Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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The Dess 2023 GOTY Edition Sep 12, 2024 @ 2:28pm
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High mind it all you want, but Space Marine 2 isn't as fun as Space Marine 1.
Especially when you don't get this reaction playing it for the first time:

https://youtu.be/nb50aAFiOpM?t=416

The above being Total Biscuit's (God Emperor rest his eternal soul...) gameplay demo review .

TL:DR: pretty much the title, I explain why below.

I downloaded Space Marine 1 last night and fired it up from the start and INSTANTLY felt joy and adrenaline fighting the orks which made me smile because I remembered the enthusiasm Total Biscuit had when he first played the game. Space Marine 1 STILL does that for me. The game play and missions flowed so well that I had to catch myself before getting sucked in for the rest of the hour testing it.

Coming back to Space Marine 2, I have never felt any joy playing it and I am beginning to see why, especially when compared to Space Marine 1.

From the top of my head, in Space Marine 1:

-> No stun locks, you take hits as you give them until you or the enemy falls

-> armour/ shield system balanced against ranged and melee damage. It actually holds up so you don't melt away 2 seconds into a fight and die

-> The combat system is easier to use and the feedback of hitting and finishing enemies is meatier, BASED and FRIKIN' AWESOME!!!

-> There is actually a dedicated stun button that can create an execution situation to take advantage off. Outside of that you can get execution opportunities through normal fighting which occur randomly or through specific moves

-> The executions allow you to regenerate HEALTH, which keeps you alive to continue flowing through combat. This is such an important mechanic the devs of Space Marine 2 somehow missed

-> Bolter rounds instantly one shot gretchins and drop ork boyz with shootaz reasonably quick. The bigger boyz require bigger guns or as the Orks would say; needs more DAKKA

-> the ability to dodge roll out of hairy situations WITH ONE BUTTON CLICK, not the ♥♥♥♥♥♥♥♥ double tap we get in Space Marine 2. Being able to dodge out of a fight is another great way to control its flow, this way you can recover armour regen by either maintaining the distance between you and enemies but it can also be maintained by shooting the bastards dropping them before they get close

-> THE ABILITY TO INSTANTLY PICK UP AMMO AND GUNS IN ONE CLICK. WHY DO WE NEED 1.5 SECONDS TO DO THIS IN SPACE MARINE 2??!!?!?!?!

-> The dodge button is the same button used to launch the jet pack. WOULD YOU BELIEVE THAT THIS IS A COMPLETELY SEPARATE BUTTON IN SPACE MARINE 2!?!??!?!?!

Seriously, what made the devs think they can complicate a control system after gimping the protagonist to purposely be weak against enemies!? It seems like a regression and pales in comparison to Space Marine 1, which I now maintain that at least in the single player campaign mode is the superior and much more fun game to play. The devs must redress the balance of Space Marine 2 ASAP. It is simply not fun as it is.

And for those who claim Space Marine 1 had a simple combat system so therefore it had to be complicated in Space Marine 2. My brothers in the God Emperor's Service; go read a copy of the Codex Astartes, Space Marine 2 is a video game, VIDEO GAMES ARE SUPPOSED TO BE FUN. Space Marine 2 is not fun and is let down by ridiculous design choices and complexities nobody asked for. I essentially wanted an updated graphics, more content and story progression of Space Marine 1 but we can't even get that.

Devs; please fix this damn game already. Gad damn....

Don't believe me? Fine, Claythestics highlighted these issues in one of his videos below:

https://youtu.be/2umcBxfhB6Y?t=286
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Showing 1-15 of 65 comments
MasterBlaster Sep 12, 2024 @ 2:30pm 
It needs fix patches. Hopefully they come sooner than later.
Renner Sep 12, 2024 @ 2:31pm 
I prefer the original game in some regards, especially regarding MP and having 4 player co-op. O yeah, and now not being able to heal with chaining finishers... That really adds a lot of difficulty, with already aimboting enemies, sniff.
But I'm getting used to this one, and after going over some tech problems and frustrating MP loses, I'm starting to enjoy the game more and more.
Last edited by Renner; Sep 12, 2024 @ 2:35pm
Yagger Sep 12, 2024 @ 2:31pm 
you're right, in fact its better
Frizbee Sep 12, 2024 @ 2:42pm 
Originally posted by The Dess 2023 GOTY Edition:
Especially when you don't get this reaction playing it for the first time:

https://youtu.be/nb50aAFiOpM?t=416

The above being Total Biscuit's (God Emperor rest his eternal soul...) gameplay demo review .

TL:DR: pretty much the title, I explain why below.

I downloaded Space Marine 1 last night and fired it up from the start and INSTANTLY felt joy and adrenaline fighting the orks which made me smile because I remembered the enthusiasm Total Biscuit had when he first played the game. Space Marine 1 STILL does that for me. The game play and missions flowed so well that I had to catch myself before getting sucked in for the rest of the hour testing it.

Coming back to Space Marine 2, I have never felt any joy playing it and I am beginning to see why, especially when compared to Space Marine 1.

From the top of my head, in Space Marine 1:

-> No stun locks, you take hits as you give them until you or the enemy falls

-> armour/ shield system balanced against ranged and melee damage. It actually holds up so you don't melt away 2 seconds into a fight and die

-> The combat system is easier to use and the feedback of hitting and finishing enemies is meatier, BASED and FRIKIN' AWESOME!!!

-> There is actually a dedicated stun button that can create an execution situation to take advantage off. Outside of that you can get execution opportunities through normal fighting which occur randomly or through specific moves

-> The executions allow you to regenerate HEALTH, which keeps you alive to continue flowing through combat. This is such an important mechanic the devs of Space Marine 2 somehow missed

-> Bolter rounds instantly one shot gretchins and drop ork boyz with shootaz reasonably quick. The bigger boyz require bigger guns or as the Orks would say; needs more DAKKA

-> the ability to dodge roll out of hairy situations WITH ONE BUTTON CLICK, not the ♥♥♥♥♥♥♥♥ double tap we get in Space Marine 2. Being able to dodge out of a fight is another great way to control its flow, this way you can recover armour regen by either maintaining the distance between you and enemies but it can also be maintained by shooting the bastards dropping them before they get close

-> THE ABILITY TO INSTANTLY PICK UP AMMO AND GUNS IN ONE CLICK. WHY DO WE NEED 1.5 SECONDS TO DO THIS IN SPACE MARINE 2??!!?!?!?!

-> The dodge button is the same button used to launch the jet pack. WOULD YOU BELIEVE THAT THIS IS A COMPLETELY SEPARATE BUTTON IN SPACE MARINE 2!?!??!?!?!

Seriously, what made the devs think they can complicate a control system after gimping the protagonist to purposely be weak against enemies!? It seems like a regression and pales in comparison to Space Marine 1, which I now maintain that at least in the single player campaign mode is the superior and much more fun game to play. The devs must redress the balance of Space Marine 2 ASAP. It is simply not fun as it is.

And for those who claim Space Marine 1 had a simple combat system so therefore it had to be complicated in Space Marine 2. My brothers in the God Emperor's Service; go read a copy of the Codex Astartes, Space Marine 2 is a video game, VIDEO GAMES ARE SUPPOSED TO BE FUN. Space Marine 2 is not fun and is let down by ridiculous design choices and complexities nobody asked for. I essentially wanted an updated graphics, more content and story progression of Space Marine 1 but we can't even get that.

Devs; please fix this damn game already. Gad damn....

Don't believe me? Fine, Claythestics highlighted these issues in one of his videos below:

https://youtu.be/2umcBxfhB6Y?t=286


I agree that Space Marine 1 was the better game when it comes to combat and the health system. However, I do enjoy the story, and how the operations tie into story.

That said, you are right in that the 'WOW' factor from Space Marine 2 primarily comes from the visuals, rather than the gameplay like in SM1.
Myo Sep 12, 2024 @ 3:22pm 
Originally posted by The Dess 2023 GOTY Edition:
Especially when you don't get this reaction playing it for the first time:

https://youtu.be/nb50aAFiOpM?t=416

The above being Total Biscuit's (God Emperor rest his eternal soul...) gameplay demo review .

TL:DR: pretty much the title, I explain why below.

I downloaded Space Marine 1 last night and fired it up from the start and INSTANTLY felt joy and adrenaline fighting the orks which made me smile because I remembered the enthusiasm Total Biscuit had when he first played the game. Space Marine 1 STILL does that for me. The game play and missions flowed so well that I had to catch myself before getting sucked in for the rest of the hour testing it.

Coming back to Space Marine 2, I have never felt any joy playing it and I am beginning to see why, especially when compared to Space Marine 1.

From the top of my head, in Space Marine 1:

-> No stun locks, you take hits as you give them until you or the enemy falls

-> armour/ shield system balanced against ranged and melee damage. It actually holds up so you don't melt away 2 seconds into a fight and die

-> The combat system is easier to use and the feedback of hitting and finishing enemies is meatier, BASED and FRIKIN' AWESOME!!!

-> There is actually a dedicated stun button that can create an execution situation to take advantage off. Outside of that you can get execution opportunities through normal fighting which occur randomly or through specific moves

-> The executions allow you to regenerate HEALTH, which keeps you alive to continue flowing through combat. This is such an important mechanic the devs of Space Marine 2 somehow missed

-> Bolter rounds instantly one shot gretchins and drop ork boyz with shootaz reasonably quick. The bigger boyz require bigger guns or as the Orks would say; needs more DAKKA

-> the ability to dodge roll out of hairy situations WITH ONE BUTTON CLICK, not the ♥♥♥♥♥♥♥♥ double tap we get in Space Marine 2. Being able to dodge out of a fight is another great way to control its flow, this way you can recover armour regen by either maintaining the distance between you and enemies but it can also be maintained by shooting the bastards dropping them before they get close

-> THE ABILITY TO INSTANTLY PICK UP AMMO AND GUNS IN ONE CLICK. WHY DO WE NEED 1.5 SECONDS TO DO THIS IN SPACE MARINE 2??!!?!?!?!

-> The dodge button is the same button used to launch the jet pack. WOULD YOU BELIEVE THAT THIS IS A COMPLETELY SEPARATE BUTTON IN SPACE MARINE 2!?!??!?!?!

Seriously, what made the devs think they can complicate a control system after gimping the protagonist to purposely be weak against enemies!? It seems like a regression and pales in comparison to Space Marine 1, which I now maintain that at least in the single player campaign mode is the superior and much more fun game to play. The devs must redress the balance of Space Marine 2 ASAP. It is simply not fun as it is.

And for those who claim Space Marine 1 had a simple combat system so therefore it had to be complicated in Space Marine 2. My brothers in the God Emperor's Service; go read a copy of the Codex Astartes, Space Marine 2 is a video game, VIDEO GAMES ARE SUPPOSED TO BE FUN. Space Marine 2 is not fun and is let down by ridiculous design choices and complexities nobody asked for. I essentially wanted an updated graphics, more content and story progression of Space Marine 1 but we can't even get that.

Devs; please fix this damn game already. Gad damn....

Don't believe me? Fine, Claythestics highlighted these issues in one of his videos below:

https://youtu.be/2umcBxfhB6Y?t=286
u have a lot of valid points, especially the hold button to activate, which is an annoying feature and anti game design. Whoever thought this was a great idea should be fired. This is not the white house when your in control of a nuke and need a safety for button press. Even then it will be useless because they will use something better.
Last edited by Myo; Sep 12, 2024 @ 3:23pm
Grim@FU_BARRACUDA Sep 12, 2024 @ 3:28pm 
I also played SM1 befor with the cinematic hud mod and yeah, its better then SM2. The problem is, that SM1 does not have such coop missions and no coop campaign or real progression in coop. It only has this arena coop and that gets boring very quickly. But the SM1 campaign is funny af on hard, thats true. Wish someone woud make a coop mod for the SM1 campaign ;-)
Last edited by Grim@FU_BARRACUDA; Sep 12, 2024 @ 3:34pm
Subjective thing is subjective.

More at 11.

99.9% of the human experience is subjective.
H4NS Sep 12, 2024 @ 3:35pm 
Space Marine 1 aged like a milk.
Khloros Sep 12, 2024 @ 3:37pm 
SM1 had much better mechanics then SM2. Sure ti did not look at good, but it flowed better.
The biggest issue is the health system, simply changing the health system back to what it was in SM1, would compensate for all the other issues in the game.

Also SM2 needs a balance pass with some of its weapons, most of them are WAY to weak.
Cipotrueno Sep 12, 2024 @ 3:39pm 
Originally posted by The Dess 2023 GOTY Edition:
Especially when you don't get this reaction playing it for the first time:

https://youtu.be/nb50aAFiOpM?t=416

The above being Total Biscuit's (God Emperor rest his eternal soul...) gameplay demo review .

TL:DR: pretty much the title, I explain why below.

I downloaded Space Marine 1 last night and fired it up from the start and INSTANTLY felt joy and adrenaline fighting the orks which made me smile because I remembered the enthusiasm Total Biscuit had when he first played the game. Space Marine 1 STILL does that for me. The game play and missions flowed so well that I had to catch myself before getting sucked in for the rest of the hour testing it.

Coming back to Space Marine 2, I have never felt any joy playing it and I am beginning to see why, especially when compared to Space Marine 1.

From the top of my head, in Space Marine 1:

-> No stun locks, you take hits as you give them until you or the enemy falls

-> armour/ shield system balanced against ranged and melee damage. It actually holds up so you don't melt away 2 seconds into a fight and die

-> The combat system is easier to use and the feedback of hitting and finishing enemies is meatier, BASED and FRIKIN' AWESOME!!!

-> There is actually a dedicated stun button that can create an execution situation to take advantage off. Outside of that you can get execution opportunities through normal fighting which occur randomly or through specific moves

-> The executions allow you to regenerate HEALTH, which keeps you alive to continue flowing through combat. This is such an important mechanic the devs of Space Marine 2 somehow missed

-> Bolter rounds instantly one shot gretchins and drop ork boyz with shootaz reasonably quick. The bigger boyz require bigger guns or as the Orks would say; needs more DAKKA

-> the ability to dodge roll out of hairy situations WITH ONE BUTTON CLICK, not the ♥♥♥♥♥♥♥♥ double tap we get in Space Marine 2. Being able to dodge out of a fight is another great way to control its flow, this way you can recover armour regen by either maintaining the distance between you and enemies but it can also be maintained by shooting the bastards dropping them before they get close

-> THE ABILITY TO INSTANTLY PICK UP AMMO AND GUNS IN ONE CLICK. WHY DO WE NEED 1.5 SECONDS TO DO THIS IN SPACE MARINE 2??!!?!?!?!

-> The dodge button is the same button used to launch the jet pack. WOULD YOU BELIEVE THAT THIS IS A COMPLETELY SEPARATE BUTTON IN SPACE MARINE 2!?!??!?!?!

Seriously, what made the devs think they can complicate a control system after gimping the protagonist to purposely be weak against enemies!? It seems like a regression and pales in comparison to Space Marine 1, which I now maintain that at least in the single player campaign mode is the superior and much more fun game to play. The devs must redress the balance of Space Marine 2 ASAP. It is simply not fun as it is.

And for those who claim Space Marine 1 had a simple combat system so therefore it had to be complicated in Space Marine 2. My brothers in the God Emperor's Service; go read a copy of the Codex Astartes, Space Marine 2 is a video game, VIDEO GAMES ARE SUPPOSED TO BE FUN. Space Marine 2 is not fun and is let down by ridiculous design choices and complexities nobody asked for. I essentially wanted an updated graphics, more content and story progression of Space Marine 1 but we can't even get that.

Devs; please fix this damn game already. Gad damn....

Don't believe me? Fine, Claythestics highlighted these issues in one of his videos below:

https://youtu.be/2umcBxfhB6Y?t=286

What can I say, I played Space Marine 1 too and I don't agree, this is giving me far more hours of entertainment.
Last edited by Cipotrueno; Sep 12, 2024 @ 3:40pm
MrSoul Sep 12, 2024 @ 3:40pm 
They’re both great.
♥♥♥♥ off trying drum up more drama.
Khloros Sep 12, 2024 @ 3:42pm 
Actually no, you know what NO!
SM2 is crap and you wnna know why?!

WHERE THE HELL IS MY LEGION OF THE DAMN! GIVE IT TO ME.
Originally posted by Mr.Soul:
They’re both great.
♥♥♥♥ off trying drum up more drama.

Not at all, watch the Claysthetics video at the end of my post, he also mentioned the issues and he is a great analyst when it comes to video games.
Princess Luna Sep 13, 2024 @ 1:16pm 
See - only 2 awards. Not baity enough
✳Sindri Myr✳ Sep 13, 2024 @ 1:33pm 
Well,

that's kind of what i was thinking all the time playing it. Animations in SM 2 are weird. The Character is much easier to control in SM1 due to having a dadicated button for stun, so you can control your combos with melee weapons more easily. The animations make more sense in SM 1- the basic example is the attack from the sprint/charge: in SM 1 it was always a shoulder bash raming the orks down like damn truck. It looked great, was usefull and fast. In SM 2, depending on the weapon you have some loooong animations, during which enemies either shower you with bullets or melee. The thunderhammer was especially disappointing in that regard.... Feels like an artificial difficuly.

Also SM 1 was actualy well optimized and looked good enough for it's time whilst SM 2 is an actual 30 fps-fest for a NASA computer.
Last edited by ✳Sindri Myr✳; Sep 13, 2024 @ 1:34pm
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Date Posted: Sep 12, 2024 @ 2:28pm
Posts: 65