Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We are supposed to be stronger too lmao
Our power armor, more like weenie armor
I don't really give a ♥♥♥♥ tbh, I just want to have fun. Video games make lore concessions for entertainment, so does table top. These guys are worse then chaos in the first game tbh.
I mean as satisfying as it is to roll through/1 shot traitor guard and turn them into red mist , the fact that you cant get ANY armor and barely any grey health regen off of them is a huge problem as well. Its not impossible to beat chaos in SM2, but I agree that nids feel way more dynamic and satisfying to fight against while fighting chaos is 'Bumrush the Rubric Marine... ok he teleported... ok he's aoe fireballing.... ok he teleported' while you get snipped by traitor guard
Maybe a regional thing, I usually find people if I am not playing with 2 friends. However it just takes time to figure out how to fight chaos, it just is another approach compared to nids imo.
I agree however solo is not fun to play and probably the reason why it feels so bad.
That pretty much sums it up every time. I always chase down the ranged first and its anti-fun with chaos but fun against nids, unless they are zoanthropes.