Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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SOLIDKREATE Oct 25, 2024 @ 4:31pm
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1
[4.1] Still getting Zoanthrope and Neurothrope spam, and other BS
It appears the patch really didn't do anything. The game is actually harder now. The Bulwark looses two armor nodes in one hit from any enemy. Just played a match where we literally defeated a Zoanthrope only to have a Neurothrope spawn about 30sec later.

I don't know what the "Sweats" are talking about. The game is not easier, it is harder. I have only won ONE match out of maybe 13 so far. When we had 4.0 I was doing very well despite the enemy floods.

The Bulwark seems to be severely nerfed. It appears that made him slower, lowered his armor ability and nerfed his power sword. It shouldn't take 32 hits with a maxed out Power Sword to kill a Warrior (landed not blocked). There are still way to many Warriors, especially the grass spammer types.

FIXES:

        
  • Give the player the ability to cancel actions. Stop forcing us to wait for this long drawn out animation. It is not realistic at all and it does not make the game fun or challenging.
  • Cut the overuse of Warriors in half.
        
  • Cut the probability of the Zoanthrope and Neurothrope spawning in the same stage of the mission. And cut their armor in half.
        
  • If we have to keep fighting hundreds off enemies, give us more ammo or make our gun 2X more powerful.
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Actually go in and fix the roll speed and distances, you didn't do that at all.
  • Give us a squad of 4X Marines and FFS get rid of the class restrictions.
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Grenades should be part of the load out, not a pick up (FFS).
        
  • Grenades should be part of the load out, not a pick up (FFS).


***** IF THE TYRANIDS GET HUGE POWERFUL ENEMIES, THEN WE SHOULD BE ABLE TO CALL DOWN A DREADNOUGHT OR A 2X MAN TEAM OF TERMINATORS. ******
Last edited by SOLIDKREATE; Oct 26, 2024 @ 5:03pm
Originally posted by Lady Zycilla:
Originally posted by Shining_Darkness:
Originally posted by AleenaElf24:
Imho opinion if they can't figure out this crap Brothers, I say just take out the Zoanthropes out of OPS completely, this patch was SUPPOSED TO heavily nerf them and have extremis enemies be rare in Ruthless instead its likely shooting a damn tank with wet noodles.
And they spawn out the rear, go the Helldivers route Saber FFS..Nerf the enemies into the ground and buff our guns if you can't fix your nonsense.
Yup, they can always slowly crank the difficulty back up but this incremental downshifting isn't working. Clearly they do not have a grasp of their enemy mechanics so the band-aid is to just buff us even if that is just increasing our ammo count and the amount stims heal for.

But they are cowards so they will keep rolling incremental changes in an attempt to appeal to the vocal minority of elitist a-holes that want everyone to suffer because all they want is a challenge. (to those people I say use the base-tier weapons with no perks in lethal with non-meta class perks, that should just about do it for your "hardcore" fetish)
Yea I pretty much had it with this dogsh*t game in all honesty and decided to go back to Helldivers to get that Power Fanasty feel, because clear..Nerf Marine 2 does NOT have that feel in this supposed buffing patch..
When Saber finally decides to make the game not suck a** I will come back when fighting doesn't feel like im hitting enemies with a wet noodle, or shooting them with a damn peashooter.
Oh and Happy Liberty Day.
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Showing 1-15 of 99 comments
Pob Spittle Oct 25, 2024 @ 4:57pm 
Originally posted by SOLIDKREATE:

***** IF THE TYRANIDS GET HUGE POWERFUL ENEMIES, THEN WE SHOULD BE ABLE TO CALL DOWN A DREADNOUGHT OR A 2X MAN TEAM OF TERMINATORS. ******


The devs have seemingly lost the plot dancing around sweat lord complaints (actually just people who rely on open squad play to survive). Any sense of creativity for a balanced, well thought out game has gone, they wouldn't have the nouse to have thought of something similar like this I fear.

Shame.
Last edited by Pob Spittle; Oct 26, 2024 @ 12:50pm
Lady Zycilla Oct 25, 2024 @ 5:07pm 
Zoanthropes still did not get nerfed in fact they got buffed, heavy and a tactical on ruthless just ate bolt round after bolt round and killed all 3 of us, and never went down...This game is pretty much f*ked, higher difficulty is basically impossible
Shining_Darkness Oct 25, 2024 @ 5:16pm 
If anything it is WORSE. I have been playing nothing but average operations and it feels like 4.0 substantial. Just had a game with FOUR extremis encounters in a row with every room containing 5+ majoris all of the whip variety or ranged AND often the minoris enemies will be pre-buffed.

Like this would be great if it wasn't average. They literally "fix" the AI by making it literally the opposite of what they said they would do. At this point just leave the damn AI as it is and buff our weapons or ammo reserves accordingly. Honestly it wouldn't be a problem if I had more ammo but I literally do not have enough ammo to get through two rooms with the game as it is now.

Zoanthropes show up in literally every game that has nids so they clearly didn;t fix that, have not seen a neuothrope though so that seems fixed.

Warriors are getting their attacks desynced so one attacks and then as your parry is in the final frames of animation lock another has just about landed the hit, which then stunlocks you.

Thorns are worse than ever but I have noticed they get hit by chainsword stomp and heavy stomp so there is that.

I agree that grenades should be in the loadout, you know just like PvP where grenade type is in the loadout.
Shodan Oct 25, 2024 @ 5:18pm 
Both *thropes need huge hp nerf.
Shining_Darkness Oct 25, 2024 @ 5:20pm 
Originally posted by w10-20-2000:
I like the fact that nobody talks about chaos enemies and their strats. I guess am not the only one playing tyraninds exclusively
They are honestly not bad, that's why. Sure there are a few too many snipers and a lack of enemies that politely come melee you so you can parry them but compared to the nids they are balanced.

If you fight only chaos you get the normal amount (or rather the intended amount) of extremis and terminus enemies. If you fight nids you get an extremis in every other encounter at least and will get zoanthropes at least once almost every time.

If our weapons didn't hit like wet noodles the density and frequency of harder enemies would honestly be great but as it is...
Lady Zycilla Oct 25, 2024 @ 5:30pm 
Imho opinion if they can't figure out this crap Brothers, I say just take out the Zoanthropes out of OPS completely, this patch was SUPPOSED TO heavily nerf them and have extremis enemies be rare in Ruthless instead its likely shooting a damn tank with wet noodles.
And they spawn out the rear, go the Helldivers route Saber FFS..Nerf the enemies into the ground and buff our guns if you can't fix your nonsense.
Shining_Darkness Oct 25, 2024 @ 5:31pm 
Originally posted by w10-20-2000:
Originally posted by Shining_Darkness:
They are honestly not bad, that's why. Sure there are a few too many snipers and a lack of enemies that politely come melee you so you can parry them but compared to the nids they are balanced.

If you fight only chaos you get the normal amount (or rather the intended amount) of extremis and terminus enemies. If you fight nids you get an extremis in every other encounter at least and will get zoanthropes at least once almost every time.

If our weapons didn't hit like wet noodles the density and frequency of harder enemies would honestly be great but as it is...
Honestly brother, i don't even know, in my 160 hours i haven't finished a SINGLE chaos op
That sounds like a skill issue to me brother. Now if you mean in your 160 hours you have not finished a single lethal chaos op that would make sense.
Shining_Darkness Oct 25, 2024 @ 5:36pm 
Originally posted by AleenaElf24:
Imho opinion if they can't figure out this crap Brothers, I say just take out the Zoanthropes out of OPS completely, this patch was SUPPOSED TO heavily nerf them and have extremis enemies be rare in Ruthless instead its likely shooting a damn tank with wet noodles.
And they spawn out the rear, go the Helldivers route Saber FFS..Nerf the enemies into the ground and buff our guns if you can't fix your nonsense.
Yup, they can always slowly crank the difficulty back up but this incremental downshifting isn't working. Clearly they do not have a grasp of their enemy mechanics so the band-aid is to just buff us even if that is just increasing our ammo count and the amount stims heal for.

But they are cowards so they will keep rolling incremental changes in an attempt to appeal to the vocal minority of elitist a-holes that want everyone to suffer because all they want is a challenge. (to those people I say use the base-tier weapons with no perks in lethal with non-meta class perks, that should just about do it for your "hardcore" fetish)
The author of this thread has indicated that this post answers the original topic.
Lady Zycilla Oct 25, 2024 @ 5:39pm 
Originally posted by Shining_Darkness:
Originally posted by AleenaElf24:
Imho opinion if they can't figure out this crap Brothers, I say just take out the Zoanthropes out of OPS completely, this patch was SUPPOSED TO heavily nerf them and have extremis enemies be rare in Ruthless instead its likely shooting a damn tank with wet noodles.
And they spawn out the rear, go the Helldivers route Saber FFS..Nerf the enemies into the ground and buff our guns if you can't fix your nonsense.
Yup, they can always slowly crank the difficulty back up but this incremental downshifting isn't working. Clearly they do not have a grasp of their enemy mechanics so the band-aid is to just buff us even if that is just increasing our ammo count and the amount stims heal for.

But they are cowards so they will keep rolling incremental changes in an attempt to appeal to the vocal minority of elitist a-holes that want everyone to suffer because all they want is a challenge. (to those people I say use the base-tier weapons with no perks in lethal with non-meta class perks, that should just about do it for your "hardcore" fetish)
Yea I pretty much had it with this dogsh*t game in all honesty and decided to go back to Helldivers to get that Power Fanasty feel, because clear..Nerf Marine 2 does NOT have that feel in this supposed buffing patch..
When Saber finally decides to make the game not suck a** I will come back when fighting doesn't feel like im hitting enemies with a wet noodle, or shooting them with a damn peashooter.
Oh and Happy Liberty Day.
Last edited by Lady Zycilla; Oct 25, 2024 @ 5:40pm
❌ Peath Oct 25, 2024 @ 5:44pm 
Originally posted by w10-20-2000:
I like the fact that nobody talks about chaos enemies and their strats. I guess am not the only one playing tyraninds exclusively
Chaos is fine more or less right now, at least I can quickly pop Rubric Marines and wipe the floor with smurfs and cultists with plasma tactical.

Tyranid OP's though.. My fckn god, x-thropes shoot through walls with lazors, have broken hitboxes, are overbuffed and make half the rooster of classes miserable. GL fighting them as Assault, Bulwark or Vanguard.

Just before fought 2 Zoanthropes, with Neurothrope spawned right after draining our ammo, followed by Lictor, and another 2 Zoanthropes... All back to back. If this ♥♥♥♥ isn't meta forcing by devs then I don't know what is, no wonder it's so hard to find a lobby as Tactical recently.
Shining_Darkness Oct 25, 2024 @ 5:48pm 
Originally posted by w10-20-2000:
Originally posted by Shining_Darkness:
That sounds like a skill issue to me brother. Now if you mean in your 160 hours you have not finished a single lethal chaos op that would make sense.
Nope just regular chaos op. Hated them in campaign, then discovered Operations and was having a blast with my bulwark. After some time i decided to go solo into chaos op, because i could solo substantial inferno no problem. And brother.... My pride still hurts. So after that day never touched another chaos op. I will at some point. probably
Ah well I recommend more aggression brother. ABANDON REASON, KNOW ONLY WAR.

But no seriously as a bulwark just run at them in substantial and below and open with a running heavy, light->heavy or light->light->heavy with either sword (I prefer spamming the kick with chainsword personally) then parry them when they try for a light attack or dodge to the side (not back) if they flash orange or back if they spawn a circle. If they instead play their cowardly hand and warp away keep your eyes on the floor and watch the trial they leave behind then dash heavy at then and back into the routine. (generally after a warp they will try to do a light attack after your dash heavy or first heavy after. If you are too slow they will usually do an unblockable after a couple seconds of you not hitting them with melee)

If you use plasma two charged shots to the face usually puts them into vulnerable if they have taken no damage.

Other than that I would try shield bashing as it is a heavy attack that is quite fast and in the lower difficulties you can run the increased shield bash damage and +25% melee damage after shield bash. Doesn't work in ruthless particularly well though.

Also take off the perk that makes your banner do damage as that sometimes messes with parry windows and makes gunstrikes disappear.

I've had no issue with chaos on bulwark on substantial and below (though I have only been playing average recently to level my other classes I never touched and the current average is like the 4.0 substantial so I shudder to think what substantial is like at the moment)
Lady Zycilla Oct 25, 2024 @ 6:11pm 
Also another QOL? Let us just by the damn armory datas instead of having to suffer in near impossible to complete difficulties
N o i r Oct 25, 2024 @ 6:40pm 
I don't know what to tell you, after the patch I kill Zoantropes and Neurotropes with ease, dodging most of their attacks (which I was unable to do before).

If you have THIS MUCH trouble, it looks like you need to lower the difficulty level.
Grim@FU_BARRACUDA Oct 25, 2024 @ 7:14pm 
I suspect that only the interns are working on the game :-/

I'm serious, this back and forth doesn't seem like the work of people who know what they're doing. The last patches have shown that clearly. They don't understand their own game. I also dare to doubt that they have actually ever played it seriously themselves. I already said it at the beginning, to me it seems like countless well-known ideas thrown together haphazardly. You notice that when the developers not only throw everything into question with the first patches, but also break everything (gameplay/classes etc.) ...

Then it should be clear to everyone what's going on here ... haphazard flickeri :-/
Lady Zycilla Oct 25, 2024 @ 7:30pm 
I agree the devs clearly have no damn idea what they are doing, or how strong a damn boltgun is supposed to be..
melee and guns feel like wet noodles compared to the enemies.
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Date Posted: Oct 25, 2024 @ 4:31pm
Posts: 99