Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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SmirkHalfSmile Oct 29, 2024 @ 12:22am
2
GAME DIFFICULTIES AND PLAYER COMPLAINTS
I feel as the game is good and I enjoy it. I don't find it too hard or too easy unless I set the difficulty to be hard or easy. With that being said a lot of player complaining about difficulties (specifically lethal) should honestly just suck it up. If you don't want to play something that difficult go back to ruthless or something. It wasn't meant to cater to the baby players who can't play because it's "too hard" it was meant for the hardcore players who enjoy a challenge. To take off coherency completely was a big leap in the wrong direction in my opinion I might as well just be playing ruthless. If you can't take the heat go to an easier difficulty. There is no reward in easy wins. If you can't do it get better or get a better squad. You don't know the verse if you are complaining about this. With that being said there are some bugs blah blah blah. But the devs are working on it and you should respect that. With that being said, "The flesh is weak"-Somebody in the iron hands.
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Showing 1-15 of 70 comments
Mister Cebion Oct 29, 2024 @ 12:32am 
Melta is weak against bosses and close range. Bolter are sure weaker than they should and need a buff but aint as useless you make them to be.

only 1 melee weapon avaible? chainsword is good, hammer is good, sword is good, knife is good only fist is a bit lackluster
Mister Cebion Oct 29, 2024 @ 12:41am 
Originally posted by w10-20-2000:
Originally posted by Mister Cebion:
Melta is weak against bosses and close range. Bolter are sure weaker than they should and need a buff but aint as useless you make them to be.

only 1 melee weapon avaible? chainsword is good, hammer is good, sword is good, knife is good only fist is a bit lackluster
Melee type aka fencing, block, balance
ahhh ok 100% you´re right on this one :D
L O Oct 29, 2024 @ 1:00am 
I see more posts complaining about complainers than I do posts complaining about the difficulty I sometimes think people read these forums from back to front as I didn't find one thread about difficulty in the first 10 pages.
SmirkHalfSmile Oct 29, 2024 @ 1:39am 
Originally posted by Lord Opic:
I see more posts complaining about complainers than I do posts complaining about the difficulty I sometimes think people read these forums from back to front as I didn't find one thread about difficulty in the first 10 pages.
Because they ruin the game for the rest of us over the most smallest of reasons that can be fixed through getting better and understanding what actually need to be fixed.
Mister Cebion Oct 29, 2024 @ 1:47am 
Originally posted by SmirkHalfSmile:
Originally posted by Lord Opic:
I see more posts complaining about complainers than I do posts complaining about the difficulty I sometimes think people read these forums from back to front as I didn't find one thread about difficulty in the first 10 pages.
Because they ruin the game for the rest of us over the most smallest of reasons that can be fixed through getting better and understanding what actually need to be fixed.
tbf the easiest to do wich would help are invasions inside an operation..
imagen playing a sucky chaos operation and they get invaded by tyranides only to have a part/rest of the mission swapping the enemy types and maybe have here and there the 2 factions also fightring each other....
Helps to brake up mission and imagen it would be maybe 1 weak of time to do this
SmirkHalfSmile Oct 29, 2024 @ 2:07am 
Originally posted by Mister Cebion:
Melta is weak against bosses and close range. Bolter are sure weaker than they should and need a buff but aint as useless you make them to be.

only 1 melee weapon avaible? chainsword is good, hammer is good, sword is good, knife is good only fist is a bit lackluster
Also to add, melta weapons were probably not intended to be strong against bossed due to their horde clear potential. That's also the reason you have two other teammates. If you don't and (yes I realize ai is garbage) get friends or find groups.
Mister Cebion Oct 29, 2024 @ 2:20am 
Originally posted by w10-20-2000:
Originally posted by SmirkHalfSmile:
Also to add, melta weapons were probably not intended to be strong against bossed due to their horde clear potential. That's also the reason you have two other teammates. If you don't and (yes I realize ai is garbage) get friends or find groups.
I found melta higher in damage than everything except grenade launcher. Heavy melta is clearly superior to bolter in damage and to plasma in fire rate. But most bolters are garbage, Heavy bolter rifle damage is 1, so you need 30 shots to match a single shot from melta, a lot of weapons suffer the same problem. You can look values by yourself
https://steamcommunity.com/sharedfiles/filedetails/?id=3342567260

In my exp it created toxic meta where 90% of my lethal runs have sniper with las, heavy with heavy melta or tactical with grenade launcher
sniper and tactical i agree 100% i even would say tactical who doesnt use GL is throwing/inting cause he´s just there to delete bosses nothing else and if he cant he´s uselss.

Heavy i have to disagree. i find all 3 weapoins vaible. If we have melee and wafeclear i take bolter for range boss dmg. If we dont have melee i take melta to be the fronline.

plasma is fine too if ya have boss clear and melee to have range wave clear
Fryskar Oct 29, 2024 @ 2:26am 
Another day, another ♥♥♥♥♥♥ take about a mechanic that never should have attempted to be forced in this game.

It mainly punishes correct combat movement and correct positioning mainly for ranged classes.

Or do you just need emotional support marines that constantly hug you?
Mister Cebion Oct 29, 2024 @ 2:29am 
Originally posted by w10-20-2000:
Originally posted by Mister Cebion:
sniper and tactical i agree 100% i even would say tactical who doesnt use GL is throwing/inting cause he´s just there to delete bosses nothing else and if he cant he´s uselss.

Heavy i have to disagree. i find all 3 weapoins vaible. If we have melee and wafeclear i take bolter for range boss dmg. If we dont have melee i take melta to be the fronline.

plasma is fine too if ya have boss clear and melee to have range wave clear
Haven't upgraded bolter and plasma to relic yet, maybe will change my opinion when it happens. But i mostly talk about teammates, in me exp most people pick melta for ammo regen and self sufficiency. Bolter and Plasma makes you really vulnerable at close range while melta let's you be one man army. And with iron dome you can walk up to range enemies without taking damage
hmhmhmhmmmmm i get the core problem.... this pesky teammates :)
yeah alot of randoms play as if the other 2 are NPC´s and most of the time they might be right.....
But sometiume you get 2 mates who can play and know whats up and i say... this is magical and so much fun. But most of the time (80% in lower difficulty) ppl speedrun, killsteal or horde items like there is hurricane coming.... They try to compete who gets the most kills in the end which aint the goal but youl get a big yellow number at the end....
Solution would be a better class matchmaking and give and take some weapons so classes have a clear role and just cant steamroll solo... but ppl would cry out
Fryskar Oct 29, 2024 @ 2:31am 
Originally posted by w10-20-2000:
Originally posted by SmirkHalfSmile:
Also to add, melta weapons were probably not intended to be strong against bossed due to their horde clear potential. That's also the reason you have two other teammates. If you don't and (yes I realize ai is garbage) get friends or find groups.
I found melta higher in damage than everything except grenade launcher. Heavy melta is clearly superior to bolter in damage and to plasma in fire rate. But most bolters are garbage, Heavy bolter rifle damage is 1, so you need 30 shots to match a single shot from melta, a lot of weapons suffer the same problem. You can look values by yourself
https://steamcommunity.com/sharedfiles/filedetails/?id=3342567260

In my exp it created toxic meta where 90% of my lethal runs have sniper with las, heavy with heavy melta or tactical with grenade launcher
HPI can easily hold itself against a MM on lethal, i'll claim its superior if you got a squad which allows you to use charged shots, imo HB may be viable but still garbage.

Melta is the nr1 choice if you want to remove trash and singe majoris, GL is superior for anything though, stalker for floaters. Melta won't deal quickly with the majoris on lethal, but stagger and do quiet some dmg.
Mister Cebion Oct 29, 2024 @ 2:32am 
Originally posted by Fryskar:
Another day, another ♥♥♥♥♥♥ take about a mechanic that never should have attempted to be forced in this game.

It mainly punishes correct combat movement and correct positioning mainly for ranged classes.

Or do you just need emotional support marines that constantly hug you?
in all seariosness... it teached ppl for 1 week to stick together to survive... before everyone went on their own to farm kills.... so yeah the mechanic was a great idea on paper but went horrible gameplay wise.....

tbf is hard to say how they can archive teaching ppl to stick together and this game except let them die and cry but then they would say its too hard..... yeah fkd up problem i guess :D
SOIP Guffepuffe Oct 29, 2024 @ 2:35am 
100% agree. I looooved the Lethal difficulties. Me and my mates were trying so hard and yet we only managed to clear the first mission on Lethal while trying for like 6hours and boy did we have a blast and did it feel good once we actually completed it.

Now after the nerf im steamrolling lethal with randoms...

I can't for the love of god understand why people complain about difficulties when there is like 5 to choose from? There is literally one for every player?
More than anything I'm sad that the developers actually listened to them...

On another note, balance issues is not the same as difficulty. Buffing bolters has very little to do with that we are now steamrolling through Lethal.
Mister Cebion Oct 29, 2024 @ 2:42am 
yeah would be fun to have 2 liktors attack the one who runs off on their own lol
Roan Shiran Oct 29, 2024 @ 2:45am 
Originally posted by w10-20-2000:
Heavy bolter rifle damage is 1, so you need 30 shots to match a single shot from melta, a lot of weapons suffer the same problem. You can look values by yourself
Dude, I agree that melta is broken, but heavy bolter rifle's damage isnt 1. You misread table.
Fryskar Oct 29, 2024 @ 2:46am 
Originally posted by Mister Cebion:
Originally posted by Fryskar:
Another day, another ♥♥♥♥♥♥ take about a mechanic that never should have attempted to be forced in this game.

It mainly punishes correct combat movement and correct positioning mainly for ranged classes.

Or do you just need emotional support marines that constantly hug you?
in all seariosness... it teached ppl for 1 week to stick together to survive... before everyone went on their own to farm kills.... so yeah the mechanic was a great idea on paper but went horrible gameplay wise.....

tbf is hard to say how they can archive teaching ppl to stick together and this game except let them die and cry but then they would say its too hard..... yeah fkd up problem i guess :D
Imo it actively harms survival by forcing you into positions you shouldn't take. It mainly enables multi hits by aoe and forces ranged classes to engage in melee.
Both splitting and blobbing can be good or harmful.
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Date Posted: Oct 29, 2024 @ 12:22am
Posts: 70