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报告翻译问题
Lethal is actually very very doable even with randoms. It really doesn't need much changed. But stuff like depleting ammo crates and other issues plaguing Ruthless and below since the patch definitely need to be reverted for the rest of the community.
Again I have never said any thing else.
By all means balance anything lower than Lethal.
People kept acting like the Lethal players want to change everything while I for one only care for Lethal.
The issue I have is people complaining about lethsl with nonsensical arguments.
I have never complained or demanded changes to Rurhless after Lethal dropped.
You see the dilemma?
This is not "think about tweaks", read it until you understand the words. It is basic english after all.
It's so much more fun playing low level characters in Minimal and Average now.
We get real hordes even in Minimal. Saber deserves our thanks for that... instead, they're probably going to reduce the enemy numbers so all these warp-tained recruits won't feel so "uncomfy."
I pray they buff us personally, but keep the enemy density as high as it is in the lower difficulties.
Well you literally spend a lot of time saying people can't grow or adapt to beat the difficulty then bring it back to the other side by arguing I didn't.
Which is it people can't grow and adapt and learn or I did it in vain cause there was nothing to learn and grow from. If I'm reducing the damage I receive and reduce or never falling that is learning whether you like it or not.
Becoming more proficient and using every trick there is is adapting.
I lost 3 times in a row at one point (it took me 11 runs to finish Lethal), I got off after the 3 lose in a row. Thought about what I could do better for an hour or so (ate watched TV). Then won the next 5 in a row.
What they can and can not do or what they should or should not do is relevant unless you are arguing for increased difficulty on top of what people are already calling too difficult. Beat what is here then ask for more difficulty. The "negative reinforcement" at best prevents those who CAN NOT learn or can not adapt to lose. Ironically once again going back to the original point.
Power Fantasy is playing on minimal with relic level gear. You have that. For those that want a challenge they have LETHAL and just cause you feel weak and have no power in LETHAL doesn't mean other don't.
YOU LACK POWER, that doesn't mean OTHERS also do.
Elden ring is fun and challenging. Lethal difficulty on the other hand is kinda bs.
Just got sniped and meleed by the same sniper tyrant at the same time (one all in one animation).
That's not challenging, that's cheating the player for the sake of it.
Ahh good. We finally have found the arbiter for everyone that plays the game on what is considered fun and what is considered BS.
Please continue.
And which one do you prefer?
Fine to polish your butt cheeks?
Or rough to remove every stain?
By the way, my opinion on lethal is - It's an Endgame difficulty. Sure as hell it's suppose to be something of an exam of how you understood your class/role/build ect. So, I've no problem with it being challenging. Hell, I've tried it, and we got half way trough the first op no problem. Got unlucky with Zoantrope/Ravener trio (Zoans were paired couple), no big deal, I get it. But with that introduced, perhaps tweak lower difficulties a little? Perhaps with the new difficulty, they tweaked the AI Director, and it affected EVERY difficulty, who knows, I'm not a DEV, so I can't tell. I never said Lethal is impossible, challenging, sometimes tideous, yes, perhaps. But not impossible.
You are correct I am the arbiter. Despite the trolls on this forum , I don't gain ego playing games on difficulties. I don't lack this in real life...unlike some. *cough*
My point is lethal cheats, I have seen so much bs that doesn't happen on other difficulties. Just had a game where the chaos marine poised through an execute and started an unblock-able chain while you are stuck in an animation. Could be bugs from the patch tho.