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So I'm planning to bounce between this game and Darktide to make up for them both being slow as molasses.
it isn't a "repeat the same missions with random maps" game, it's a "go through the story and mess around with options and here's a pvp mode if you get bored of that" game
Yeah but the price tag. This is not a cheap game.
6 maps, with only two planned for the next year and half seems way too low for the asking price.
I've been hoping for procedural of some kind for Darktide for years, but alas they keep doing the linear. It wouldnt be so bad but they won't even do quick remixes of existing maps, so we are at the mercy of Fatshark's painfully slow output.
I suspected it would be a repeat of the same with SM2, but I was holding out some hope that Saber would be able to bang them out because they are a massive company compared to fatshark. Seems to have not mattered though unfortunately. Guess this kind of content just bottlenecks itself super hard.
single player campaign: playable with 2 other people, operations: playable with 2 other people, pvp with additional mode (theories are pointed toward dreadnought from the 1st game), planned horde mode
lets count that again, 2 pve campaigns with additional missions being added and additional enemies being added over the next year, a horde mode being added, pvp with an additional mode being added over the next year, when many full price games don't even have that much with all the actual gameplay additions being free and the only dlc being cosmetics
consider how many games released at full price don't even have that and consider that many of those live service games that come out slightly cheaper only justify it by expecting you to buy weapon pack unlocks that are "free" but locked behind a long grind meant to tempt you into being impatient and just buying instead
there are only 6 at launch.
and they aren't the entirety of the game, again, 2 other modes at launch, both the main campaign and operations are narratively driven, pvp and horde mode/exterminatus (the modes being added later) meanwhile are absolutely meant to be repeated endlessly
people are taking a full product, chopping it up into bits to hold up the single point they want and going "why am I being charged so much for this, why is it not bigger" or being upset over the season passes which are for entirely cosmetic purposes
it's why I brought up that this is not hd2, that is a game that relies on its random generation maps to hide how repetitive the actual missions are and relies on pushing people toward buying weapon packs for its longevity, this meanwhile is a game that is more than just a single mode to be endlessly repeated
it is not started on the same basis with a promise of infinite new content, it's already giving more than the original did just by promising they'll make more of anything instead of it being a surprise
there is a single video that i was able to find that claimed sm2 is on ue5 - it has less than 200 views while being 8 months old and is clearly a poorly done reupload of even older official videos.
who told you it's ue5? why would it be on ue5?
as directly stated by the devs: it's on saber's own "swarm engine", not ue5.
if you're talking about the roadmap, then it's more than 2. s2 states "missionS". plural. plus another mission that is slated for s3. so at least three missions.
https://i.gyazo.com/28f28ee7a2e1fb794d9912e5e8b9b170.png
If that's real that's definitely new because all of the preview footage I've watched has said - and shown in videos - that there are only six PvE maps to choose from.
An extra map is very much welcomed though if that's legit.
Just be glad they didn't make a bunch of MT and DLC content when they should have been making this game. A lot of companies make tons of MT content while making a game then chop up the game to sell piece meal. This is a good sign not a bad sign.