Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Sh1ki Sep 12, 2024 @ 7:02am
Why gun strike don't have invulnerability like finisher?
I HAVE TO gun strike, I CAN'T just shoot, because game don't give me 2 different buttons.
Why I should die, cause of gun strike?
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Showing 1-15 of 42 comments
imsouporcereal Sep 12, 2024 @ 7:04am 
Does Gun Strike initiate if you're in ADS?
Last edited by imsouporcereal; Sep 12, 2024 @ 7:05am
Xan84 Sep 12, 2024 @ 7:06am 
Originally posted by imsouporcereal:
Does Gun Strike initiate if you're in ADS?

If you left click, you do it.
imsouporcereal Sep 12, 2024 @ 7:12am 
Originally posted by Xan84:
Originally posted by imsouporcereal:
Does Gun Strike initiate if you're in ADS?

If you left click, you do it.
But if you're in ADS and Left Click, does the Gun Strike still happen?
warmaster21 Sep 12, 2024 @ 7:27am 
if you ADS gunstrike will not trigger, has to be hipfire
Sh1ki Sep 12, 2024 @ 7:31am 
Be ADS in close combat, no thanks.
Mine point: give invulnerability for gun strike
TyresTyco Sep 12, 2024 @ 7:35am 
Gun Strike just got me killed. It feels good if you have time for it but it not having iframes sucks. You cant even shoot your gun if there is a gun strike marker.. it forces you to do it .. in the middle of getting gang banged it's incredibly poorly designed.

And right.. in heavy stance it doesnt trigger... but that will also get you killed then.
Last edited by TyresTyco; Sep 12, 2024 @ 7:35am
imsouporcereal Sep 12, 2024 @ 7:44am 
Originally posted by Sh1ki:
Be ADS in close combat, no thanks.
Mine point: give invulnerability for gun strike
I can't agree with that. Maybe they need to make Gunstrike input to something else. Or maybe they could make the Gunstrike reward greater than just one bar of Armor.

If Gunstike had i-frames, you could theoretically spam Dodge -> Heavy Attack -> Gunstrike and never lose a bar of Armor.
TyresTyco Sep 12, 2024 @ 7:46am 
Originally posted by imsouporcereal:
Originally posted by Sh1ki:
Be ADS in close combat, no thanks.
Mine point: give invulnerability for gun strike
I can't agree with that. Maybe they need to make Gunstrike input to something else. Or maybe they could make the Gunstrike reward greater than just one bar of Armor.

If Gunstike had i-frames, you could theoretically spam Dodge -> Heavy Attack -> Gunstrike and never lose a bar of Armor.

Spamming never results in perfect dodges tho. Imho you need to be pretty skilled to constantly get perfect dodges and getting rewarded for that surely would be nice.

The way it is now.. it just kinda sucks. But.. I could also live with just a different input. Something needs to happen.
Bill Waggoner Sep 12, 2024 @ 7:48am 
Originally posted by Sh1ki:
I HAVE TO gun strike, I CAN'T just shoot, because game don't give me 2 different buttons.
Why I should die, cause of gun strike?

Because they did not think it through. You do a perfect dodge on a terminator and when you get the gun strike icon, you try to fire it, but the cinematics get you killed/stomped before it can go off. Dumb af.
Bill Waggoner Sep 12, 2024 @ 7:49am 
Originally posted by imsouporcereal:
Originally posted by Sh1ki:
Be ADS in close combat, no thanks.
Mine point: give invulnerability for gun strike
I can't agree with that. Maybe they need to make Gunstrike input to something else. Or maybe they could make the Gunstrike reward greater than just one bar of Armor.

If Gunstike had i-frames, you could theoretically spam Dodge -> Heavy Attack -> Gunstrike and never lose a bar of Armor.

Cool, so put a cooldown on triggering it. Taking damage after a perfect dodge because of the cinematic is ridiculous.
Last edited by Bill Waggoner; Sep 12, 2024 @ 7:50am
Mahlemut Sep 12, 2024 @ 7:51am 
I believe that gunstrike should still be kept the way it is, but just change the dynamic of it. You know, removing the animation as it should be something super, also add it as extra action and not single lock-up action.

The moment the whole animation of it looks like it`s some sort of finisher, at the same time it is not it`s when it creates the confusion in its conception, I believe.

A lot of confusions happens in this games dynamic, nothing that would hurt the game tho.
Addex78 Sep 12, 2024 @ 7:54am 
If it had iframes you could abuse the hell out of it and never take damage.
imsouporcereal Sep 12, 2024 @ 7:59am 
Originally posted by TyresTyco:
Originally posted by imsouporcereal:
I can't agree with that. Maybe they need to make Gunstrike input to something else. Or maybe they could make the Gunstrike reward greater than just one bar of Armor.

If Gunstike had i-frames, you could theoretically spam Dodge -> Heavy Attack -> Gunstrike and never lose a bar of Armor.

Spamming never results in perfect dodges tho.
That's not what I'm saying.

I'm saying you could perform a Dodge then hold Heavy Attack for a free Gunstrike opportunity on a Minoris. If Gunstrike had i-frames, you could theoretically loop this infinitely and never lose a single bar of Armor.
TyresTyco Sep 12, 2024 @ 8:16am 
Originally posted by imsouporcereal:
Originally posted by TyresTyco:

Spamming never results in perfect dodges tho.
That's not what I'm saying.

I'm saying you could perform a Dodge then hold Heavy Attack for a free Gunstrike opportunity on a Minoris. If Gunstrike had i-frames, you could theoretically loop this infinitely and never lose a single bar of Armor.

I dunno why I read that as perfect dodge spam .. my bad. Sorry.

Yeah I dunno.. thinking about it.. that also would get you killed pretty fast on dif 3-4.
imsouporcereal Sep 12, 2024 @ 8:17am 
Originally posted by TyresTyco:
Originally posted by imsouporcereal:
That's not what I'm saying.

I'm saying you could perform a Dodge then hold Heavy Attack for a free Gunstrike opportunity on a Minoris. If Gunstrike had i-frames, you could theoretically loop this infinitely and never lose a single bar of Armor.

I dunno why I read that as perfect dodge spam .. my bad. Sorry.

Yeah I dunno.. thinking about it.. that also would get you killed pretty fast on dif 3-4.
Not if Gunstrike had i-frames.
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Date Posted: Sep 12, 2024 @ 7:02am
Posts: 42