Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Flashbangs in SM 2 are Stupid
Great Game but this is NOT Call of Duty. If Im a Space Marine in Full Armor. Anyone that has read 1 book. Knows that their helmets can filter out this effect. Putting these in here is stupid game design.
Last edited by Kung Foo Live; Sep 11, 2024 @ 6:52pm
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Showing 1-15 of 20 comments
Garatgh Deloi Sep 11, 2024 @ 6:51pm 
Astartes helmets can filter out normal flashbangs.

Not so sure about the Primaris gear version (Called Shock Grenades), they are likely designed with traitor Astartes in mind.
Last edited by Garatgh Deloi; Sep 11, 2024 @ 6:52pm
Kung Foo Live Sep 11, 2024 @ 11:53pm 
I think it just poor design. Some of the areas on these maps you can barely see through the haze and smoke and Im talking about the multiplayer maps. No way should this be happening.
Draescan Sep 11, 2024 @ 11:56pm 
A lot of this stuff is just for pvp balance. Try not to look into it too hard. You'll have more fun.
Oldkye Sep 11, 2024 @ 11:58pm 
Originally posted by Garatgh Deloi:
Astartes helmets can filter out normal flashbangs.

Not so sure about the Primaris gear version (Called Shock Grenades), they are likely designed with traitor Astartes in mind.
Could always pull something out of the Dark Angels closet, might also set the atmosphere on fire or obliterate a human soul but who doesn't love Dark angels lost tech?
Plank Sep 12, 2024 @ 12:02am 
Originally posted by Garatgh Deloi:
Astartes helmets can filter out normal flashbangs.

Not so sure about the Primaris gear version (Called Shock Grenades), they are likely designed with traitor Astartes in mind.
I was kinda annoyed when you get to the dark part in the campaign and the room remained dark.
EleventhStar Sep 12, 2024 @ 12:04am 
Originally posted by Draescan:
A lot of this stuff is just for pvp balance. Try not to look into it too hard. You'll have more fun.

You can do that while making lore sense.

A fancy smoke grenade that also blocks thermals/radar/etc would block astartes vision just fine.

One does wonder if a direct lasgun hit would be enough to dazzle or even damage an astartes helmet eye sensors though.
Draescan Sep 12, 2024 @ 12:09am 
Originally posted by EleventhStar:
Originally posted by Draescan:
A lot of this stuff is just for pvp balance. Try not to look into it too hard. You'll have more fun.

You can do that while making lore sense.

A fancy smoke grenade that also blocks thermals/radar/etc would block astartes vision just fine.

One does wonder if a direct lasgun hit would be enough to dazzle or even damage an astartes helmet eye sensors though.


Oh I agree, I'm just saying it will help us not get irritated at the lore inconsistency in game. It's gonna happen just for gameplay reasons.

I don't think lasguns are enough to damage them no, I mean these things are literally pop guns against a lot of targets in lore and the only reason the guard has them is because they're stupidly easy and cheap to mass produce XD

The fact they get anything done with them is a testament to how good the guard actually might be rather than the effectiveness of the lasgun XD
EleventhStar Sep 12, 2024 @ 12:16am 
Originally posted by Draescan:
.

I don't think lasguns are enough to damage them no, I mean these things are literally pop guns against a lot of targets in lore and the only reason the guard has them is because they're stupidly easy and cheap to mass produce XD

The fact they get anything done with them is a testament to how good the guard actually might be rather than the effectiveness of the lasgun XD

They are comparable to .50 cal machine guns. They blow off limbs.

And they are lazers hitting a sensor that by its nature has to let though the stuff the lazer is made from, and w/e safety features there are presumably cant react faster than the speed of light.

Tricky problem to solve if you dont want to handwave it away with technobabble.

Last edited by EleventhStar; Sep 12, 2024 @ 12:22am
Democracy Jones Sep 12, 2024 @ 12:19am 
The helmet is where most of the armor's systems are. They have photolenses to stop bright flashes, and let them see light ranges a nnormal human couldn't see in. I assume the shock grenade, is working as would a haywire grenade, and temporarily shorting the electronics inside the helmet, and interrupting the vid feed.

Which is strange, because thats not what shock grenades do, but I think that was the idea.
Last edited by Democracy Jones; Sep 12, 2024 @ 12:21am
Draescan Sep 12, 2024 @ 12:21am 
Originally posted by EleventhStar:
Originally posted by Draescan:
.

I don't think lasguns are enough to damage them no, I mean these things are literally pop guns against a lot of targets in lore and the only reason the guard has them is because they're stupidly easy and cheap to mass produce XD

The fact they get anything done with them is a testament to how good the guard actually might be rather than the effectiveness of the lasgun XD

They are comparable to .50 cal machine guns. They blow off limbs.

And they are lazers hitting a sensor that by its nature has to let though the stuff the lazer is made from, and w/e safety features there are presumably cant react faster than the speed of light.

Tricky problem to solve if you dont want to handwave it away with technobabble.

Idk it's hard to say. This is all speculation at any rate anyways XD

They blow off limbs, but everything does in 40k that's sorta the silly over the top violence it's known for. I've always thought of it less the damage it does from the hit, and more just the inside of whatever is getting hit, reaching a critical point where the insides burst from the affect the lasgun shot has on it after a while. I think someone did the math and there's like a 0.5 percent chance of imperial guardsmen with lasguns doing damage to some things in the tabletop so yeah these things aren't known for their stopping power on average barring special variations :P
Last edited by Draescan; Sep 12, 2024 @ 12:22am
EleventhStar Sep 12, 2024 @ 12:23am 
Originally posted by Draescan:
]

Idk it's hard to say. This is all speculation at any rate anyways XD

They blow off limbs, but everything does in 40k that's sorta the silly over the top violence it's known for. I've always thought of it less the damage it does from the hit, and more just the inside of whatever is getting hit, reaching a critical point where the insides burst from the affect the lasgun shot has on it after a while. I think someone did the math and there's like a 0.5 percent chance of lasguns doing damage to some things in the tabletop so yeah these things aren't known for their stopping power on average barring special variations :P

Im generally more a fan of lucky shots in armor weak spots can mess a marine up even if it's a relatively weak weapon.
Draescan Sep 12, 2024 @ 12:25am 
Originally posted by EleventhStar:
Originally posted by Draescan:
]

Idk it's hard to say. This is all speculation at any rate anyways XD

They blow off limbs, but everything does in 40k that's sorta the silly over the top violence it's known for. I've always thought of it less the damage it does from the hit, and more just the inside of whatever is getting hit, reaching a critical point where the insides burst from the affect the lasgun shot has on it after a while. I think someone did the math and there's like a 0.5 percent chance of lasguns doing damage to some things in the tabletop so yeah these things aren't known for their stopping power on average barring special variations :P

Im generally more a fan of lucky shots in armor weak spots can mess a marine up even if it's a relatively weak weapon.

If you have enough of them eventually you'll hit.....maybe
Corgi Sep 12, 2024 @ 12:27am 
I think its really funny in pve the shock grenades hurt the user. In pvp for some reason you can throw them at your feet and it doesn't effect you at all. LOL why?
EdwardBlickyHands Sep 12, 2024 @ 12:29am 
The flashbangs definitely suck, but grapple-stun/sticky grenade combos are downright sinister.
Last edited by EdwardBlickyHands; Sep 12, 2024 @ 12:29am
Draescan Sep 12, 2024 @ 12:32am 
Originally posted by Corgi the Progenoid farmer:
I think its really funny in pve the shock grenades hurt the user. In pvp for some reason you can throw them at your feet and it doesn't effect you at all. LOL why?

This is literally the only reason I don't take them as a bulwark. I've hurt myself more times than I care to admit with them.
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Date Posted: Sep 11, 2024 @ 6:42pm
Posts: 20