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'Gamerdads' can parry in Elden Ring because it's all animation based with no stupid markers to confuse things.
You do realize that everything is based off attack animations here too, right?
The visual effects are cues for CCs and the type of CC. They are not QTEs. They are not button prompts. They don't indicate if a CC is even going to hit you. You can literally parry whatever enemy move set you want, just like in Elden Ring.
Just lower the difficulty if you experience cognitive dissonance because you're either too used to how it's done in Spiderman or because you're being intellectually disingenuous. It makes no sense that you think this is QTE system when this is practically the bog standard Soulslike parry system alà Sekiro.
That very very 1st Tyranid warrior killed me 5x as I tried to practice the parries & dodges, I ended up dropping down to Easy and just spammed through it in the end very distasteful and dissatisfying personally.
I've only been playing for like 3hrs but the same time in Doom Eternal and I was leaping, bounding and F-L-U-I-D with the controls having rebound them to best suite and I've done the same here but... I'm struggling here on EASY MODE!?! 🤣
I'm not learning anything... I'm not getting better, but I am loving the effects & world itself.
That said, the lack of invincibility while doing gunstrikes is agregious I think.
I would of thought that anytime period that the Blue Light comes above the enemy target and you hit Parry it should immediately do that (not a specific time WITHIN the Blue Light, ANYTIME DURING it), same goes for the Orange Light for Dodging.
None of that is communicated to the player in game, and is made worse by the fact that just pressing parry as soon as you see blue stuff works most of the time - if you don't get a parry you'll block and that can still trigger gunstrikes in some situations.
Also, haven't played Spiderman but I assume by your tone you have a low opinion of that game and those who enjoy and frankly you can keep the snark to yourself.