be letterboxed.
No reasonable UW user should complain about prerendered cutscenes playing in 16:9 with black bars left and right. But gameplay should be doable.
Last edit: Guys like OP don't do us UW users any service if they act like buffoons on these forums.
but users of ultra-wide monitors are the most solvent. they have the most powerful hardware and they buy the most expensive editions. you shouldn't compare wooden computers with 1650 and 1920x1080 monitor with 4080 hardware and 3440x1440 monitor
problem is there are different definitions of ultrawide nowadays. sometimes people consider 21:9 a normal resolution and only 32:9+ ultrawide.
launching a game without 21:9 support these days is pretty dumb, but 32:9 doesn't' really seem to be gaining traction.