Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Tilen Oct 21, 2024 @ 7:37am
Ranged enemies shooting in melee range
Here’s something that hasn’t been acknowledged by the devs:

Ranged enemies ignoring your melee hits (it’s like you’re hitting air) and shotgunning you point blank. On Lethal this can mean instant death.

Why has this not been acknowledged or addressed by the devs?
Last edited by Tilen; Oct 21, 2024 @ 7:38am
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Showing 1-11 of 11 comments
Teran Oct 21, 2024 @ 7:41am 
Likely because that sounds like a problem you should be calling your ISP about. When I hit enemies they stagger unless I am experiencing massive packet loss.
ganjou241 Oct 21, 2024 @ 7:56am 
Originally posted by Tilen:
Here’s something that hasn’t been acknowledged by the devs:

Ranged enemies ignoring your melee hits (it’s like you’re hitting air) and shotgunning you point blank. On Lethal this can mean instant death.

Why has this not been acknowledged or addressed by the devs?
Heavy attacks and running/dash attacks interrupt enemies, majoris have a stagger limit I think.
Sloths Oct 21, 2024 @ 8:03am 
Originally posted by Tilen:
Here’s something that hasn’t been acknowledged by the devs:

Ranged enemies ignoring your melee hits (it’s like you’re hitting air) and shotgunning you point blank. On Lethal this can mean instant death.

Why has this not been acknowledged or addressed by the devs?

What do you mean you can easily stagger shooting enemies. Running dash attacks, heavy hits, bulwark shield slam works great for that. Are you saying it isn't working for you?
Ōkami Soul .:|:; Oct 21, 2024 @ 8:19am 
Originally posted by Sloths:

What do you mean you can easily stagger shooting enemies. Running dash attacks, heavy hits, bulwark shield slam works great for that. Are you saying it isn't working for you?

Dunno why, but lately after the patch, enemies got a lot more resilience to stagger damage.
Done a solo run on diff 3 on the new map with bulwark, mainly with power fist, but with chain sword too, and all majoris didnt seem to get staggered or give some sort of feedback hitting them,
Felt a lot like trying to punch a wall just to have it falling off alltogheter in a single moment.
Tilen Oct 21, 2024 @ 9:51am 
Originally posted by Teran:
Likely because that sounds like a problem you should be calling your ISP about. When I hit enemies they stagger unless I am experiencing massive packet loss.
Nope, I tend to be around 45 ping.

My issue is that light attacks don’t affect the ranged enemy’s ranged attack. It doesn’t need to stagger them, but a “twitch”, an interrupt to their ranged attack is in order. Forcing melee should be a thing, being shotgunned while you’re pounding an enemy shouldn’t be.
Last edited by Tilen; Oct 21, 2024 @ 9:52am
Padds Oct 21, 2024 @ 9:57am 
ranged mobs are supposed to switch to melee weapons when engaged at point blank. they are not swapping out of ranged mode into melee . coupled with that second instant charge shot we have some really messed up beahaviour out there.
Tilen Oct 21, 2024 @ 10:08am 
Originally posted by Padds:
ranged mobs are supposed to switch to melee weapons when engaged at point blank. they are not swapping out of ranged mode into melee . coupled with that second instant charge shot we have some really messed up beahaviour out there.
Yes, agreed.

So on Lethal you’ll charge the ranged mobs as a melee class and start hitting them but unless it’s a slow, charged attack, sometimes the mob will just “meh” shoot you in the face. On Lethal that’s death.

Any hit should interrupt their ranged attack and force them to melee immediately.
[HN] Oct 21, 2024 @ 10:10am 
It may be tiedn to the melee weapon you are using.
I never had the problem whenplaying tactical with a chainsword, but as an assault with thunder hammer I keep getting blasted in the face.

It looks like the enemy don't register the fact that they are engaged in melee with that weapon.
Tilen Oct 21, 2024 @ 10:30am 
Originally posted by HN:
It may be tiedn to the melee weapon you are using.
I never had the problem whenplaying tactical with a chainsword, but as an assault with thunder hammer I keep getting blasted in the face.

It looks like the enemy don't register the fact that they are engaged in melee with that weapon.
This could be the case. I did recently start to play Assault with the Thammer.
Phlier Oct 21, 2024 @ 10:45am 
Originally posted by Padds:
ranged mobs are supposed to switch to melee weapons when engaged at point blank. they are not swapping out of ranged mode into melee . coupled with that second instant charge shot we have some really messed up beahaviour out there.

Exactly right.

Ranged Majoris are not swapping to melee. So now, the Majoris that shoot a volley of ten projectiles now hit you with all ten of those projectiles since you're at point blank range.

After you've beat on them long enough, ranged Majoris will eventually switch to one round of blue parryable attacks, but then go right back to shooting you point blank if your gun strikes weren't enough to kill them.

The vast majority of my post-4.0 deaths have been trying to melee Tyranid ranged Majoris at point blank. Particularly the mob discussed above... the sniper is easy to time a dodge, but the ones that shoot a volley of projectiles can be instant death.
Tilen Oct 21, 2024 @ 11:06am 
This has to be brought to the developers’ attention.
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Date Posted: Oct 21, 2024 @ 7:37am
Posts: 11