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Standard Bolt Rounds have a explosive charge, which is independent of the rocket propellant.
https://warhammer40k.fandom.com/wiki/Bolter_Ammunition?so=search#Standard_Bolts
A prime example are the weapon perks on the Bolt Sniper Rifle.
Two 25% hipfire accuracy perks on a Sniper Rifle whose biggest strength lies in it´s Headshot multiplier but also suffers from very low mag size and reserve ammo? Really?
Agreed, idk why there is even a hipfire accuracy perk for anything besides the carbines and auto bolt rifle to be totally honest. If you're hipfiring your sniper rifle you probably should either be going for a dodge gun strike or you should be melee-ing instead because you just got jumped.
Sadly the bolt sniper still doesn't have the headshot multiplier it probably should have because they want the Las Fusil to stay top dog there. As such, you're better off with the stalker bolter. Why do we need hipfire perks when instead we could have a perk that, for instance, applies larger amounts of stagger per headshot with bolt weapons?
I want to add I think it should go without saying the Heavy Bolter is not at fault on this one. That weapon is still insanely powerful as is.
Honestly it's just to balance the OTHER weapons not the bolters. Unfortunately because of this is makes the majority of the bolters feel lame to use. They sound punchy ( some of them ) but as for the actual performance? Ehhhhhh.
They're okay. I enjoy them now, but they're still just " okay " and none of them stand out at all. It sucks because the bolter is the space marine staple. I enjoy the bolt rifle ( no grenade launcher ) and stalker bolter alright enough, but any of the others just don't feel good to use. The amount of ammo they have can be nice in the case of something like the heavy bolt rifle ( hate this naming scheme ) but then you have to give up accuracy which it needs to make use of the range stat that it has to begin with otherwise you're tickling enemies with body shots.
Basically the classes that have access to them, need to have ways to make them perform something extraordinary that other weapons cannot. They're okay-ish at killing minoris but that goes out the window the second you introduce shielded tzaangors. You will get through the shield yes but it also seems to stop the shot dead in its tracks which makes their ENTIRE niche nullified. It's a bad feeling.
For Tyranids they're genuinely not bad. However, there's still something to be said about the enjoyment factor taking a hit when a heavy bolt rifle (purple) takes roughly 18 shots or more inside its effective range to bring a majoris to execution state on the difficulty appropriate to the weapon using only headshots. This is not an accurate weapon ( by default ) and if you take the accuracy variant ( which you should ) it still requires you to not get TOO happy on the trigger because the bloom is still insanely high and it will veer off course if you full auto it. Couple this with there being about 10 majoris at once and the fact these are moving targets ( whether people want to admit it or not sometimes we all miss ) and you have the frustrations distilled to the core issues.
The enemies simply need to react to getting hit in the head if you can chain headshots. After that MOST of the problems will fall to the wayside. You're still only going to be able to consistently stun 1 enemy at a time and feasibly it wouldn't work on extremis or terminus enemies at all. It'll still take the same amount of commitment to kill the enemy but now you have more control of the engagement rather than being at the mercy of the AI spamming side dodges and mitigating 80% of your damage ( stupid mechanic btw )
actually my CPU seems to run better since 4.1 release am i crazy or ?
playin with a 3060ti and R5 5600X and seing less Fps drop and more stability.
yes it did seem to.. Though i had to still do a complete reinstall
There are also far to many other problems and lack of content as if they have time to make new mechanics, because that would also require a lot testing (wich is not their thing as it seems). They should work with what is there right now and avoid sources for mistakes as much as possible. Look at the forum, what the tinckering with the ai director and other stuff has done to the game. These guys are most likely really just able to push numbers around.
My guess is, the development time was so short and rushed, that this game and its systems are extremly fragile across the board, every change has high risks of failure ... :-/
So again, they should only make simple but meaningfull changes when it comes to that ;-)