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I beat every operation on Lethal at least 4 times, sweatlords can cry if they want, but this game is fundamentally broken in certain places.
The sniper-ish venom cannon warriors also do 2 attacks at random. Unless you can predict it, it charges in a fraction of the time of the normal attacks
So many ways they could make it what they want. But no, the devs need to hardcode it in so they can be the 1% of mommies special boys club
Hey put the gun down, i agree with you on that xD
I heard talk somewhere that they gave Zoan beams the Neuro hitboxes, hence why they are so hard to dodge. But personally I feel the Zoan ones are actively worse, they almost seem to follow you while the Neuro ones go in a straight, if wide line.
Zoan beam hitbox for me is actually wider than virtual, but not as wide as tri-beam. I always have hard time to dodge, let alone more than one beam that can easily kill you. I agree that I also have better time to dodge Neuro tri-beam than Zoan.
TBH, Zoan is the worst design ever over all. Easily earn a seat in hall of most cheap design enemy.
Huge hp pool.
Alternating shield that swaps when you do to much damage making them even tankier.
They sidestep dodge alot, multiple times in a row, as if they even needed this.
They spam orbs like crazy that stunlock and shoot 2-4 times.
Extremely short delay between their attacks.
They can attack you at the same time, making dodging their attacks impossible.
They can go inside or behind each others shield making them invincible until they decide to move.
Beam does almost entire hp bar on Lethal, knocks you back and has a follow up.
I've actually been one shot from max hp by it, since it can sometimes hit you multiple times with the single beam if it hits you at a weird angle.
Beam hitting you through walls.
And of course, can't be hit by melee, because devs say ♥♥♥♥ Assault and Bulwark.
Because how silly would it be for an Astartes with a FREAKING JETPACK to be able to hit a flying bug with his hammer?
Also one other thing that makes me mad is when the ***thrope's beams go through a platform or a floor, they become completely invisible.
fun times xD