Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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To all high diff assault players
What playstyle, weapons and skill set do you prefer?
This is not a search for advice or anything like that, I'm just curious about how people play
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Showing 1-15 of 25 comments
Superman060 Oct 21, 2024 @ 6:30pm 
From what I've seen they are running hammer with heavy bolt pistol, and are aggressive as ♥♥♥♥. Not sure what perks they're running.

I wish they would adjust the recharge time for the jump pack a little. Still feels too long.

Haven't played assault for a while. Working on weapons for other classes. Was and probably still os my favorite class.
The Morning Star Oct 21, 2024 @ 6:33pm 
Originally posted by Superman060:
From what I've seen they are running hammer with heavy bolt pistol, and are aggressive as ♥♥♥♥. Not sure what perks they're running.

I wish they would adjust the recharge time for the jump pack a little. Still feels too long.

Haven't played assault for a while. Working on weapons for other classes. Was and probably still os my favorite class.
The jump pack recharges quite quickly, if there is a vanguard or sniper in the team, then very quickly. I usually set the ult charge from kills with a jump, for a wave of enemies it is possible to make a chain of 5-6 jumps
99% of them I see are useless in Lethal, they start hyper aggressive, gets their HP chunked, then hides in the back with the Heavy Bolt Pistol.
Superman060 Oct 21, 2024 @ 6:40pm 
Originally posted by The Morning Star:
Originally posted by Superman060:
From what I've seen they are running hammer with heavy bolt pistol, and are aggressive as ♥♥♥♥. Not sure what perks they're running.

I wish they would adjust the recharge time for the jump pack a little. Still feels too long.

Haven't played assault for a while. Working on weapons for other classes. Was and probably still os my favorite class.
The jump pack recharges quite quickly, if there is a vanguard or sniper in the team, then very quickly. I usually set the ult charge from kills with a jump, for a wave of enemies it is possible to make a chain of 5-6 jumps
Haven't touched sniper, and haven't played vanguard in while. Do they have perks that impact recharge time?
Originally posted by Superman060:
Originally posted by The Morning Star:
The jump pack recharges quite quickly, if there is a vanguard or sniper in the team, then very quickly. I usually set the ult charge from kills with a jump, for a wave of enemies it is possible to make a chain of 5-6 jumps
Haven't touched sniper, and haven't played vanguard in while. Do they have perks that impact recharge time?
Vanguard has a team perk that restores 15% ability charge per finisher. Sniper has one that restores a whopping 10% per headshot kill. You'll be spamming your ability if you're a good shot.
Sloths Oct 21, 2024 @ 8:29pm 
Originally posted by The Morning Star:
What playstyle, weapons and skill set do you prefer?
This is not a search for advice or anything like that, I'm just curious about how people play

I completed all of the maps on lethal except one playing assault. For weapons I prefer the thunder hammer and heavy bolt pistol. Some perks I like and sorry I do not remember all the names are the non-finisher gun strikes restore armor(very key) along with the perk to increase gunstrike damage by 50% since it happens so much. I like the perk that increases your secondary's weapon damage by 15% so I have something for range. I also like the precision strike increasing ground pound damage by 100% paired with zealous blow to get jump back up quickly.
As far as play style I try to be flexible in each match and do what's needed. If I'm on a team with a bulwark where he sets up shop I try and jump in at the largest grouping of enemies over there. Start sweeping around with light attacks since they are so good at clearing out minoris and pound away with heavy attacks when able or if needed. If there is a ranged teammate like heavy that starts getting some pressure I'll jump back over that way to clear them out. Pommel strike is an easy way to setup a free gun strike to get armor back.

Basically just staying on my toes and trying to be where needed.
Silverquick Oct 22, 2024 @ 8:46pm 
Originally posted by The Morning Star:
What playstyle, weapons and skill set do you prefer?
This is not a search for advice or anything like that, I'm just curious about how people play

Yeah I'm only up to Ruthless, but I concur with the Heavy Bolt Pistol and Thunder Hammer.

Thunder Hammer has a trick you can use in the Skills. The Assault has a Skill that doubles the damage of Ground Pound but restricts it to half the AoE... it's pretty brutall.

I tend to use the hammers with the best speed/damage combo. I generally go Damage first, but if the speed is too low, go with the second most damage.

I take the middle Tree for the first 3
Overcharge 15% damage on Charged Attacks
Retribution 15% more damage after being knocked back or grabbed
Knowledge of the Enemy !5% Damage on Majoris/Extremis Enemies

Squad Cohesion: All members abilities recharge 10% Faster

Precision Strike: Ground Pound deals 100% more damage but radius is 50% smaller
Manueverability: Jump Pack recharges 20% faster
(I have considered the bottom one Zealous blow because I do a lot of ground pounds)
Pride in Duty: Ground Pound does 25% more damage after a finisher
Ascension: Jump pack deals damage to all enemies in the takeoff area.

Shattering Impact on Thunder Hammer adds 50% ground slam radius.

Heavy Bolt Pistol or Normal Bolt Pistol, well I just like the most damage per shot so go Heavy. I never really run out of Bolt Pistol ammo unless I have to fight a ton of Zoanthroapes.
Last edited by Silverquick; Oct 30, 2024 @ 4:25pm
JAEGER Oct 22, 2024 @ 9:21pm 
Originally posted by Silverquick:
Originally posted by The Morning Star:
What playstyle, weapons and skill set do you prefer?
This is not a search for advice or anything like that, I'm just curious about how people play

Yeah I'm only up to Ruthless, but I concur with the Heavy Bolt Pistol and Thunder Hammer.

Thunder Hammer has a trick you can use in the Skills. The Assault has a Skill that doubles the damage of Ground Pound but restricts it to half the AoE... when you combine with Hammer Skill that Doubles the Radius of Ground pound you get the same radius, but double the damage of normal. Its pretty brutal.

I tend to use the hammers with the best speed/damage combo. I generally go Damage first, but if the speed is too low, go with the second most damage.

I take the middle Tree for the first 3
Overcharge 15% damage on Charged Attacks
Retribution 15% more damage after being knocked back or grabbed
Knowledge of the Enemy !5% Damage on Majoris/Extremis Enemies

Squad Cohesion: All members abilities recharge 10% Faster

Precision Strike: Ground Pound deals 100% more damage but radius is 50% smaller
Manueverability: Jump Pack recharges 20% faster
(I have considered the bottom one Zealous blow because I do a lot of ground pounds)
Pride in Duty: Ground Pound does 25% more damage after a finisher
Ascension: Jump pack deals damage to all enemies in the takeoff area.

Shattering Impact on Thunder Hammer adds 50% ground pound radius so Precision Strike makes it even.

Heavy Bolt Pistol or Normal Bolt Pistol, well I just like the most damage per shot so go Heavy. I never really run out of Bolt Pistol damage unless I have to fight a ton of Zoanthroapes.
Im quite sure the increase radius in weapon perk increases to radius of ground slam (the heavy attack) not ground pound.

In higher difficulty tyranid, i prefer to use increase ground pound dmg by 100% to take out majoris fast, lock the range first, stick to them to stop them from firing usually they start to drop like dominoes once the first one die. Use parry to get gunstrikes from melee majoris and armor from minoris. I also use flat 20% CD reduction on ground pound as i hardly use ground pound to kill minoris, (widely debated here, just personal preference). I also prefer not taking second aftershock hit, as i find the animation lock in to be too long (yes you can animation cancel) however i like +1 ground slam as it pairs well with pommel strike now.

Against chaos is much harder. Perk wise same. They dont do much parry-able attacks like tyranids and more orange attack instead, so melee cautiously and try not to get animation locked in when they do orange attack. I find myself using my handgun more for this reason.

Lethal is mostly the same but your team mates need to follow you when you fly into backline.
NerdExtrodinare Oct 22, 2024 @ 9:24pm 
I'm enjoying my power fist and heavy bolt pistol.

As for perks I aim for the the ones that make me absolute death to things I land on, it makes me smile. (Also gun strikes.)
KANTAMLOBOT Oct 22, 2024 @ 9:24pm 
For high tier assault gameplay u guys can check out the YouTube vids of "first tour guardsman" after watching his gameplay and seeing how he does his animation canceling and applying it into my own gameplay the game feels so much more fluid and fun.

Thunderhammer is superior by far because it has the most cancellable animations!

I love using the powerfist to focus down chaos majoris enemies too but it lacks in the aoe department
Silverquick Oct 22, 2024 @ 9:31pm 
Yeah I have noticed that taking out the Majors fast on high difficulty does generally benefit the team most.

You're kinda right about Chaos being the hardest, but I find them hardest for a different reason, there's just so many shooters which is the one downside to playing Assault, you get shot up and unlike with Bulwark you have little to no defense against it. They can even kill you during a Jump because you keep taking damage anyway.
Targaryen22 Oct 22, 2024 @ 9:59pm 
Originally posted by The Morning Star:
Originally posted by Superman060:
From what I've seen they are running hammer with heavy bolt pistol, and are aggressive as ♥♥♥♥. Not sure what perks they're running.

I wish they would adjust the recharge time for the jump pack a little. Still feels too long.

Haven't played assault for a while. Working on weapons for other classes. Was and probably still os my favorite class.
The jump pack recharges quite quickly, if there is a vanguard or sniper in the team, then very quickly. I usually set the ult charge from kills with a jump, for a wave of enemies it is possible to make a chain of 5-6 jumps
This. Plus the hammer skill that increases the damage radius of the ground slam makes it VERY easy too keep recharging your boost as long as there are minoris or wounded majoris in your area
robert.s_a Oct 22, 2024 @ 10:06pm 
From what I can tell, the skilled ones never enter a fight without the jump pack slam if they can help it.

Assault has no sustain anymore, so generally they pick a priority target (example, warrior group) slam, spam thunder hammer AoEs and chain executions until everything's dead.
Slam+Hammer spam does a lot of damage, so is pretty effective. Emprah help them if they get caught in front of one of those moronic enraged range warriors, though. Or zoanthropes.

Against chaos though...don't. Simple as that. Even skilled assaults get shredded with the nonsense that faction has now. At least vanguard has its healing/cooldown reductions to carry it there.
Last edited by robert.s_a; Oct 22, 2024 @ 10:07pm
Targaryen22 Oct 22, 2024 @ 10:11pm 
Originally posted by robert.s_a:
From what I can tell, the skilled ones never enter a fight without the jump pack slam if they can help it.

Assault has no sustain anymore, so generally they pick a priority target (example, warrior group) slam, spam thunder hammer AoEs and chain executions until everything's dead.
Slam+Hammer spam does a lot of damage, so is pretty effective. Emprah help them if they get caught in front of one of those moronic enraged range warriors, though. Or zoanthropes.

Against chaos though...don't. Simple as that. Even skilled assaults get shredded with the nonsense that faction has now. At least vanguard has its healing/cooldown reductions to carry it there.
As an assault main I don't feel like there's any real issues with sustainability in melee. Get the skill that recharges armor on none lethal gun strikes and every gun strike you do will recharge armor. Makes sustaining yourself in melee much easier. Ground slam is just a no brainer opener to fights. You'll likely recharge your boost spent especially if there's minoris in the area so there's no reason not to lol. Even if it over extends you from the team you can keep boosting once or twice more to buy more time for them to catch up
robert.s_a Oct 22, 2024 @ 10:21pm 
Originally posted by Targaryen22:
Originally posted by robert.s_a:
From what I can tell, the skilled ones never enter a fight without the jump pack slam if they can help it.

Assault has no sustain anymore, so generally they pick a priority target (example, warrior group) slam, spam thunder hammer AoEs and chain executions until everything's dead.
Slam+Hammer spam does a lot of damage, so is pretty effective. Emprah help them if they get caught in front of one of those moronic enraged range warriors, though. Or zoanthropes.

Against chaos though...don't. Simple as that. Even skilled assaults get shredded with the nonsense that faction has now. At least vanguard has its healing/cooldown reductions to carry it there.
As an assault main I don't feel like there's any real issues with sustainability in melee. Get the skill that recharges armor on none lethal gun strikes and every gun strike you do will recharge armor. Makes sustaining yourself in melee much easier. Ground slam is just a no brainer opener to fights. You'll likely recharge your boost spent especially if there's minoris in the area so there's no reason not to lol. Even if it over extends you from the team you can keep boosting once or twice more to buy more time for them to catch up

I see your point, but I've found in a lot of hectic fights its easy to drift apart and end up getting a gun strike juuuuuust out of cohesion range. It would be annoying for any class, but for assault it begins to get really aggravating.

Hopefully the cohesion thing will be extended/removed in the upcoming patch though. Once thats done, assault will be much nicer to play as. Unless its against chaos.
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Date Posted: Oct 21, 2024 @ 6:26pm
Posts: 25