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The devs have seemingly lost the plot dancing around sweat lord complaints (actually just people who rely on open squad play to survive). Any sense of creativity for a balanced, well thought out game has gone, they wouldn't have the nouse to have thought of something similar like this I fear.
Shame.
Like this would be great if it wasn't average. They literally "fix" the AI by making it literally the opposite of what they said they would do. At this point just leave the damn AI as it is and buff our weapons or ammo reserves accordingly. Honestly it wouldn't be a problem if I had more ammo but I literally do not have enough ammo to get through two rooms with the game as it is now.
Zoanthropes show up in literally every game that has nids so they clearly didn;t fix that, have not seen a neuothrope though so that seems fixed.
Warriors are getting their attacks desynced so one attacks and then as your parry is in the final frames of animation lock another has just about landed the hit, which then stunlocks you.
Thorns are worse than ever but I have noticed they get hit by chainsword stomp and heavy stomp so there is that.
I agree that grenades should be in the loadout, you know just like PvP where grenade type is in the loadout.
If you fight only chaos you get the normal amount (or rather the intended amount) of extremis and terminus enemies. If you fight nids you get an extremis in every other encounter at least and will get zoanthropes at least once almost every time.
If our weapons didn't hit like wet noodles the density and frequency of harder enemies would honestly be great but as it is...
And they spawn out the rear, go the Helldivers route Saber FFS..Nerf the enemies into the ground and buff our guns if you can't fix your nonsense.
But they are cowards so they will keep rolling incremental changes in an attempt to appeal to the vocal minority of elitist a-holes that want everyone to suffer because all they want is a challenge. (to those people I say use the base-tier weapons with no perks in lethal with non-meta class perks, that should just about do it for your "hardcore" fetish)
When Saber finally decides to make the game not suck a** I will come back when fighting doesn't feel like im hitting enemies with a wet noodle, or shooting them with a damn peashooter.
Oh and Happy Liberty Day.
Tyranid OP's though.. My fckn god, x-thropes shoot through walls with lazors, have broken hitboxes, are overbuffed and make half the rooster of classes miserable. GL fighting them as Assault, Bulwark or Vanguard.
Just before fought 2 Zoanthropes, with Neurothrope spawned right after draining our ammo, followed by Lictor, and another 2 Zoanthropes... All back to back. If this ♥♥♥♥ isn't meta forcing by devs then I don't know what is, no wonder it's so hard to find a lobby as Tactical recently.
But no seriously as a bulwark just run at them in substantial and below and open with a running heavy, light->heavy or light->light->heavy with either sword (I prefer spamming the kick with chainsword personally) then parry them when they try for a light attack or dodge to the side (not back) if they flash orange or back if they spawn a circle. If they instead play their cowardly hand and warp away keep your eyes on the floor and watch the trial they leave behind then dash heavy at then and back into the routine. (generally after a warp they will try to do a light attack after your dash heavy or first heavy after. If you are too slow they will usually do an unblockable after a couple seconds of you not hitting them with melee)
If you use plasma two charged shots to the face usually puts them into vulnerable if they have taken no damage.
Other than that I would try shield bashing as it is a heavy attack that is quite fast and in the lower difficulties you can run the increased shield bash damage and +25% melee damage after shield bash. Doesn't work in ruthless particularly well though.
Also take off the perk that makes your banner do damage as that sometimes messes with parry windows and makes gunstrikes disappear.
I've had no issue with chaos on bulwark on substantial and below (though I have only been playing average recently to level my other classes I never touched and the current average is like the 4.0 substantial so I shudder to think what substantial is like at the moment)
If you have THIS MUCH trouble, it looks like you need to lower the difficulty level.
I'm serious, this back and forth doesn't seem like the work of people who know what they're doing. The last patches have shown that clearly. They don't understand their own game. I also dare to doubt that they have actually ever played it seriously themselves. I already said it at the beginning, to me it seems like countless well-known ideas thrown together haphazardly. You notice that when the developers not only throw everything into question with the first patches, but also break everything (gameplay/classes etc.) ...
Then it should be clear to everyone what's going on here ... haphazard flickeri :-/
melee and guns feel like wet noodles compared to the enemies.