Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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JenkemHuffer6969 Sep 12, 2024 @ 10:09am
3
Stop queuing for Substantial or Ruthless if you are under-levelled.
Maybe there is an influx now the game has reached official launch, but the amount of games I am joining through quickplay where both of the other players are already down or dead, is crazy.
If you are struggling at minimal or average level, what makes you think you will be able to handle anything harder. Level up first, get better gear and come back to tackle the harder difficulties when you are more prepared, and/or know the combat mechanics.
Gotten to the point if I see a < level 10 in a ruthless, I just leave, not worth it.
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Showing 1-15 of 17 comments
MissReapZz Sep 12, 2024 @ 10:16am 
K:FH5Kudos:
Nasty Sep 12, 2024 @ 10:17am 
indeed Brother
Darth Cannabis Sep 12, 2024 @ 10:23am 
I had to go back to minimal for a few days while in that level 10-12 range, simply because there were too many stepping it up premature.

Its wasn't even so much about level or skill, I just got sick and tired of watching them all run right past supplies they can use, because they didn't even learn the basics of how to scavenge, or that the imperial crate stacks can be broke open for potential ammo, stimpack, or armor boosts.

So I felt a sort of responsibility, to jump to lowest difficultly and teach some of the newbies the basics (scavenging, spotting, sticking together), BEFORE they step it up while being oblivious. Hopefully it made some dent in the issue.

Its not a problem that starts at substantial, its starts at people jumping to average before even realizing those boxes they run past have supplies in them.
Last edited by Darth Cannabis; Sep 12, 2024 @ 10:32am
Kozje Sep 12, 2024 @ 10:27am 
Macragge The Emperor's Hand here...i play on my max counter tactical...anyone needs help on any modes just add me up on here or xbox if u have it
JenkemHuffer6969 Sep 12, 2024 @ 10:57am 
Originally posted by Darth Cannabis:
I had to go back to minimal for a few days while in that level 10-12 range, simply because there were too many stepping it up premature.

Its wasn't even so much about level or skill, I just got sick and tired of watching them all run right past supplies they can use, because they didn't even learn the basics of how to scavenge, or that the imperial crate stacks can be broke open for potential ammo, stimpack, or armor boosts.

So I felt a sort of responsibility, to jump to lowest difficultly and teach some of the newbies the basics (scavenging, spotting, sticking together), BEFORE they step it up while being oblivious. Hopefully it made some dent in the issue.

Its not a problem that starts at substantial, its starts at people jumping to average before even realizing those boxes they run past have supplies in them.

You are an honour to your chapter, I started doing the same, and have seen others at max level in minimal coaching some of the newer players. I think the nomenclature around the difficulty levels does not help. 'Average', does not mean 'normal', and I think a lot of newer players get caught out by it.

The curve will flatten out for sure as players get more experienced, but I might have to accept that it will be a bit rough for a short while.
Cadveun Sep 12, 2024 @ 10:58am 
I commented on this in another thread, but I feel the issue is that they have a recommended level of 10 for substantial. You need to be atleast level 20 with some perks on your primary weapon.
EmperorVolo Sep 12, 2024 @ 11:03am 
I mean granted for the noobs but if it's your 4th or 5th character or something they should have a maxed weapon even if they are level 1. Not that that still makes any sense.
Nokturnal Sep 12, 2024 @ 11:09am 
Think the level gates should be better enforced, but not so restrictive. Like a good player can beat Substantial even solo with bots at less than 10 long as they know how to defend themselves and get a boss that isn't their classes counter. For private lobbies, anything goes, but for matchmaking should be forced 5+ for Average and 10+ for substantial.

The lack of purple upgrades in the lower difficulties also is a bad idea, maybe like an upgrade system someone else suggested that allows you to convert greens to purps and purps to golds but with a hefty conversion cost or at the very least make Average difficulty serve some sort of purpose by giving a few purps because currently since it still gives greens just like Trivial, it serves no purpose.
NeoMuHae-X2 Sep 12, 2024 @ 11:12am 
One of the problems is when you queue as one of your leveled classes, you might get put into a game that already has that class and it forces you to pick a new class without giving you a simple quit button.
Hawk Sep 12, 2024 @ 11:17am 
Originally posted by Nokturnal:
Think the level gates should be better enforced, but not so restrictive. Like a good player can beat Substantial even solo with bots at less than 10 long as they know how to defend themselves and get a boss that isn't their classes counter. For private lobbies, anything goes, but for matchmaking should be forced 5+ for Average and 10+ for substantial.

The lack of purple upgrades in the lower difficulties also is a bad idea, maybe like an upgrade system someone else suggested that allows you to convert greens to purps and purps to golds but with a hefty conversion cost or at the very least make Average difficulty serve some sort of purpose by giving a few purps because currently since it still gives greens just like Trivial, it serves no purpose.
Yeah there's no chance for anyone at this point who isn't the.0001% of players who CAN do 3-4 diff with underleveled gear. The price for admission is way too great for everyone else, like I'll never see those difficulties and I'll never see 2/3rds of the upgrades that I already paid for because they are locked away behind an arbitrary token system. Yet all of the weapons that I have continue to have difficulty killing anything in easy and normal and I'm maxed out on some of them.
Last edited by Hawk; Sep 12, 2024 @ 11:18am
JenkemHuffer6969 Sep 12, 2024 @ 11:51am 
Originally posted by Nokturnal:
Think the level gates should be better enforced, but not so restrictive. Like a good player can beat Substantial even solo with bots at less than 10 long as they know how to defend themselves and get a boss that isn't their classes counter. For private lobbies, anything goes, but for matchmaking should be forced 5+ for Average and 10+ for substantial.

The lack of purple upgrades in the lower difficulties also is a bad idea, maybe like an upgrade system someone else suggested that allows you to convert greens to purps and purps to golds but with a hefty conversion cost or at the very least make Average difficulty serve some sort of purpose by giving a few purps because currently since it still gives greens just like Trivial, it serves no purpose.

This ^^ 100%, I just joined a team for decapitation on Ruthless, and one of them was level 2, like bro I'm sorry but you are not ready. I dipped out of there asap.
Gnome_Bandit Sep 12, 2024 @ 11:54am 
Originally posted by YOKED GIRTH:
Originally posted by Nokturnal:
Think the level gates should be better enforced, but not so restrictive. Like a good player can beat Substantial even solo with bots at less than 10 long as they know how to defend themselves and get a boss that isn't their classes counter. For private lobbies, anything goes, but for matchmaking should be forced 5+ for Average and 10+ for substantial.

The lack of purple upgrades in the lower difficulties also is a bad idea, maybe like an upgrade system someone else suggested that allows you to convert greens to purps and purps to golds but with a hefty conversion cost or at the very least make Average difficulty serve some sort of purpose by giving a few purps because currently since it still gives greens just like Trivial, it serves no purpose.

This ^^ 100%, I just joined a team for decapitation on Ruthless, and one of them was level 2, like bro I'm sorry but you are not ready. I dipped out of there asap.

I'm fine with giving slightly-underleveled a chance but that guy was surely just looking for a carry
Princess Luna Sep 12, 2024 @ 11:56am 
You cant tell us what to do
BenShinobi Sep 12, 2024 @ 11:59am 
I have a feeling this is where a lot of the comments about this game 'not feeling like you're a true space marine' come from. It's even a problem for average diff with level 1 players trying to join.
Mile Sep 12, 2024 @ 12:00pm 
The Machine God told me I can do what I want.
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Date Posted: Sep 12, 2024 @ 10:09am
Posts: 17