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I'd assume most people like the first game are buying it for the story, with the next biggest group being story plus messing around with friends and people online a little either PvE or PvP or both.
The next group just based on the gene is likely people more invested into the PvP then the story that will probably do some PvE, but what I'm not so sure of is if there are a ton of people fully invested in primarily the PvE and the Devs don't seem like they are sure either.
So not sure for most it would matter too much which makes it hard to compare to DarkTide where I feel like that is the focus almost entirely.
Because those games are literally just operations mode and nothing else. This game has a story campaign and PvP, which is waaay more than equivalent to the slightly less maps at launch than those games.
Basically it more than makes up for it with a sh*t load of other features.
personally, i don't mind. to me it's about moment to moment gameplay and as such background doesn't really matter. i can play a single mission over and over again as long as i'm enjoying the combat.
looking back at previous saber's horde shooter - amount of content trippled since initial release, but it took 5 years. so if you're really craving that variety - you might have to wait.
i will also point out that latest official videos have them showing 7 operations, not 6.
https://i.gyazo.com/28f28ee7a2e1fb794d9912e5e8b9b170.png
I like that this game has all of its fronts covered(Campaign/PVE/PVE) on the basic level.
However, since the campaign is a one-and-done type of deal and the PVP was an afterthought which is why they had to faction-lock classes for the chaos part of the roster it seems obvious that a lot of work went into the PVE or at least should have gone there based on their statements.
I feel like PVE and PVP will be the modes that keep it alive as a live service game and both of them have an "unfinished vibe" to them. I don't think just simply adding 1 new operation each season will help that.
The game is not out so it is all speculation but from what we have seen the only thing that changes is the difficulty which just adds new and more enemies. Payday 2 had a similar system however you could approach every mission in multiple ways which was wat kept it fresh for so long.
If you notice I don't have a mouse by my name I have spent thousands on 40K down to both books and table top but one thing I've learned about 40k games is never be hyped about 40k games lol.
So I'm waiting until the early access starts and I can see feedback from real players who didn't sign any contracts to make sure it's all on the up and up and there, maybe that's not fair but it's were I'm at.
(I'm gonna copy my previous post course it talks about similar stuff)
"I like that this game has all of its fronts covered(Campaign/PVE/PVE) on the basic level.
However, since the campaign is a one-and-done type of deal and the PVP was an afterthought which is why they had to faction-lock classes for the chaos part of the roster it seems obvious that a lot of work went into the PVE or at least should have gone there based on their statements.
I feel like PVE and PVP will be the modes that keep it alive as a live service game and both of them have an "unfinished vibe" to them. I don't think just simply adding 1 new operation each season will help that.
The game is not out so it is all speculation but from what we have seen the only thing that changes is the difficulty which just adds new and more enemies. Payday 2 had a similar system however you could approach every mission in multiple ways which was wat kept it fresh for so long."
Agree, as someone who has dozens of books, miniatures, and games from Warhammer I also feel most games underdeliver or don't fully grasp the innovative concepts they introduce.
I fear this game might suffer the same fate but the hype train is too big to see it.
- Customization looks amazing but in some areas, it's worse than in Space Marine 1 which came over a decade ago
- Combat is good but the perk system lacks any meaningful changes to the gameplay
I feel like a lot of stuff introduces cool and interesting concepts but then it does little with that concept and is a wasted opportunity.
It's true to some degree but they also featured more planets, more missions, randomly generated environments, random patrols, random side missions, and random points of interest to obtain currency.
Helldivers is a perfect example because it died from a lack of content, which is why I'm worried about Space Marine 2.
It survived as long as it did because of leaks of new stuff that was thought to be added soon, however as we can see now nothing from the leaks instead of mechs has been added and the community gave up on it.
Granted there was more reason for its failure but the lack of content was its main reason.
Now this is where i feel like this will make Space marines 2 succeed where helldivers failed because AH had over 6 months to had anything REALLY progressive in the game like power progression is non-existent, there is no customization on armor just pre-made armors with meaningless perks that hardly impact gameplay outside of the engineer kit with the KEY factor in the horde shooter genre is fun, the reason why Helldivers 2 the first 3 months were so huge because it was such simple fun and i feel like simplicity is what keeps players hooked in over complex mechanics but also it needs depth and thats where SM2 comes in clutch.
SM2 offers customization to your marine and weapons to make them look dripped out and a true warrior while having 6 different classes and devs confirmed even more classes to come out post launch. Power progression in SM2 is noticeable because you have perks and slight increases on the efficiency with the weapon you level up and use as the same with your current selected marine you as well level up with to unlock these perks. Obviously the perks are not gonna be a massive role for power fantasy cause thats kinda where your class ability comes in, the perks are just for a subtle but helpful change to improve your overall experience and not just a drastic overpowering change. SM2 has a enemy generator between xenos and then chaos marines so the AI they implemented can either throw chaos marines at you or just xenos and they did confirm in the season pass to include more enemy's along the way but it really just takes time thats the main thing.