Warhammer 40,000: 星际战士2

Warhammer 40,000: 星际战士2

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EmperorVolo 2024 年 10 月 21 日 上午 7:56
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Lethal is not suppose to be "FUN".
It's a challenge. Just like an achievement. You are not going to get achievements that you can't do and no one is going to lower the difficulty for you because you feel entitled to Steam Levels just cause Steam Levels exist.

That's not how this works. Lethal is a challenge to EARN some things that show that you had what it takes to beat it as it is.

You have no ENTITLEMENT to the things that are rewards for challenges. If you don't enjoy the challenge then that's it....don't do it....it's ludicrous that the bar has to be lowered EVERY single time.

They should not have touched the other modes but Lethal is understandably appropriately named it is not my little pink pony stroll through the woods difficulty - it is suppose to be a hard and difficult challenge.
最后由 EmperorVolo 编辑于; 2024 年 10 月 21 日 上午 8:00
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正在显示第 46 - 60 条,共 132 条留言
(SP)War4Ever 2024 年 10 月 21 日 上午 11:07 
The changes to Ruthless and below need to be reverted. Lethal can honestly stay as is, or perhaps have a marginal increase to squad cohesion range.

Lethal is actually very very doable even with randoms. It really doesn't need much changed. But stuff like depleting ammo crates and other issues plaguing Ruthless and below since the patch definitely need to be reverted for the rest of the community.
S4V6 2024 年 10 月 21 日 上午 11:09 
引用自 A Humble Fry Cook
We don’t want your precious Lethal changed. We want a rollback on the massive spike the lower difficulties received.

You sweats only imagine we want Lethal nerfed, but really we don’t care. Zero interest in Lethal at all, just want to enjoy what we were enjoying before 4.0.

Again I have never said any thing else.
By all means balance anything lower than Lethal.

People kept acting like the Lethal players want to change everything while I for one only care for Lethal.

The issue I have is people complaining about lethsl with nonsensical arguments.

I have never complained or demanded changes to Rurhless after Lethal dropped.

You see the dilemma?
LunarGatta 2024 年 10 月 21 日 上午 11:10 
引用自 S4V6
引用自 ✿❤💤❤✿
The devs already acknowledged the patch isn't great and there's a balance patch coming to fix what they broke......Clearly the game isn't how saber wants it to be.

And you base this off of a very vague message saying we acknoledge and think about tweaks.

What are you reading that I am not?
I am reading their actual words.

We closely read your feedback regarding the latest patch for Space Marine 2 and we’re actively working on another one including balancing fixes. It should release next week. Again, thank you for your support.

This is not "think about tweaks", read it until you understand the words. It is basic english after all.
Tsar Platinum 2024 年 10 月 21 日 上午 11:12 
Who plays games they don't find fun? Sounds more like addiction than a hobby
Axus 2024 年 10 月 21 日 上午 11:14 
I love the changes to Minimal - Ruthless. I guess Minimal could be made easier if three lvl 1 humans who played the campaign are really having such a hard time with it, but I absolutely love the increased horde and enemy density in Minimal - Ruthless. It is so much more fun and satisfying.

It's so much more fun playing low level characters in Minimal and Average now.

We get real hordes even in Minimal. Saber deserves our thanks for that... instead, they're probably going to reduce the enemy numbers so all these warp-tained recruits won't feel so "uncomfy."

I pray they buff us personally, but keep the enemy density as high as it is in the lower difficulties.
最后由 Axus 编辑于; 2024 年 10 月 21 日 上午 11:16
austinshade 2024 年 10 月 21 日 上午 11:15 
引用自 Naus
Dude good luck in putting these facts into their heads. It's been said so many times by so many people using so many words in different configurations but the result is always the same:
1) Game is not fun,
2) You are sweatlord,
3) Space marine fantasy nonsense.

You can't translate it to them, because it assumes that they are not good enough to get something and they need to progress to get it. And as we seen on this forums more than enough times, it's just too much to accept for them.
Perfect solution for them is to make game difficulty trivial but name it as "Ultra impossible bloodbatch - don't even try it!" - and then pat them on head gently every time they make it to the end of the map.

Also, don't forget to unlock everything the moment they enter armory, because - and this is one of best arguments I ever seen in this discussion - they paid for the game, so it's unfair to lock content for whatever reasons.

Lol.
Anyway, good luck.
Its called power fantasy for a reason, LEARN WHAT THAT IS
EmperorVolo 2024 年 10 月 21 日 上午 11:16 
引用自 tramantraks
引用自 EmperorVolo

I thought it was fun and challenging (to adapt) the only thing I don't like is that the difficulty was beaten in a few hours with randoms. I expected at least days or a week at minimum. I don't grind away....they were beaten relatively easily. Cause I grow and learn very fast.

I don't really comprehend what you are experiencing cause it's not my experience.

I don't fall cause I learned from my mistakes. I might fall once every once in a while but not usually except for maybe Chaos missions and the absurd rocketmen popping up in droves. No one can do anything about that one but that's it.

3 lichtors? NP.
4 thropes? NP.

Cause I learn and adapt. My only complaint is it might have been TOO EASY.

I think the original changes to Chaos were unnecessary in the first place. I think stacking up lichtors and zoanthropes is wrongheaded as well. You're just doing more of the same thing you were doing before. Nothing changed. You didn't adapt.

I think the appropriate way to change gameplay is to add more enemies, or new behaviours to existing ones, new weapons, new perks, new player abilities, etc. Allow the user base to expand and change their own experience with the tools you give them.

That will always meet with better reception than trying to cajole them into doing it in response to some negative reinforcement, like taking their toys away or forcing them to be played with in a certain way. Then again, that might not be the goal.

Well you literally spend a lot of time saying people can't grow or adapt to beat the difficulty then bring it back to the other side by arguing I didn't.

Which is it people can't grow and adapt and learn or I did it in vain cause there was nothing to learn and grow from. If I'm reducing the damage I receive and reduce or never falling that is learning whether you like it or not.

Becoming more proficient and using every trick there is is adapting.

I lost 3 times in a row at one point (it took me 11 runs to finish Lethal), I got off after the 3 lose in a row. Thought about what I could do better for an hour or so (ate watched TV). Then won the next 5 in a row.


What they can and can not do or what they should or should not do is relevant unless you are arguing for increased difficulty on top of what people are already calling too difficult. Beat what is here then ask for more difficulty. The "negative reinforcement" at best prevents those who CAN NOT learn or can not adapt to lose. Ironically once again going back to the original point.
最后由 EmperorVolo 编辑于; 2024 年 10 月 21 日 上午 11:17
EmperorVolo 2024 年 10 月 21 日 上午 11:18 
引用自 austinshade
引用自 Naus
Dude good luck in putting these facts into their heads. It's been said so many times by so many people using so many words in different configurations but the result is always the same:
1) Game is not fun,
2) You are sweatlord,
3) Space marine fantasy nonsense.

You can't translate it to them, because it assumes that they are not good enough to get something and they need to progress to get it. And as we seen on this forums more than enough times, it's just too much to accept for them.
Perfect solution for them is to make game difficulty trivial but name it as "Ultra impossible bloodbatch - don't even try it!" - and then pat them on head gently every time they make it to the end of the map.

Also, don't forget to unlock everything the moment they enter armory, because - and this is one of best arguments I ever seen in this discussion - they paid for the game, so it's unfair to lock content for whatever reasons.

Lol.
Anyway, good luck.
Its called power fantasy for a reason, LEARN WHAT THAT IS

Power Fantasy is playing on minimal with relic level gear. You have that. For those that want a challenge they have LETHAL and just cause you feel weak and have no power in LETHAL doesn't mean other don't.

YOU LACK POWER, that doesn't mean OTHERS also do.
Sycler 2024 年 10 月 21 日 上午 11:45 
Video games are meant to be fun.

Elden ring is fun and challenging. Lethal difficulty on the other hand is kinda bs.

Just got sniped and meleed by the same sniper tyrant at the same time (one all in one animation).

That's not challenging, that's cheating the player for the sake of it.
Sloths 2024 年 10 月 21 日 下午 12:13 
引用自 Sycler
Video games are meant to be fun.

Elden ring is fun and challenging. Lethal difficulty on the other hand is kinda bs.

Just got sniped and meleed by the same sniper tyrant at the same time (one all in one animation).

That's not challenging, that's cheating the player for the sake of it.

Ahh good. We finally have found the arbiter for everyone that plays the game on what is considered fun and what is considered BS.

Please continue.
Chaoslord 87 2024 年 10 月 21 日 下午 12:14 
引用自 Epathian
I to like waking up, drinking my morning coffee then deciding which grit of sand paper to use after taking my morning dump.

And which one do you prefer?
Fine to polish your butt cheeks?
Or rough to remove every stain?
DanaramaPyjama 2024 年 10 月 21 日 下午 12:42 
引用自 Chaoslord 87
引用自 Epathian
I to like waking up, drinking my morning coffee then deciding which grit of sand paper to use after taking my morning dump.

And which one do you prefer?
Fine to polish your butt cheeks?
Or rough to remove every stain?
3000 grit wet sand.
TheNinthKeeper 2024 年 10 月 21 日 下午 12:54 
引用自 S4V6
引用自 TheNinthKeeper

Maybe, just maybe... Maybe the rest 90% of "unworthy casuls" were just happy as it is? But, no - the "10% of previleged minority" cries so loud, that Devs just do things their way (but okay, gotta admit - Lethal is doable, if the game worked fine for me and not crashing for god-know-why on the whim, I'd enjoyed trying it).

But okay-okay, fine, have YOUR own distinctive difficulty. Enjoy the challenge, no problem. Nobody touches your Lethal difficulty, man, relax. I thikng most problems now are being with lower difficulties. Or, should Substatial and Ruthless must be irritating as ♥♥♥♥ with "balance" changes?

I have never argued otherwise and neither have any of the regular Lethal players.

You guys started this whole Gatekeeping by the 10% nonsense.

I never said nerf or balance the lower difficulties.

But somehow you guys cant shut up about how Lethal is unfun or impossible.

So maybe dont stick your nose into my stuff and I wont stick mine into yours.

It's pretty simple

By the way, my opinion on lethal is - It's an Endgame difficulty. Sure as hell it's suppose to be something of an exam of how you understood your class/role/build ect. So, I've no problem with it being challenging. Hell, I've tried it, and we got half way trough the first op no problem. Got unlucky with Zoantrope/Ravener trio (Zoans were paired couple), no big deal, I get it. But with that introduced, perhaps tweak lower difficulties a little? Perhaps with the new difficulty, they tweaked the AI Director, and it affected EVERY difficulty, who knows, I'm not a DEV, so I can't tell. I never said Lethal is impossible, challenging, sometimes tideous, yes, perhaps. But not impossible.
Sycler 2024 年 10 月 21 日 下午 12:55 
引用自 Sloths
引用自 Sycler
Video games are meant to be fun.

Elden ring is fun and challenging. Lethal difficulty on the other hand is kinda bs.

Just got sniped and meleed by the same sniper tyrant at the same time (one all in one animation).

That's not challenging, that's cheating the player for the sake of it.

Ahh good. We finally have found the arbiter for everyone that plays the game on what is considered fun and what is considered BS.

Please continue.


You are correct I am the arbiter. Despite the trolls on this forum , I don't gain ego playing games on difficulties. I don't lack this in real life...unlike some. *cough*

My point is lethal cheats, I have seen so much bs that doesn't happen on other difficulties. Just had a game where the chaos marine poised through an execute and started an unblock-able chain while you are stuck in an animation. Could be bugs from the patch tho.
最后由 Sycler 编辑于; 2024 年 10 月 21 日 下午 12:55
Mellar 2024 年 10 月 21 日 下午 12:56 
i think they should add some sort of rogue like mode or modificators for further challenge and more repeatability. Just increasing enemy health, dmg and numbers would be stupid.
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发帖日期: 2024 年 10 月 21 日 上午 7:56
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