Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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MACKLE Sep 10, 2024 @ 6:44pm
Dialogue super low when back is turned ?
I don't know why some games do this but im not a fan.
whenever a character is talking to you if you start walking with your back turned to them its like you can't hear them at all, its distracting.
is there a way in the settings to change this ?
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Showing 1-15 of 15 comments
Noodle Sep 10, 2024 @ 6:46pm 
Almost like it's simulating how irl hearing works, eh?
Druark Sep 10, 2024 @ 6:49pm 
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?
You suddenly can't hear things behind you the moment you turn around? You should get that checked.

You know our ears are on the sides of our head, we're not like Foxes with forward facing 'radars' (although theirs can turn)
MACKLE Sep 10, 2024 @ 6:58pm 
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?

if you can't hear someone speaking if you aren't facing their direction then i have bad news for you
Quasinerdo Sep 10, 2024 @ 7:13pm 
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?
An uneducated response in your haste to be a smart mouth. Talk about an own goal lol.


To the OP:
Knowing your Audio setup will help a LOT. Can you expand on it?
Are you on headphones or speakers? 2, 2.1, or 5.1+?
Headphones USB or with separate amp etc?
"Surround" or "stereo" headphones?


Do you have "Virtual surround" or any of the windows surround settings on?
I suggest turning them off.

I don't know if this game supports Dolby Virtual surround or Spatial Audio... it's certainly not listed in the audio options.

The above are common causes of channel mismatches in audio - but can also be amazing when well implemented (check the audio in Horizon: Forbidden West).

Sometimes the way these are programmed is not correct with how it "speaks" to your audio setup.

Some suggestions:

Note 1:
If on headphones Check any control panel app that came with them (eg corsair) which may have DSP options to offset the games issues.... or they can be causing it.

Note 2:
Try different channel layouts and see if it fixes it.
In one game I found 5.1 not working properly, I used 7.1 sometimes because it feeds more rear audio that my system sees as "rear surround" because i only have 5.1.


I do not notice the loss of volume you are describing - I do think it could be a setup issue. That means we should be able to sort it for you.


Myself, I use an AVR with 4.1 (virtual centre) and tell games to send 5.1 or above so it is multiplexed into 4.1 by my processor. This also gives me audyssey room calibration capacity to help acoustics. Be aware if you do this you want to have a second monitor plugged into the AVR because windows will think the AVR is a monitor regardless.
Noodle Sep 11, 2024 @ 8:02pm 
Originally posted by Druark:
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?
You suddenly can't hear things behind you the moment you turn around? You should get that checked.

You know our ears are on the sides of our head, we're not like Foxes with forward facing 'radars' (although theirs can turn)
You do realise that human ears are also angled forward slightly as well, right?

Originally posted by MACKLE:
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?

if you can't hear someone speaking if you aren't facing their direction then i have bad news for you
I knew I would have to spell this out to people, cos these days you can't assume that they're gonna think a little.

It simulates that, from behind you, things sound a little quieter. As to you not hearing things at all, I suggest that you check your audio levels and any EQ/surround settings you may have. If you still can't hear them when they're behind you, I suggest a trip to your local audiologist. On my pc, I can still hear them fine, but it does get noticeably lower in volume as you spin around.
Last edited by Noodle; Sep 11, 2024 @ 8:03pm
Noodle Sep 11, 2024 @ 8:05pm 
Originally posted by Quasinerdo:
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?
An uneducated response in your haste to be a smart mouth. Talk about an own goal lol.
Well that's a textbook example of the pot calling the kettle black.

And did I just cover everything in you entire long-winded novella of a post with a single sentence? Perhaps being a pompous windbag isn't working as well for you as previously thought.
Last edited by Noodle; Sep 11, 2024 @ 8:28pm
Guardian Dave Sep 16, 2024 @ 4:29am 
this is a video game. there should be an audio option to make vox always max volume, behind you or not. other games have this setting if the realism is annoying, you miss a lot of the chatter walking to the ship for instance, which leads to titus suddenly replying to something you didnt hear and missed the subtitle for.
Hatredcopter Sep 16, 2024 @ 9:38am 
Hey I had this same issue and I fixed it by changing my speaker configuration from Auto to Stereo.

This actually works, and if you're here for an actual solution, I'm sorry you had to wade through the reddit-tier sniping about human hearing above good lord....
Robert_the_plumber Oct 25, 2024 @ 10:42am 
Bro people are actually terrible. I came here for the same issue and all I saw was rude comments for no reason. I cant hear Gadriel and the other dude behind me at all, so I miss most dialogues while im blasting alien ass upfront.
DanaramaPyjama Oct 25, 2024 @ 10:45am 
Originally posted by Noodle:

It simulates that, from behind you, things sound a little quieter.

OP did say "super low"

Edit. Oh just realised this is a necro 🤣
Last edited by DanaramaPyjama; Oct 25, 2024 @ 10:46am
DanaramaPyjama Oct 25, 2024 @ 10:46am 
Originally posted by Robert_the_plumber:
Bro people are actually terrible. I came here for the same issue and all I saw was rude comments for no reason. I cant hear Gadriel and the other dude behind me at all, so I miss most dialogues while im blasting alien ass upfront.

Yeah it happens to me too.
null Oct 25, 2024 @ 11:02am 
Originally posted by MACKLE:
I don't know why some games do this but im not a fan.
whenever a character is talking to you if you start walking with your back turned to them its like you can't hear them at all, its distracting.
is there a way in the settings to change this ?

I've got a 5.1 setup and it's a fairly common issue in games with multiple different sound sources that simulate 3D sound. The most workaround that works for me is limiting it to 2.1 in those games (usually through PC settings). This game supports setting it directly through Audio menu.


Originally posted by Noodle:
It simulates that, from behind you, things sound a little quieter. As to you not hearing things at all, I suggest that you check your audio levels and any EQ/surround settings you may have. If you still can't hear them when they're behind you, I suggest a trip to your local audiologist. On my pc, I can still hear them fine, but it does get noticeably lower in volume as you spin around.

You'd come out looking smarter by not responding at all, or admitting to a fault.
OP clearly said:
Originally posted by MACKLE:
...like you can't hear them at all...

And you replied with
Originally posted by Noodle:
Almost like it's simulating how irl hearing works, eh?

You either didn't read, or didn't care enough to respond regarding the actual issue. You can't really back-paddle from saying "can't hear at all" is "how irl hearing works" to "from behind you things sound A LITTLE quieter" while acting all high and mighty as if everyone else misunderstood.
Robert_the_plumber Oct 25, 2024 @ 11:22am 
I figured it out, switch audio to stereo instead of auto!
DanaramaPyjama Oct 25, 2024 @ 11:30am 
Originally posted by Robert_the_plumber:
I figured it out, switch audio to stereo instead of auto!

In game?
Darkness22sar Dec 30, 2024 @ 4:39pm 
Originally posted by Robert_the_plumber:
I figured it out, switch audio to stereo instead of auto!
Switching it to stereo in the options menu helped me! Thank you!
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Date Posted: Sep 10, 2024 @ 6:44pm
Posts: 15