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Its wasn't even so much about level or skill, I just got sick and tired of watching them all run right past supplies they can use, because they didn't even learn the basics of how to scavenge, or that the imperial crate stacks can be broke open for potential ammo, stimpack, or armor boosts.
So I felt a sort of responsibility, to jump to lowest difficultly and teach some of the newbies the basics (scavenging, spotting, sticking together), BEFORE they step it up while being oblivious. Hopefully it made some dent in the issue.
Its not a problem that starts at substantial, its starts at people jumping to average before even realizing those boxes they run past have supplies in them.
You are an honour to your chapter, I started doing the same, and have seen others at max level in minimal coaching some of the newer players. I think the nomenclature around the difficulty levels does not help. 'Average', does not mean 'normal', and I think a lot of newer players get caught out by it.
The curve will flatten out for sure as players get more experienced, but I might have to accept that it will be a bit rough for a short while.
The lack of purple upgrades in the lower difficulties also is a bad idea, maybe like an upgrade system someone else suggested that allows you to convert greens to purps and purps to golds but with a hefty conversion cost or at the very least make Average difficulty serve some sort of purpose by giving a few purps because currently since it still gives greens just like Trivial, it serves no purpose.
This ^^ 100%, I just joined a team for decapitation on Ruthless, and one of them was level 2, like bro I'm sorry but you are not ready. I dipped out of there asap.
I'm fine with giving slightly-underleveled a chance but that guy was surely just looking for a carry